Thoughts, Ogryn mains?

Lol the Council of Reddit, good one!

I don’t bother with toughness curios. No matter how much you have, toughness seems to get one shotted by all manner of stuff all the time and seeing as that the case, best to buff heath.

I’d still like a more meaningful rework than fudging numbers and trimming bloat nodes. And there were some background changes to the only things I find funny about Ogryn anymore too that I don’t agree with. Like forcing me to run Dash if I want to punch a Chaos Spawn with Mk3 shovel. The entire rest of the round the shovel is only good at corralling elites, so not having taunt is a karking shame.

Ogryn is still the most important part in high difficulty games. They’ve never been useless since tree rework. But we all know ogryn’s talent tree is old and messy, it needs some adjustment to suit with other classes’ tress.

You know if you play, the Ogryn is here to save the day!

:sleepy_face: Truth hurts. Shovels for a start should be far more mobile, closer to cleavers in sprint speed, movement stamina cost, and better dodges.

I still cannot get over the fact that Ogryn was the stagger class and then Fatshark added stagger immunity to enemies. FS has no vision.

agree with all of that. I miss using the shovel but can’t justify it.

Ogryn have become the worse class again? I thought it was still supposed to be Zealot’s turn, lol.

Zealot was never bad - was just the crowd of me damage lower than vet in scoreboard.

That’s how they ruined chaos wastes in V2 also, stagger based combat introduced and the CW maps had a lot of narrow passage ways with ledges, ledging monsters was so easy, so they gave them 80% stagger resistance and then added the grudge monsters with immunity to ranged on top of the stagger resistance, completely un-fun

It’s almost like the Dunning-Krueger enjoyers, to whom beating Auric was some sort of a life achievement, were wrong and Ogryn wasn’t even a fraction as OP as they whinged after the rework? And the actual OP things like unga-bunga club spam was suprisingly well nerfed from FS side? It also doesn’t help that after the Crusher buff it’s no longer possible to one-shot them with a Pickaxe (at least without a crit/massive buff stacking).

The cabal of cringe

As a 3000 hour Ogryn main myself, I absolutely love Ogryn and have ever since it was my first class I made back in March 2023 when I first started playing. I have since reached true level ~2900ish on Ogryn. Theres been quite a few ups and downs along the way, but currently I think Ogryn is in a good spot, not great but also not bad. The big Ogryn rework back in March 2025, Nightmares and Visions update? was a huge change for Ogryn, it made the tree so much better than what it was before, but since then Arbitrator came out with a better talent tree, then the other 3 OG classes got reworks and made their talent trees way better, and then Hive Scum came out with another great talent tree, and now Ogryns tree has just slightly been left behind, but that can easily be fixed with some tweaks/updates to talents and/or the tree layout itself. And I’m definitely not saying Ogryn needs a whole new complete overhaul/rework. Theres just some small adjustments that need to be made, like some tax nodes I would like to see removed(5% rending/reload/tdr), PBB/BLO needs some tweaks/SMALL reworks so that they can benefit more of Ogryns arsenal, the FNP keystone could also use some small changes/tweaks, Ogryns blitz could use a little love etc. Just a handful or so of small tweaks/changes that would fix some leftover issues.

Overall I’m happy with Ogryn, and probably always will be(favorite class btw) but that doesn’t mean he could use some small changes here or there to better balance things out.

Oh and also could use some new weapons, but I want that for all the classes :laughing:

May I ask what more you would like to see from Ogryn?

I ask this as someone who is squarely in the “fudge numbers trim bloat nodes” camp.

Literally convinced the Bound By Duty update to enemies is what broke the discourse. I’m re-reading those notes right now and wondering which change did the most damage

Feel No Pain needs a rework, something that increases Dodge Linger due to Ogryn’s big hitbox with short dodge linger and something that provides a means of Taunt (without slab shield) to force Scab Shooters and/or Stalkers into melee combat, because they shred FNP stacks.

I have been on Ogryn playtime streak recently, 100% dedicated to Shovelin’ with the OG shovel. A fairly standard Rock, Bullrush, HH, extra cleave build, and Mk II Ripper for those occasional massacres of mixed horde, keeps me entertained. Would I take this to Havoc 40? Probably not. Yay Havoc playstyle variety…Ogryn in pub Havoc games defo lost that one.

I see the Batter nerf as a common change that did damage to Ogryn’s melee effectiveness when combined with the enemy HP increase.

@Harlekein made some great points in his post about condensing Ogryn’s tree.

Yeah, I agree with Ogryn talent tree bloat. Some of those talents would be combined if that was psyker, Hive Scum or even zealot.

It really was all enemies that got changed, tho. Like, they even reduced the bonus melee damage all specials take… absolutely no one was asking for muties to take LESS melee damage, lmao.

I remember clearly that a lot of us were of the opinion that we’d like to not crutch on bleed, but it feels like right now we can’t hit any breakpoints while cold (as in, no buff stacks). So we enter every engagement dealing less than ideal damage, with slow weapons, having to build up headtaker, slaughterer, heavy hitter, bleed stacks, and three forms of +15% damage before our stuff starts to reach okay two-shot-headshot breakpoints against Maulers and Scab Ragers in Auric Maelstrom.

If DoT damage needs to be this important to Ogryn gameplay then maybe Lynchpin and Towering Presence needs to be replaced with Batter and Fire Away?

I was wondering what happened with muties, I missed the memo on that one and have noticed they don’t die to melee in two hits anymore