Feel No Pain:
You are blessed with 10 Stacks of Feel No Pain. Each Stack grants +3% Toughness Replenishment, 3% Dodge Recovery, 3% Dodge Linger and +3% Damage Reduction.
Taking Damage removes one stack. Stacks are restored every 2s.
Why?
Ogryn has the biggest hitbox in the game and correct me if I’m wrong the shortest dodge linger in the game. Gunners shred FNP stacks and improved dodges at least would allow better counterplay against them for players that use dodges.
Strongest!:
Pushing, Taunting or Staggering Enemies restores one stack of Feel No Pain.
Why?
Because it would scale better with higher enemy density than just push, and more options to get FNP stacks.
Toughest!:
Feel No Pain grants +2.5% Toughness Replenishment per stack. Additionally, break out of Trapper nets, instead causing Trapper to flee in terror for 8s. This can only occur once every 120 seconds.
Why?
Because it’s thematic for Ogryn, sound cues aren’t reliable as often as they need to be in higher difficulties and it’s only once every 120s.
It would be more of a gimic than a balancing issue, albeit a rewarding gimic for those who already use dodges effectively but due to some unfair event - Bulwark cluster obscuring Trapper no sound cue - it saves the run.
Pained Outburst:
When Feel No Pain reaches 5 stacks or below, you push back Enemies, Taunt ranged enemies in line of sight for 8s and Replenish +50% Toughness.
This effect can occur once every 30s.
Why?
Gunner groups shred Feel No Pain stacks and this source of Taunt would allow melee Ogryns who want to take Bull Rush without slab shield to provide another means of ranged aggro draw to teammates, at the cost of Heavy Hitter damage buffs.
The Taunt would force those pesky ammo wasting shooters into melee combat, frustrated their little toughness oblitering pea shooter can’t stop Big Man.


