Dear Fatshark: The Ogryn talent rework is great, but really needs a few polishing adjustments!

It’s best to strike while the iron is hot. Might as well do a few easy changes to leave the ogryn talent tree in as good of a state as possible as early on as possible. After testing the new ogryn talents I’ve got some simple recommendations that would go a long ways.


Having Furious locked behind Lynchpin is bad and has zero synergy. Coherency regeneration doesn’t even work in melee range of enemies. I suggest swapping the locations of Lynchpin and The Best Defence. This would make all the connected talents have more synergy and enable more practical choice.


Dedicated Practice being in the middle of the coherency/support section of the talent tree while Towering Presence is locked behind a ranged talent seems backwards. These should have their locations swapped. People that want to dedicate their points to purely support or ranged game-play would both appreciate this.

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This blitz upgrade is lacking, especially compared to That One Didn’t Count. I’ve also seen people mentioning that the large amount of grenades can cause performance issues. I’d suggest changing Bigger Box of Hurt to instead increase blitz capacity.

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These 3 damage reduction talents all felt a little too restrictive, especially compared to Pumped Up on their left. Any small adjustments to make them have more reliable uptime would go a long way towards viability.


Playing with the new Loyal Protector feels so much better than before. The repeating taunt aspect in particular is the most feel good thing about it. If this ability had even more repetitions it would feel amazing. Even if the cooldown was nerfed to compensate for the extra uptime, having more taunt repetitions would feel better to use.

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I suspected that before this talent went live it would be weak and after testing it… It’s really weak. Please double the stacks applied by this so its usage is at least considerable. I am not suggesting the maximum stacks be doubled, just to make that clear.

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This just isn’t worth investing point(s) into. Maybe if it gave a larger amount of corruption resistance or instead gave resistance against specials in general it would be a viable option.

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A lot of power was shifted out of this talent and given to the ogryn in other places this update. However, I think this talent still feels too mandatory and simultaneously lost too much of its identity. The name is Delight in Destruction, but only delighting in the destruction of 4 enemies is lackluster. I suggest doing a few things: Increase the maximum stacks to 5 or 6, lower the damage reduction per stack to 6% or 5% (either way it would max out at 30%), and give the ogryn’s passive damage reduction an additional 5%.

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Due to the awkward way this talent functions it has minimal value with anything other than the ogryn’s slab shield, which is still awkward. I think this effect could be changed to be more consistent and fill in a gap that Loyal Protector also has. I think this effect should be replaced with +35% threat. This would enable a way for tank ogryns to redirect ranged enemies that are outside of taunting distance.


Movement speed is a very powerful stat, but this talent just doesn’t have enough uptime for it to feel worth taking now that Bruiser has been nerfed. Maybe this talent should grant half the speed, but have double the duration so that it’s more consistent and the team could benefit from the stun & suppression immunity more.

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This talent is locked behind Get Stuck In now and is too niche to consider compared to other defensive investments currently. I’d suggest making this more reliable by causing it to grant damage reduction while at least 1 ally is knocked down, incapacitated, or dead with no range limitation or stacking effect. This would have less maximum potential, but by being far more consistent and reliable it would become a viable investment worth considering.

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With the buff to the Feel No Pain keystone, maintaining high stacks is more rewarding, but this talent upgrade has a problem. It’s only useful in melee fights. Ranged enemies are often the cause for rapidly lost stacks in the first place. I’d recommend replacing this upgrade with an effect that causes stacks to regenerate faster instead so that it’s more reliable in all combat situations. Seriously, ogryns don’t struggle in close range fights to begin with…

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I think you summed up exactly what I was feeling too.
I’m really grateful for the patch, but I also believe that applying relatively simple improvements as soon as possible—especially while it’s still fresh—would be the best approach.
That way, there won’t be lingering regrets, and there’ll be less to fix later on.

You really organized your thoughts well—props to you! :clap:

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I made an adjustment and addition to the OP.

keeping it alive.