Hello,
First of all, I’d like to apologize for using GPT for translation as I’m not fluent in English.
I’m writing this out of frustration.
I am a Korean player who has been playing Darktide for quite a long time, having logged nearly 2,800 hours so far.
For reference, I have only been playing in High Intensity Shock Troop Gauntlet modes.
Here are my characters’ true levels:
- Ogryn - around 1,300
- Veteran - around 430
- Psyker - around 500
- Zealot - around 430
I’ve been playing since December 2022, which means I’ve been enjoying the game for nearly two years.
Among all the characters, Ogryn was my main and absolute favorite—though, unfortunately, that’s no longer the case.
I still remember when the skill tree hadn’t been updated, and there were only six skills. Even then, I recall that 2–3 of Ogryn’s skills didn’t work properly.
Still, the game was fun, and since it was in its early stages, I didn’t mind and kept enjoying it.
However, since the October 2023 skill tree overhaul, Ogryn has been consistently nerfed (though Gungryn received buffs, which I believe were in the wrong direction).
At first, I tried to tolerate it, but now the nerfs have gone so far that I don’t even feel like playing Ogryn anymore.
Back then, Ogryn’s identity was about being clumsy and slow but incredibly strong, excelling in tanking, frontline maintenance, and crowd control.
Now, all three of these aspects are gone, and Ogryn has become nothing more than a slow, clumsy, high-health coward.
Before the skill tree overhaul, Ogryn was fun because you could knock down heretics and control the battlefield, but after the overhaul, heretics’ stats were improved while Ogryn’s remained the same, removing that sense of fun.
For example:
- Crushers could be knocked down in just 2–3 hits, and other Ogryn enemies weren’t much different.
- Even bosses could be staggered by slapping them.
Granted, Ogryn was too strong against bosses at the time, but now it’s been made completely impossible to do so (except for Chaos Spawn and Demonhost, which are still somewhat manageable with the shovel).
These days, I feel like Ogryn might as well be deleted and replaced with an entirely new character.
Of course, Ogryn has received buffs as well, but I feel these buffs were completely out of sync with what Ogryn players actually wanted.
Below is a list of nerfs Ogryn has suffered and skills I believe are unnecessary or need adjustments:
Nerfs
- Bleed nerf (Ogryn’s bleed skill was nerfed additionally, beyond the general bleed nerf).
- Bleed damage reduction: 10% → 8%.
- Toughness recovery on hit reduced: 25% → 20%.
- Feel No Pain nerf.
- Rending nerf.
- Light 'em Up nerf.
- Ripper Gun magazine size nerf.
- Heretics’ stats increased indirectly nerfing Ogryn’s limited weapons:
- Viable melee weapons are now limited to the Shield and Pickaxe, with Basic Shovel and BulloyClub 1, 3 being the only somewhat viable options.
Skills
- Crunch! – High risk, low reward. The damage isn’t particularly high, and cleaving isn’t significant.
- Coward Culling – Completely useless in practical combat.
- No Stopping Me! – Similarly useless in practical combat.
- Get Stuck In – Same as above.
- Unstoppable Momentum – Same as above.
- Mobile Emplacement – Only useful with the Twin-Linked Stubber; otherwise, useless in most scenarios.
- Keystone: Burst Limiter Override – Limited to the Twin-Linked Stubber, making the keystone inherently flawed.
- Keystone: Feel No Pain – No reason to choose this over Heavy Hitter. It wasn’t good even before the nerf, and now it feels like a trap skill.
- Soften Them Up – Does not apply to ranged attacks.
Ranged Weapon Issues
- Rumbler – Poor blast radius and damage, with unpredictable projectile scatter. Even with blast radius-related skills and blessings, it’s still lackluster.
- Grenadier Gauntlet – No practical reason to use it.
- Stubber Weapons – All Stubber weapons (except Achlys) suffer from accuracy spread and aiming time issues, leaving Achlys as the only viable option.
The Core Issue
No matter which skill tree Ogryn uses, players are forced into heavy attacks, and the skill trees feel rigidly locked in.
On top of that, Ogryn has lost its unique identity and fun factor, leaving me questioning why I should even play this character.
Currently, Heavy Hitter is the only viable choice.
Feel No Pain is terrible, and Gungryn is limited to the Stubber, which itself is plagued by keystone limitations.
Furthermore, Ogryn cannot effectively utilize crit-based blessings:
- Ogryn’s crit chance is extremely low, and its attack speed is very slow, making crit-related blessings practically useless.
- These blessings should be replaced with ones more suitable for Ogryn’s playstyle.
As someone who loves Ogryn, I’m writing this out of frustration. The continuous nerfs and the loss of fun have left me disappointed and disheartened.
Dear Fatshark,
Please don’t just look at the statistics.
I sincerely request a rework for Ogryn to make the character truly enjoyable and viable again.
Thank you.