The Future of Vermintide 2

:compass: “The Future of Vermintide 2”

First of all — congratulations to Fatshark on the 10th anniversary of the Tide series! :tada:
Huge thanks to the dev team for keeping these games alive and supported for so long.

Recently, PC Gamer published an interview with Joakim Setterberg, one of the developers behind Vermintide, where he talked about the future of the series.
Here’s a quick summary of what was discussed — check out the full article if you’d like to read more details.


:small_blue_diamond: Vermintide 3 isn’t coming anytime soon

To get straight to the point: Vermintide 3 won’t be released anytime soon.
Fatshark plans to continue supporting Vermintide 2 for the foreseeable future instead.

They mentioned expanding and improving several areas of the game, including:

  • Further development of Chaos Wastes

  • Quality-of-life (QoL) improvements

  • Refining and polishing existing systems that still feel a bit rough

So, Vermintide 2 will continue to evolve rather than be replaced by a sequel — at least for now.


:small_blue_diamond: Future possibilities

There was also mention of possibly introducing Orcs in the future, though nothing has been confirmed yet.

Interestingly, toward the end of the article, Setterberg hinted that Vermintide 2 might eventually get the sprint feature introduced in Darktide.
He said:

“We introduced a very cool sprinting technology in Darktide…
When testing both games, I always wonder why the Shift key does nothing in Vermintide. That is crazy.”

That’s not an official confirmation, of course, but it shows that even the developers themselves want sprinting in V2.
It could very well be part of the upcoming QoL improvements.


Personally, I think adding Darktide’s sprint system could make Vermintide 2 feel even smoother and more dynamic — as long as it fits the game’s pacing.
What do you guys think? Would sprinting improve V2, or change its feel too much?

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But Shift does do something as base ? Slower movement rather than running.

And did we not have the info that VT2 wasn’t able to get much more enemy units due to file size and engine limitation.

Also how I read it:

Said by Martin Wahlund:

We were tempted to look at orcs and other things,” says CEO Martin Wahlund, “but orcs, you know, there’s a lot of different games that have orcs already. There was no game with skaven. This was sort of an easy pick after a bit of thinking, basically.

Said by the writer of the article:

As Vermintide 2 continues being added to, maybe Warhammer’s orcs will eventually get their time to shine.

Said by Setterberg

Though Setterberg has a higher priority. “We introduced a very cool sprinting technology in Darktide,” he says, “which is the one thing that always gets me when jumping back and forth between the games testing them. Shift key does nothing. Why? That is crazy.

@Vertraxxx Where is the source of the information from?

My thoughts on the article: Adding bad mechanics such as sprint to vermintide 2? No thanks (That also includes sht like sliding/vaulting and leaning/breathing mechanics from games like bf6 too) It has no place in the game because of how vermintide 2 is designed thankfully so darktide can keep that nonsense. There is a reason i have 9000+ hours in vermintide 2 and less than 190 in darktide (Its because its a bad game and the only way to save it is something the devs would never do) Also the fact it was even considered at all reflects negatively on setterberg and makes me trust the devs developing the game and those like setterberg who are leading them even less than i already do.

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I wasn’t aware of this information.
This is just my personal speculation, but if Vermintide 2 is going to be supported for a long time, perhaps at some point engine or graphics updates might remove this limitation.
Personally, I’d also like to see new factions, and I think updates to the graphics would be nice as well.

The source is PC Gamer; please refer to the link.
Darktide is my first Fatshark game, and I have already played over 5,000 hours.
I started playing Vermintide 2 around 2024, and have played approximately 800 hours up to now.

Since my experience with VT2 is still limited, I’m not entirely sure, but I think having some degree of sprinting adds a certain rhythm to movement. However, in Darktide, there’s a mechanism that allows you to avoid ranged attacks during slides, which encourages frequent use of evasive slides. This makes the combat feel less immersive and a bit spammy, which I personally don’t like.

With the Combat Knife, the speed boost makes it so enemies can’t catch up, and some players fight independently of their teammates, which feels unbalanced. In VT2, certain weapons can be used to propel your character forward, effectively increasing speed, but this feels balanced within reasonable limits.

If a sprinting feature is to be implemented, I hope it will be carefully balanced first.

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I should have been more specific, where did pc gamer get it from if you know?

I think some decisions are made to keep the games clearly different. I personally do not want *at all^ medieval fantasy darktide and sprinting and sliding belong in the gunplay of DT with clear mechanics built for the CS/Battlefield type people. Adding sprinting to RV/HS/Slayer with already chosen speed boosts through Talents would cause even more solo-yolo into the distance which breaks the game imo.

I think I’d much rather development time went into craftable things.

Craftable deeds first and foremost. A way to make Twins/HBFS/Send in the next wave/Vanguard on a map I choose. A way to have some of the boons from CW available as part of craftable deeds.

craftable L33t armour. Use up my jewelry, dust and so on by crafting each part of an armour set. No PTW here, just rewarding long time players.

More maps and so on obviously. The speed of new map releases is so much better than it’s ever been. Keep doing this please.

And personally I’d like to avoid the glowy weird OTT stuff in many games as skins and so on. Guild Wars 2 is a good example of skin-shop gone utterly bonkers. Lore friendly stuff only please.

Finally, At some point I’d like to fight a plaguebearer or something. Lord of Blights, Plague Drone, Warlock Galvaneer, Deathmaster boss fight, you get the idea.

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Reviewing MOD is the most important thing

Wahlund (FS CEO) and Setterberg (VT2’s current Lead designer iirc)

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I received a message saying that my post was hidden due to flags. What does that mean? Does anyone know?

Basically if enough people report a post it will be hidden until it is reviewed by one of the Community Support (Lev and Julia,), manager (Quickpaw) or one of the community heroes (non-FS employee) iirc.

I was still able to post on in cause I still had the link after it had been unlisted (and now relisted).

I’d wager that some have reported cause it contained information that people thought were not meant to be.

Also I’m not sure if report are weighted or not.

Which part exactly are you referring to?

I only shared the interview article from PC Gamer, so I’m not sure which part is considered a problem.

I am happy to hear there’s going to be more support for VT2. Loads of cool things that could be added to the game or improved upon.

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Modern Movement Mechanics™ actually work in Darktide because the game is explicitly designed around them instead of them just being a fidget toy afterthought. Sprinting consuming the stamina you need to block and dodging bullets fired by enemies is the right way to go about it instead of something you just do by default whenever you’re not actively fighting (cough DRG)

Obviously it has an incredibly mediocre place in CoD and BF6, but this isn't CoD, nor will it ever be CoD. It works.

Vermintide (and its predecessor, L4D) have no need for these kinds of mechanics, because they place greater emphasis on team cohesion and Vermintide especially wants you to actually brawl with enemies instead of running past them.

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I dont think messing with the current formla and adding sprint adds anything other than finishing the missions faster. Missions are already pretty short. Plus a sprint must have its sidekick, slide.

Add sprint and new features to V3 where is can be designed for its inclusion.

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You want another unplayable slop game like darktide is? How about no.

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Sounds fun. Adding sprint might complicate things as the levels weren’t built with the functions in mind and it might also devalue the classes with dash abilities. But im not totally against some things like vaulting and sliding, especially vaulting and adding some environments or making other environments vaultable.

Its one of the few things Darktide does way better than Vermintide. Where Darktide fails is somehow still not implementing proper bots to let players solo with.

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I couldn’t agree more about bots. Its one things putting me off as I can’t learn the basics of the game in peace before I plunge into multiplayer.

While I’m sad there’s not sequel in the works, despite Fatshark having a history of communication missteps, as someone whom has met Setterberg, he’s pretty passionate about Verm and I’ve never had a bad experience talking to him in the office about the future of V2. Hearing him ruminate on some of the features of Verm gives me hope; I think it’s just going to be a matter of capacity since V2 is definitely the oldest of the games in their active roster at the moment.

Not sure if I agree with CW development since adventure mode is still the most populated (afaik), and would rather see regular balance passes to keep the game fresh in addition to making the game less of a grind for new players, but I get that’s not the most fun task for developers. I think there’s a lot to figure out on why V2 doesn’t keep new players for very long, a lot of it having to do with main game grind. There’s a lot of fresh blood that needs to be injected in V2 to keep it going, since QP has been pretty sparse, which makes pubbing less fun.

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