It’s an issue with their terrible dedicated servers and their terrible syncing with our clients. Same thing that happens with ghost hits. It’s just a little more obvious with melee weapons because your attack will get interrupted half way through the swing and the animation will abort.
Yes, this does mean that their new fancy game with dedicated servers has worse, less robust netcode than their 6 year old P2P game.
Zealot is jus a big W in darktide. Best talent tree, get away with murder, best mobility, best drip, female agitator best voice acting in game, ez clap.
The diversity of builds for zealot is so good, wish the other heroes had it.
Hmm… idk maybe this stuff is obvious since you’ve used the Agripinaa BAG before, but just in case I’ll share the tips I’ve always used:
Perk it for flak & maniac, and bless it with Fire Frenzy & Deathspitter
Basically never use ADS, it’s weaker and less accurate (idk if the recent patches changed this)
The first 1-3 shots with hipfire are crazy accurate and can even deal with sniper ranges passably. But really it shines in mid range and short bursts: Aim at the head, hold LMB and pull down to chest so the first few shots are headshots and after when it starts to spread you’ll hit the chest instead. Do this in idk ~7-10 round bursts or so? It also does great stagger for a gun which helps a lot here.
That hipfire style also makes it crazy mobile, you can just sprint and slide everywhere while shooting
FoF ofc lets it penetrate armor for a while, letting it really melt things including crushers
It shines in maniac & unyielding dmg, so in super close ranges you can go full auto and really melt them bosses and oggies if needed
But yee I really love this gun. I’ve tried the Columnus version every once in a while, last a few months ago after the patches buffed it, but it’s so much weaker, less accurate and faster that I just can’t get used to it. Agripinaa will just stop things in their tracks that Columnus can’t, and always hit those heads with the first few shots where Columnus not only doesn’t but wouldn’t do enough dmg before starting to spread either way.
The male Judge has a problem of being too awesome so a good 40% of Zealots have this one personality. Fat Shark really needs to let identical personalities compliment each other or even just acknowledge this glaring oversight already. I like the bants that are between the characters, not the mission NPCs (except Enginseer Kayex-8 please go back and replace Hadron in missions with him).
Judge Zealot thinks of everyone else as family… adopted family that he took pity on, but family nonetheless… unless the other person is a judge Zealot in which case HELL YEAH BROTHER
So weird question but… I’ve been wondering, how do you even know these names? It’s like people referring to specific parts of the skill trees by names like “sharpshooter” or “commando” etc. Is there a list somewhere?
I made my characters over a year ago and even then 5s later I wouldn’t know at all what names their voices are. And the talent trees are just “left, mid, right” to me there are no names for them anywhere I know.
I only have a strong recollection of Judge Zealot, Loose Cannon Veteran, Loner Psyker, mainly because that’s what my characters used and I’ve found them distinct enough to remember.
I know Savant Psyker has that strong accent (it’s not French, but it reminds me of a French accent). Everything else, I don’t think I’d be able to put names to voices.
I think I have the default oggy? It’s the most sympathetic voice they have, like a gentle giant. My other characters are all female and with psykers I use that french accent on both. The zelly I think someone once said was judge, but it’s that lovely vibrant voice that sounds a bit shy but also zealous ofc. And with my vet it’s that high pitched street urchin voice, always asking for tontines and saying stuff like “it’s a gamma fif— whatever kill iit”.
The dodging talents are not quite as handy on the heavier less mobile weapons like TH and Evisc is why it’s often less talked about, and those 2 points may be betetr off spent elsewhere, marty+crit is spread really thin.
At least the martyr stacks make up for slower swings.
I find it’s often the opposite. Especially faster and cleaving weapons tend to stagger the enemies too effectively for dodges to matter, take Heavy Sword for example where you basically just hold W and spam LMB. The talents can’t proc if you don’t actually dodge a real attack. Naturally not all fast weapons are like this, knives require a ton of dodging. But slower weapons that don’t have too much CC / cleave fit that spot very nicely.
I’ve actually tried the same build without the two, just for a few runs mind so it might’ve been just bad luck, but the difference in both survivability and dmg was horrid, so I put them right back and haven’t looked back since. Granted I haven’t actually added them to the UI mod that shows what buffs you have active to be able to really track how often they are there, so I’m not stating this as a fact at all. It’s just a really strong feeling that they do work very well. That and achieving things like taking about 2/3:rds of a bosses’ hp with a single Thrust IV bonk to the weakspot after a dodge.
I don’t think Cleave 80% would make much difference. Looking at the derived stats, that only affects cleave distribution (going from 1 to 2 hitmass at 0% and 100% respectively). I don’t actually know what the push attack cleave values are like, they’re not listed on GamesLantern or ingame.
BM is the way to go if you’re looking for combat axe cleave.
When did Caxe Decimator change to 10 stacks? I thought it was 5 stacks and taxes were 10