I’m going to modify a prior reply on this topic:
On comparing Vermintide 2 launch to Darktide launch, there are some importance differences to be aware of:
VT2 had some straight up broken stuff, server disconnect issues and things like that. They were pretty major problems.
VT2 had other “janky and glitchy” behavior with the combat mechanics, AI director, etc. that were also issues, balance stuff, and some broken talents (feats). I’d broadly lump all of that into the “concerning but correctable” category. You could still enjoy the core gameplay and progression. This is the same lack of polish most games have on launch.
HOWEVER, the above issues were mostly obvious technical problems and so everyone was quite a bit more understanding (though still frustrated) about it. Moreover, Fatshark was communicative about their effort to get it all fixed.
What VT2 didn’t have - and that Darktide does - are major “design” catastrophes that affect the core gameplay loop and sense of progression and reward.
In VT2, the crafting system was fully implemented (if missing some QoL niceties, but at least all the functions were there!), you could pick any mission at any difficulty, there were private lobbies and the bots used your off-characters gear/level. You got a chest of rewards at the end of each mission that scaled up with difficulty and in-mission performance, etc.
In short, the “systems” in VT2 were designed and mostly implemented well, and they got even better over time. In DT, all of these systems are either poorly designed (mission terminal, times RNG shop rotation) or just entirely absent right now (solo mode, configurable bots, full set of crafting items, decent rewards from missions, etc).
People point to VT2 as “the same problem”. Yes, VT2 had issues on launch. Yes, DT has technical and balance and quality of life issues too. However, DT’s issues are ALSO far more fundamental to the way they’ve designed the game. Moreover, how much of DT’s frustrating design choices are “working as intended” and in line with their design intent? This is the part that worries me.