Ogryn talent tree needs some final tweaks to round out the weaker areas in range / tank tree as well as balancing for general consistency in tree. Then it may ascend to blueprint for future class trees.
Swap Lynchpin and Furious
Swap Steady Grip and Towering Presence
Lynchpin becomes
Towering Pin: +50% Coherency Toughness regen and radius.
simultaneously, combine all similar class coherency radius & regen talents, in this way.
Reasoning: They are generally the weakest talents and regeneration, combine them make room for new goodies.
- Yes
- No
Towering Presence becomes
Pepper āEm: Ranged attacks deal +5% damage and additional +1% for each enemy hit by ranged attack on next ranged attack.
Reasoning: equalize 1st tier talents to damage choices this one favors range tree. 2nd choice then always becomes a toughness generator.
- Yes
- No
Smash āEm!: Replenish 15% Toughness on Heavy attacks.
The Best Defense: Replenish 5% Toughness on Light attacks.
Reasoning: better divided on type of attack rather than targets, more control in toughness regen.
- Yes
- No
Bombs Away: reduce back to 2 boxes, add additional box carry into bigger box of hurt.
Reasoning: it was already good now its screen blindingly good and too often.
- Yes
- No
New Improved Frag Grenades Talent
Pulling the Pin: While downed, pinned or trapped Ogryn can release frag grenade if unused. Shredding nets, exploding and dealing significant damage to Ogrynās health.
Reasoning: New flavor to un-talented grenade.
- Yes
- No
Keep Shooting: +15% reload speed, +10% damage resistance while reloading or empty.
Reasoning: DR section of talent tree, giving talent better synergy.
- Yes
- No
Slam becomes
Slam Nā Spam: 25% impact & suppression bonus, staggering enemies replenishes 5% stamina, 1s cd. and suppressing enemies replenishes 2.5% stamina, 1s cd.
Reasoning: Middle tree should offer reasoning to select from both sides and synergies with ranged stamina talent next door.
- Yes
- No
Brutish Strength: 4 stacks of brittleness on push, 2 stacks of brittleness on suppressing.
Reasoning: same as above.
- Yes
- No
Simple Minded becomes
Too Many Extra Rations: Explosion, knockback, pull & throw distance are greatly reduced, trappers now become knocked down and fall towards Ogryn on successful trap.
Reasoning: extra explosive resistance for melee frontliner the closest too barrels and bosses.
- Yes
- No
Mobile Emplacement: You take 20% reduced damage while braced and reduces braced movement speed penalty by 50%.
Reasoning: Real game changing behavior to ranged ogryn with added mobility and 100% speed on point blank CD use. Range Ogryn biggest weakness is mobility.
- Yes
- No
Dedicated Practice: Weapon Swap and Ranged Braced speed increased by 25%
Reasoning: Biggest delay in proper range use in braced speed improving both will improve range ogryn as well and clutch shooting.
- Yes
- No
Pain Outburst: Also gain 25% movement speed for 5s.
Reasoning: outbursting! Tank ogryn lacks mobility in ability.
- Yes
- No
Toughest!: gain 2.5% toughness replenishment and toughness damage reduction for every missing stack.
Reasoning: You get tougher and recover faster the less stacks you haveā¦ and when you need it most.
- Yes
- No
Strongest!: Pushing also increases rending by 10% for 10s
Reasoning: Small tank damage boost. Feel no pain secondary talents are generally unappealing.
- Yes
- No
Back Off!: Reduce Lucky Bullet proc to 0%, On melee kills gain 1 stack of Rigged Shot, on ability use gain 5 stacks, on 5 stacks next range will proc lucky bullet.
Reasoning: greater control in melee - range swapping slow shooting low ammo guns, lucky bullet procs interfere with consistent rotations but guaranteed proc makes it reliable for double blasting and swapping to melee.
- Yes
- No
Minor flavor changes below
Bash and Blast: could use longer duration
- Yes
- No
No Pushover: could add dodge stagger strength or on dodge staggers elites/specials for fun flavor.
- Yes
- No
Too Stuborn to Die: could make it an up to mechanic increasing toughness replenishment the lower your health up to 100%
- Yes
- No
Delight in Destruction: include burning enemies to DR contribution, for added usage.
- Yes
- No
What did i miss? and what tweaks would you do?