Ogryn set the way for new talent trees, but is bloated in comparison

The problem is there are a number of must haves, but even going real lean and straight down, some of the talents which synergize with each other are way too far apart.

For example, this would be great for a hybrid build, but there’s you have to dip extremely far into both the left and right bottom of the tree to get to them:

Or coherency related nodes:

Heck, roll these up into one. They’re not that impressive to begin with.

Then there’s stuff which work on push, but also far apart:

Then there’s talents which should really be rolled up into one, like this:

Or this:

And the biggest offender, imho are this:

The reason it feels like such a waste to me is because it should be just on hit. What does it matter if I hit one or more?

My solution on this one: Rework confident strike to work only on push attack. Roll these two talent into one and reduce the toughness increase somewhat.

I can hear you thinking: But what about powercreep?

I agree, but that ship has sailed. Let’s ignore comparing the values of the weapon swap and reload speed talents for now.

I don’t want Ogryn to be the more powerful than other classes, but with the latest talent rework, the tree is now the most bloated. With all the other classes I make a build and then can pick up some nice to haves. With Ogryn whenever I try something new:

Reduce some of the node numbers for all I care. I just want to be able to pick and mix a bit.

Oh and give us a “Big Steps” node which increase movement speed. Every class has one, except Ogryn.

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