I have been completely no lifing Darktide since the beta first came out and emperor damn it is the most fun I have had playing a game in ages. I’ve played mainly Ogryn with a bit of Sharpshooter and like to play on heresy difficulty once I get to level 30. Damnation runs are fun/challenging although they feel too hard for me without having any good gear, but alas we are in beta and don’t have most of the crafting yet. I’ve also played a ton of Vermintide 2. From my experiences, testing, and from what I’ve seen on these forums I have decided to make an analysis and recommended revision of the Ogryn talent tree.
Passives: All of the passives honestly seem fine to me (excluding the revive one having bugs) and I have felt the value all of them bring.
Level 5 Talents:
Lynchpin doubles the default toughness regeneration of everyone in your coherency range making it more of a team based perk and synergizes with curio toughness regen gear. Overall solid.
Smash Em’ Good! and Best Form of Defense… give you 20% toughness on hitting either only 1 or only multiple enemies with heavy attacks. I’m not the only person recommending these 2 are merged together into 1 passive that just gives like 15% toughness on any heavy attack hit or something along those lines.
Add a new talent that increases the damage reduction of your Thick Skin passive from 20% up to 40%. This would add an option to have more affective tankyness while lacking the in combat sustain that the other 2 perks provide, requiring you to rely mostly on gear to replenish toughness.
Level 10 Talents:
Heavyweight makes you take half damage from enemy ogryns (including the plague ogryn monstrosity) and deal 50% more melee damage to them. Essentially it allows you to have slap offs with big guys and win. Currently it feels a bit niche only affecting 1 monstrosity and will only feel more niche as Fatshark releases more monsters onto Terra. I recommend changing this talent to apply to all ogryns along with all monstrosities.
Bombs Away! is ass. On hitting a heavily armoured ogryn your grenade releases a bunch of shitty cluster bombs. There are a lot of ways to fix this like making it happen when you hit any enemy type, just removing it, or making it a default grenade affect and/or adding a new talent like more max grenades or something.
Blood & Thunder applies 1 bleed stack on heavy attacks. It’s not terrible, but it lacks buildup speed that other sources of bleed can easily match (and I don’t think I have even seen any of the Ogryn melee weapons roll bleed perks so maybe they can’t?). I recommend making it apply 2 bleed stacks. This would also help the more aggressive non shield users do bigger damage with their faster melee weapons.
Level 15 Talents:
Towering Presence is just well rounded. It makes it easier to play with the team and offers synergy with the level 5 Lynchpin talent. Fine as is.
Lead the Charge is garbage. 25% speed to allies in coherency for 4 seconds on ability use doesn’t do anything. I recommend making it instead give the 25% speed and attack speed for 5 seconds that the Ogryn ability grants also apply to teammates in coherency. Nothing fancy just more stats that are relevant.
Bullfighter gives 10% cooldown for the Ogryn on elite kills by you or teammates in your coherency range. Not useless, but rather weak considering the Bullrush ability itself doesn’t do damage to help get those kills. I think buffing this up to 15% or 20% would help a lot.
Level 20 Talents:
Bloodthirst gives 10% damage reduction stacking up to 50% based on how many bleeding enemies are near you. I’ve used it and it is nice for big fights and lets you play aggressive in hordes, but is less useful against single targets and ranged enemies. Allies can help bleed enemies giving it some potential team synergy although this isn’t reliable. This talent can be strong, but requires the Blood & Thunder talent to work effectively. I think it’s fine as is, but could also be changed to grant damage reduction for a duration after applying bleed rather than requiring nearby enemies. Would probably be a bit too strong though without a numbers nerf.
Hard As Nails has grown on me as I’ve started to use it in the higher difficulties. Taking 25% less damage per incapacitated or downed/dead teammate is great. It gives no benefits if your team is doing fine, but really pulls it’s weight when you really need it. Amazing for reviving teammates since Ogryn revives can’t be interrupted by damage. It also helps balance the lack of coherency regen from having less nearby teammates. Overall very nice talent that should stay the same.
Die Hard doubles toughness gained from any source while you are under 25% health. In lower difficulties this talent is very nice, but in higher difficulties it becomes very impractical since unlike the 2 other choices it doesn’t help you not get insta-killed. I would recommend 2 potential options. Grant 50% toughness damage reduction for the same overall values while also helping avoid instant deaths. Another option is to change the health threshold to be while missing 200 health. This would not only increase the threshold making the increased recovery while not dying to bursts of damage more practical, but also allow the use of max HP curios to increase how much health you can still have while benefiting from the talent.
Level 25 Talents:
Payback Time makes you do 20% more damage to enemies types that have damaged you within 5 seconds. It’s not bad, but the duration should be longer like 8-10 seconds. That’s all really.
Knife Through Butter makes fully charged heavy attacks have infinite cleave. I slept on this talent for far too long. It is amazing for situation where you have to fight groups with big armoured enemies eating your cleave. I’ve used it with shoves to stunlock 4 enemy ogryns 5 ragers and an entire horde at the same time. Great synergy with multi-hit toughness gain perks and heavy attack/stagger perks. The only downside to this is that it doesn’t give a direct damage buff like the other 2 options.
Raging Bull makes your melee attacks do 5% more melee damage per enemy hit with your previous attack. Overall well rounded melee damage talent that is great for killing groups and still gives a minor bonus for single enemies. No changes needed.
Level 30 Talents:
Bull Gore causes Bull Rush ability to apply 2 stacks of bleed. Really? This doesn’t do any damage as is and needs a simple numbers buff.
Unstoppable doubles your charge range and let’s you charge through anything besides a boss monster. Very fun to use and can help in tight spots. Fine as is.
Non-Stop Violence grants 10% toughness per enemy hit by bullrush. Solid talent that allows for aggressive plays without losing a lot of HP in the process. Fine as is.
This is my feedback and suggestions for the Ogryn as a complete Darktide addict who has played a lot of games and loves talent trees and build diversity in games.