The new ogryn premium

False. This game has been $26 on Steam for a while. Steam gets a 30% cut off of EVERY transaction from game purchases to aquilas purchases. If you think the $18 USD that Fatshark gets from each game sold is enough to support the game “for quite a long time,” you’re dreaming. The average developer salary in Stockholm is $48,000 a year, which means FS has to sell 2,666 copies just to pay that one developers base salary for one year.

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inflation is irrelevent to this system, they command all the resources and decide when and how to introduce more product. their costs here are whatever they decide they are because it’s baked into the game’s upkeep.

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It’s a discord moderator.

What did you expect?

Not spending a penny on cosmetics till they make them reasonably priced.

I hated that V2 cosmetics werent able to be re-coloured but I bought some premiums because I believed in Fatshark.

Really disappointed in this new low tbh. Its like DT and V2 are run by completely different overlords.

Don’t just spout numbers without consideration to what they actually indicate and what you’re actually claiming.

Here’s some very quick working out what your own claim would mean in context, for you:

180 people at Fatshark according to wikipedia.
Average $48,000 x 180 = $8,640,000 need
Even at your low estimates of $18 a copy (with the game on sale) that’s under 500,000 game copies sold a year to cover those costs.

That’s a definitely doable amount of sales and not some absurd unreasonable number like you’re making it out to be.

Especially when you have to take into account that they’d have gotten far more at launch when the game wasn’t on sale, and that not all of those 180 people are going to be dedicated to working on Darktide, obviously.

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And how much of that money did Fatshark have to recoup for the initial development? Their initial budget wasn’t $0. That’s the problem with comments like yours. You’re looking at everything on the surface, but you aren’t privy to the actual finances or financial targets.

It’s easy to say “they’re making enough money” when you have no idea how much it cost to actually make the game, how much it costs to maintain it, and how much it will cost to achieve whatever roadmap they have.

It’s fine if you want to say things are too expensive for your taste, but claiming that “they’re making enough” when you have no idea about the overall health of the game or studio is ridiculous.

Saying “comments like yours” are a problem because they don’t have the specific information, right after saying the game simply can’t be supported on sales alone also without having the “actual finances or financial targets” to actually show that. :rofl:

We don’t need to have the exact information to have an idea what a game like this tends to cost to develop. Just how much do you think Darktide will have cost to make and further cost per year if you truly believe that it just can’t be supported on sales alone? This isn’t some hundreds of millions of $ AAA game.

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I think it’s even more insane we can’t recolour in darktide

It was understandable in v2 because there were only 2 cosmetic slots outfit and head

For darktide it’s especially egregious because we have head, body, legs and back. The problem being the slots don’t bloody matter because so many of them have mismatched colours and only go with their intended set so the expanded slots are completely worthless.

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Please dont take this personally, Im not attacking you here, but… I just cant agree thats its at all understandable and I dont think it being body and head only can justify it in any way.
The only way I can forgive a dev for not allowing colours is lack of time, ability and experience. Fatshark have plenty of all of these. There has never been an excuse all these years later for Fatshark to refuse to implement a colour wheel or at the very least a reasonable array of colours in V2 at a later date. They still could and should!

There is even the Armoury mod that allows it.

So sorry, I just cant agree with this at all. As much as I love V2 and supported it with money, to the point where I bought it on Steam then PSN and bought a bunch of cosmetics and DLC on PSN, its kinda unforgivable.

Then to put these overpriced cosmetics in to DT, feels like a kick in the teeth imma be honest. I really love Fatshark, but Im having a hard time respecting them for the monetary side of things. V2 cosmetics are overpriced but I supported them because I respected them. I will not support this because Im losing my respect. The only way to earn it back (from me) is to add a plethora of free earnable cosmetics and DLC in to DT.

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They have the systems In place to add free earnable cosmetics (penances and commissary).

Which have gone without any new ones for 8 months now. Despite the fact the plethora of non premium cosmetics leaked for the game they could have added at any time.

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The cosmetic situation and what they keep doing is just find horrible, even outside the currency and costs.

The cosmetic system is a part of the game, it matters, people want to take part with that stuff and have their character look cool. To have the “earnable” cosmetics be immediately outnumbered and outshone by the premium side was bad enough, but that it’s been 8 months with nothing new, and IF we do get more they’ll no doubt be of a lesser quality than the MTX stuff, just makes it even worse.

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Yeah it really bugs me. At least V2 has a good amount of cosmetics you can earn in game via Okri or using the coins that you earn in game to buy a decent variety of cosmetics within the shop.
It feels like DT has nothing in comparison, although I suspect that FS will expand this in time much like they did with V2.

The price of the premium cosmetics in both V2 and DT is kinda stunning.

V2 - £20 on PC and PSN for a collection of 5 skins, one for each character. The base game costs just over £20 on steam! (I know its on a deal for £5 rn)
Its around £7 for a single skin. Ouch.

DT - £9 for one skin set! No collections afaics. Even more ouch!

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it’s because of how the game saves objects. you can’t just recolor anything. every object needs the whole skin to be defined, and the whole skin needs the colors baked in. it’s been the case since VT1 (when they had those recolored versions of the fab 5’s outfits that nobody bought because they were too pricey for generally ugly recolors) because that’s how the engine works.

same reason why fixing a map problem requires downloading the entire new map file instead of a patch that replaces/removes the offending bits of the map. it’s also why whenever you have the loadout changed there’s that loading period in the morningstar where parts of your dude just don’t exist, it has to unload and then reload the part you changed. we’re never getting recolors because the game engine was never gonna allow for it.

They’re absolutely a problem when people think they have any idea about the financial state of a game and its studio based on nothing but their own presumptions. We have no idea if FS has had to cut content because of lower than expected revenues. We also don’t know if the sale of cosmetics is allowing them to do even more than they originally intended.

Your entire argument is based on nothing. You have no idea how much FS pays their devs (with benefits). How much revenue is coming in from cosmetic sales. How much Games Workshop is charging for the WH40K license (one-time or annual). How much it costs to run servers across multiple regions. How much FS is paying for software licensing. The variables are endless. And to presume that you know how well it’s doing is still ridiculous.

Looks at for the drip
Ummm I think it’s actually very possible to recolour cosmetics on the fly

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I’ve noticed that For the Drip applies its setting to the slot, not to the item iteself. Engine limitation or mod limitation?

As long as I can see it
It doesn’t matter to me

Fatshark could have money off me and many others of it like a halo infinite coating system or how warframe does it. But alas fatshark dum

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You are the one making the utterly nonsense claim that a game like this just inherently can’t make enough money to be supported from sales, based on nothing but your own presumptions that they decided making a game they knew wouldn’t be profitable was a good idea.

You were the one spouting random numbers about you estimating dev costs and how many sales were needed, based on nothing factual about their finances. I’m sure if your argument hadn’t been shown to be false you would have left it at that too instead of deflecting to other things.

Your argument is based on nothing. You’re presuming things. You don’t know how much any of it costs. You have no idea about the financial side. Yet you’re adamantly arguing that a game like Darktide is just automatically unable to make enough money. That you’re unable to see how you’ve done everything you are complaining about as being a problem right there is absolutely ridiculous.

And no, we don’t need specifics. You are making out that it’s just some impossibility for a game like this to be able to be funded based on sales, that is what is being disputed. I’m arguing against your absurd claim that a game like Darktide is going to have been made based on the idea it just can’t and won’t make enough from sales to cover its costs, we don’t need to know the specifics to have an idea of whether or not that’s likely to be the case.

Once again, just how much do you think a game like this is going to have cost them to have made? This is not some AAA hundreds of millions of $ game.

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All those words and they’re still based on nothing. Your original comment was:

It’s a paid game, game sales are enough to support development for quite a long time.”

Send me a link, a post, a private message, or anything else that proves that the current $18 that FS is getting for each sale is enough to pay for future content, servers, employee salaries, licensing, or anything else for the next six months. Or twelve months.

You can’t, because it’s just your speculation. This is a live service game, which means it has to have monetization in it to support the game and the developers over time. FS could be charging for classes, maps, storage space, a battle pass, or half a dozen other things just like other live service games if they wanted to extract money from people. Fortunately, all they’ve chosen so far is just cosmetics.

You can buy the game today and FS will get that $18 for the sale, but there is zero proof that that alone is enough to pay for future content, servers, employee salaries, licensing, or anything else down the road.

Dude. It’s no $18. It’s ~$30 from the massive Xmas rush last year, for the vast majority of people who bought the game. EDIT: I thought it sold ten mil. Turns out that was someone doing some weirdly dedicated RP on Steam or something idk. Actual number is about 2.7 million on Steam.

Estimates of current revenue vary from anywhere to $80m to $100m. These don’t count Xbox/GamePass money afaik.

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