Was expecting to see some comment or direction regarding the state of the game today but naturally we get nothing. Load up the game to maybe see if anything interesting is happening with the zones, but obviously not.
With that out of the way let’s hit the highlights.
This is a live service game that goes days without significant interesting modifiers or game modes being switched up. You don’t even have that many to begin with so what exactly is the problem?
Your game is sitting at a review score of 66% after people got to play the “final” version that is definitely not early access. This raised up a bit during the week but has since dropped off again.
You’ve also haemorrhaged half your playerbase in about a week, with even the Weekend of release only managing to retain 75/80% of players a couple of days after it was pushed out. You arbitrarily keep weapons out of the players hands with insane levels of RNG/real time wasting and there’s really no post level 30 content to keep players going. We can’t even really play around with different classes because unlike VT2 we only have one subclass for each and the build possibility is so rigid it’s quite frankly dull. You’ve thrown all this unfun grind on top of an otherwise fun co-op shooter and alongside lack of base content it’s really hurting it.
In that week the only comment from yourselves has been through PC Gamer about the “misunderstanding” of microtransaction store and your inability as a team or your game directors inability to recognise the greater problem of the games condition, both content & performance, being the trigger factors in setting people off about your predatory cosmetic store. The only thing we have to go on for Crafting (which doesn’t fit the game according to your community manager) is that it will be rolled out going into December? Week one still no idea when we will get these re-roll features.
You’ve got an aggressive marketing campaign going on with your pop up adverts and courting of streamers. Maybe make the core game interesting and you won’t need to lower yourself to this? Although it is fitting practice for the mobile game inspired direction the title obviously underwent.
It’s just a really odd way for a company to behave a week into a launch for a “live service”. It just makes me think “live service” is a bolt on last minute idea for you to ship a directionless/unfinished game and you’ll figure it out as you go along. I’d suggest this is a very bad idea considering your day one game breaking toughness rework which the majority of the community here asked you not to do.