What a question to throw out to us poor demanding leeches out of the blue, and such a general one too O_O
I have no experience in the matter and it being a general question makes things tough too, when you write environment it could be almost anything could it not? From a forest to a cave to a great city to a village to a mountain-…well anything.
However with “rich universe” being the keyword i suppose the relevant stuff is areas where the universe´s inhabitants would affect the enviroment such as cities, villages and other places within civilization as well as the more abstract stuff like the stuff the elves make.
So if looking to make a city or fortress like area i´d first look at the owners and known info about them, then look at the climate as it tends to impact construction a fair bit, then look at local specialties as that stuff tends to have impact as well, this together would probably help establish a baseline if nothing else although im sure there is probably more.
Now for my own question, i´d like to ask if you guys ever thought about making legend harder than it is by adding in special events or timers to some of the missions? Like having tons of skaven start spawning after a time on the map “screaming bell” to “encourage” the heroes to be speedy about their escape, or similarly have hordes of rotbloods come over on the map “empires of flames” a time after the mannor blows up.
I mean if there is a need to escape then there is right? Running away in a huff to a portal when the enemies are still several hours away seems strange so Lohner monologuing about needing to hurry here or there is silly.
Oh and weapons! How do you guys determine if a weapon is good or not and in need of change?