The new ogryn premium

I don’t know how this is so difficult for you to understand. Specifics don’t matter when we’re discussing a generalization. A successful game that makes its money back and then some more, that continues to be sold in relatively high amounts even after that, is more than likely going to be able to be supported for a while.

For some absurd reason you’re starting off from the perspective that there’s just no way that the game can make enough money. That it just inherently can’t survive on sales, regardless of the specific number.

If you honestly believe that a game that by all estimations sold several million copies and will likely go on to sell several million more is inherently just so unprofitable and underfunded it is completely unable to get its costs back and afford the (in comparison to actually making the game) relatively lower costs of making extra content then that suggests you have a very, very little faith in Fatsharks ability to make smart business decisions.

You, based on absolutely nothing, are making out that the game just wasn’t profitable right from the start. That they’ve decided it was a great business move to dedicate all those resources to making a game they know won’t do well enough. To develop a game that they right away knew wasn’t going to be able to support itself and that their estimations showed it wouldn’t sell, but they decided to go for it anyway. Yeah, what a great way for a developer to approaching making games, approving the ones that they think won’t work!

Stop disingenuously making out that “the current $18 that FS is getting for each sale” is the total sum of what they will have from game sales, because you know it’s outright not. That $18 is from a discounted price, so it’s temporary, and it involves you completely disregarding all previous copies sold as if they somehow don’t matter. We have an idea of how many copies it’s sold, we have an idea of how much a game like this costs to make, we therefore have an idea of if your claim of “There’s just now way it can afford it!” is likely to be the case or not.

And you’ve yet to address anything regarding how your claim of “Only $18 per sale! 2,666 copies per dev, it’s just TOO MANY!” was shown to be wrong, either.

Game publishers/developers tend to approve the making of games that they think are going to sell well enough, you know. Not the opposite as you’re claiming.

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chinese overlords are not happy with the revenues, gotta jack that sht up

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People should really stop using them as a scapegoat when they haven’t caused this sort of thing in other games they’ve invested in.

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tencent consistantly results in an increase in MTX focus, which is one of their goals (the other is getting their fingers into all in-game communications because china wants to be able to track their people at all time, it’s a known thing) the thing that makes darktide’s pricing weird is that it’s so erratic.

you’ve all been blindly raging you don’t like the prices, i’ve been suggesting someone’s not following the company’s guidelines on pricing or that fatshark doesn’t HAVE any guidelines and it’s just someone taking orders from tencent as “suggesstions”.

Increased MTX is one thing, but when games like Warframe let you earn premium currency or trade items even after being bought by them, and several other of theirs aren’t as greedy with the MTX implementation either, then no, you shouldn’t really blame it all on them.

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It’s pretty easy to understand. You’re saying that the $18 that FS is getting for each sale is “enough to support development for quite a long time.” That’s not based on anything. It’s pure speculation on your part and you’re still not telling me where you got that information from. Post a link or just admit you’re guessing.

If I were to speculate like you, it would be that cosmetic revenue is “enough to support development for quite a long time.” What’s that assumption based on? Absolutely nothing because neither of has the facts. I can admit that. You can’t.

Live service games (B2P in this case like Destiny 2 was before it went F2P) usually persist based on microtransactions and not the initial investment. That $18 that someone pays to access the game isn’t usually something that will last “for quite a long time.” It’s $18. How much is a “premium” set of gear in DT and tell me why I shouldn’t think that cosmetics aren’t the bigger reason why FS will be able to support the game “for quite a long time?”

I see yet again you didn’t address a single thing that was actually said in that post, just to instead once more deflect and go “Nu uh, $18 not enough!”. You’re quite clearly being disingenuous at this point, as shown by you, for like the 3rd time now, going “Your post is bad because speculation and no proof, but that doesn’t apply to me!”. Further shown you’re not discussing anything in good faith by you, yet again, repeating your “Only $18!” as if that’s the price it’s been selling all the whole time and anything before now can be disregarded.

Again, you are starting off with the assumption/speculation that the game just inherently cannot be supported on sales, that they would approve of a game they know isn’t going to sell well enough, that it’s just not possible for the game to be profitable on sales alone. You, based on absolutely nothing, are making out that the game just wasn’t profitable right from the start. That they’ve decided it was a great business move to dedicate all those resources to making a game they know won’t sell enough copies. To develop a game that they right away knew wasn’t going to be able to support itself and that their estimations showed it wouldn’t generate the sale numbers needed to cover its costs and support, but they decided to go for it anyway. Based on nothing but your own assumptions, you have decided that there’s just no way it could make enough to cover the costs of making and supporting such a game on its sales.

Again, If you honestly believe that a game that by all estimations sold several million copies and will likely go on to sell several million more is inherently just so unprofitable and underfunded it is completely unable to get its costs back and afford the (in comparison to actually making the game) relatively lower costs of making extra content then that suggests you have a very, very little faith in Fatsharks ability to make smart business decisions.

Game publishers/developers tend to approve the making of games that they think are going to sell well enough, you know. Not the opposite as you’re claiming.

Once again, this is not some several hundred million $ AAA game.

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I hope they address that soon (soonTM)

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nice meme lol

Really do wonder what system or how they value these skins, the price increase is mind boggling and really out of touch. Prices in generall are to high.

yeah. The good will they are burning with this stuff.

They come out with an really nice update that gives people some hype for the game again then you take a little look over to the store cus maybe ill buy a cool cosmetic as a “thansk for the nice update” and then you see this…

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I agree. The big problem is the pricing. especially with them limiting cool gear that you can get for free by not giving us more panances or stuff for the "freemium"store wich in turn makes the FOMO shop the only place for somewhat new cosmetics.

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