The crafting system is painful

Agree…
And I say it, you can with the current system.
The problem is the time needed to get it.

If you could get lot of good grey weapons and have more plasteel, you would be able to craft lot of blue weapons and sell the ones that have bad blessings you absolutely don’t want.
How many time I tried to push to an orange wepon just cause it was a pain to get a correct one from the Brunt’s armoury?

As I said… cause I think that what you ask won’t happen.
And cause also, that the locks don’t forbid to get the weapons we need.
I have axes with thrust/thunderous, BM + headtaker, BM + thunderous, BM + decimator, decimator + headtaker… that’s exactly what I wanted to test.
As shotgun, I have one with man stopper / scatteshot, one other with no respite / fire frenzy, one with no respite and full bore…
Problem is not getting these weapons… problem is, again, the time needed to get them.

If we can get easily good weapons and are able to craft lot of them, the locks can remain. This is not a problem.
But, the choices they made lead to a game that excludes seriously the casual gamer and that involves too much time spent on this game to get one good weapon.

And yes… I would have loved an entire different system… without even blessings and perks, something I think is totally stupid as system.
But I like the gameplay of darktide, and I just want playing.
And so, I can also understand that someone is upset to not being able to get one correct weapon.

It was probably a typo, a misplaced ‘-’ somewhere. Plus charged time per hit mass instead of minus.

Untrue. Look at force swords with 12 different blessings. I can’t get what I want in terms of blessing types even if sub par with mod score and mod distribution I want.

maybe that is true, still if they played the game they would notice…

They put in infinite materials for themselves (look at the 500k plasteel) to determine how much grind should be needed.

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On this I agree… there are several weapons that have lot of blessings…
BUT, there are also several blessings that need to be, or removed, or fixed.
At least, for force swords, the blessing are somewhat useful… Even if, in my opinion, several should not be there in the pool cause they apply more for normal sword than for a force sword (executor, uncanny strike etc).

Great news… someone did this mod

My god… this game has fallen way down

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This is sad.
When people “need” 10 mods to improve their game experience… There might be something wrong.

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dank space casino sim, right?

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It’ll be a good space sim casino when we get more flashing lights and Hadron in a skimpy outfit serving drinks

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The recent nerfs made me think a few things. I’m wasn’t exactly a vet player.
Is Power Sword meant to run power cycler?
If yes than the blessing system lockouts make very little sense even including my initial grievance as the choice is taken from you.
If no then weapon performance across the board for most weapons simply doesn’t make sense if all weapon and blessing combinations are meant to be equally viable.

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On most weapons blessing balance is basically 1 or 2 ideal blessings and then literal trash garbage.

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Agreed, the strain on resources to get a decent weapon is CRAZY in this game. First you have too buy like five variants of the gun you want too get good base stats on it, then you have too pray to the emperor himself you get the right perks and blessings!

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totally true. for sometime i have been just crafting/modding emperors gifts and items i find at melk.

combined odds of getting good item from both outweighs chances of going brunts plus hadron rng path and is way less frustrating.

i am drowning in resources in due to this

//edit: i am also buying 20hp+, 16toughness+ and 3stamina curios from armory and upgrading them in batches once a week.

still this system sucks, having no control takes away potential fun with various builds, not to mention inability to share items between characters

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Is Hadron trying to tell us something? Is she held hostage?

image

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I wouldnt call it perfect, but its definitely one of the better middle ground options between what players want and what stockholders have in mind.

yes… indeed
the word perfect for an RNG system is… insane

For me a perfect system would have been a system where you decide what you put on your weapon… blessing, perk, accessories and… modifiers.
You would have points relative to the level of crafting (grey to orange) and you would have to choose the weakness and the strength of the weapon.
That would have been perfect.

But what I describe is a perfectly acceptable RNG system

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For what its worth Darktide at various points described and promised such a highly desirably and customizable determinant system. Instead we get the 72 layer burrito of RNG.

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In class based games, I pretty much never exclusively “main” 1 class. I’ll have one that is my favorite or that I’ll feel I’m the best as, and one thay I feel I’m the worst as, but if I enjoy them I like to vary my playstyle between classes. DRG, Overwatch, Destiny, R6 (when I actually played them) are all examples of this.

The reason I brought this up is that this type of play is very heavily discourged in DT, and not only just by resource siloing (although that is a big part of it). I can play a day as Zealot, and use all my dockets and plassteel and just get dumped on. I want to try get a new weapon or roll to try out, but I don’t want to grind the same class for several days in a row especially if there isn’t a gurantee that I’ll eventually get what I want. Overall its very disheartening and makes me want to end play sessions earlier than I would for other games.

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