Community Update #6: Signal Update

Yes and no. VT2 had some straight up broken stuff, server disconnect issues and things like that. They were pretty major problems.

HOWEVER - since it was an obvious technical problem everyone was quite a bit more understanding (though still frustrated) about it, and Fatshark was also communicative about their effort to get it fixed.

There was other “janky and glitchy” behavior with the combat mechanics, AI director, etc. that were bigger issues, balance stuff, and some broken talents (feats). I’d broadly lump all of that into the “concerned but manageable” category. You could still enjoy the core gameplay and progression. This is the same lack of polish most games have on launch.

What VT2 didn’t have - and that Darktide does - are major “design” catastrophes that affect the core gameplay loop and sense of progression and reward. The crafting system was fully implemented (if missing some QoL niceties, but at least all the functions were there!), you can pick any mission at any difficulty, there were private lobbies and Bots used your off-characters gear/level. You got a chest of rewards at the end of each mission that scaled up with difficulty and in-mission performance, etc.

In short, the systems were designed well and mostly implemented well - and they got even better over time. In DT, all of these systems are either poorly designed (mission terminal, times RNG shop rotation) or just entirely absent right now (solo mode, configurable bots, full set of crafting items, decent rewards from missions, etc).

People point to VT2 as “the same problem”. Yes, VT2 had issues on launch. DT’s issues are far more fundamental to the way they’ve designed the game - and that’s the part that worries me.

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