The crafting system is painful

I told it 2 times… that’s not what I ask cause I perfectly understand why they won’t give that to us.
Cause it would mean that with only 1 weapon you could craft what you want. So, no need to do missions and you would have a complete perfect arsenal in one month. I suspect they don’t want that.
Life learnt me that you have to choose your fights. I won’t make a crusade that has 100% chances to fail.
Yes they will surely make a system that will permit you to get past the locks… surely in 2 or 3 years when they will be about to stop the development of this game…
By this time, I prefer asking for something they can accept to give us.

But, if we don’t get it… I have my solution to calm the frustration. Play something else, and play darktide less.
I actually started Forspoken cause it was on sale on steam. Mixed reviews… but I take lot of pleasure in the fights…
And I am a player that loves to explore (in the assassin’s creed I always collect everything on the map and do all missions).
So, it will take me more than 15 hours.

and you think that would make people not want to play the game? Why? People didn’t stop playing l4d the moment they picked up a better gun during a map. “Oh I have an AK now, guess I’ll quit now”. Nobody plays games like that.

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You have your opinion. I have mine…
Won’t reapeat 15 times the same thing.
I don’t believe they will remove the locks. So I ask something that I think they can give us. I don’t want to waste my time.

What I want is out of purpose here… if you ask me I would have prefered a system where you craft your weapon with materials and choose the characteristics and could add accessories that would impact “modifiers” and so you would have to choose the strong points of your weapon (and so the weakness also).
This won’t happen… So, why I would waste my time on something that will never happen? The day I find a cooperation game better than darktide… let’s say it, I would go playing it and stop playing darktide.

Just say what you want from now on. It doesn’t matter what they want. Just say what you want. You’re assuming it’s a waste of time, but it wouldn’t be if you just simply make your opinion heard. It’s literally no different than the time you spent on making a bandaid bargain solution that won’t solve your issue, so you may as well spend that time speaking about what you actually want (considering we’ve all been asking for revolver buffs and they nerfed it, I don’t think they really pay attention anyways). If you actually want to keep the locks, fine, but I’m just telling you that getting rid of the locks will solve your issue, and I know that you know that it will, and that there’s little to no good reason to keep them around.

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Do you think that they will start from scratch the weapon system and will force people to restart with 0 weapon?
Come on… let’s be serious.

And that’s why I don’t ask for a removal of the locks. I just want to play the game and the system is bad for me. Lock or not lock, the system is not what I like.
So, and that will be the last time I say it, I just want that we can craft easily weapons to be able to get what I want to take pleasure on the game.
I don’t care that there is one perk and one blessing locked.

why do you assume they would make people start over? You’re making a mountain of assumptions.

Pretty much a unanimous feeling.

Could’ve just left it at that.

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I do not under why Fatshark created a system that has players wasting their time on their weakest designs.

Why keep them in a bad crafting system, hitting reroll, or “by new base” for hours, instead of having them ingame trying stuff and actually having fun?

Just having a quick look at other games could instantly net you with a better system.

Good artists borrow, great artists steal.

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classic problem where there is no product manager who actually plays the game and combines feedback from the players.

if anyone from FS would play the game, with the rules we have they would change it. its paramount in any company that developers use the products they develop, without that products are horrendous.

this brings me to PS which had unlimited swings in 1.40 update, in less than a day it was fixed, clearly developer put some unlimited swing number value and somehow his feature code got into release… and he could fix it in few minutes. if only he was forced to play the real game not his own modded one we would be in a better place

not only silly bugs like this would not happen, but whole perk rerolls and absymal odds would be removed (i bet devs have 100x better odds in their builds or some sort of drop down to change any wepon spec they get)

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Indeed I am, but it was only after the first time that I read it that I understood his critique of Leibniz, that comes with the age.

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Perk/blessing unlock is also a kind of bargaining. I would always add ‘just’ in front of ‘p/b unlock’.

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True. It’s definitely the absolute minimum thing they can do to make it better.

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It would mean that you no longer require lottery winnings of the galactical order, merely the solar system ones. So it would be better. To us, unenlightened and lacking faith in the Ineffable Design.

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You don’t need to win the lottery to have a good weapon.
The system is bad, but unlocking blessing/perk won’t make it good either. However, I have plenty of weapons that are good, excellent and even perfect.
The only problem is that the current settings and choices about the costs involved to get a correct weapon to craft and the odds to get one correct blessing on it (cause you just need one correct blessing) result in the fact it takes too much time to achieve that.
While this can be done, it doesn’t mean it is something good. mainly for casual players that are pushed away of the game. And this game needs more players, not less.
That’s why we need to be able to craft easily weapons… cause more times we can try, more chances we have to get a good weapon.

As I said above, I have to play something else cause I cannot continue chaining missions like what is required to craft more and more weapons.
At least, with forspoken, I can get back to the last save or I can go in a safe place when I need to get back to my family life.
With darktide, you cannot do that when you play a damnation mission for 30 minutes. And the worst is that you need to chain them.
And here, I fully agree there’s a problem. This is game… not a work.

again, it’s not about having a good weapon, it’s about being able to get what we want to use, not just hand-me-downs tossed at us and being told to deal with it or leave. “Are you not pleased, varlet?”

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You can get what you want in the current system.

The problem is about the time needed to achieve it…(as said before)

I’m pretty sure that’s what *he’s doing, but there is a good underlying point to your argument.

There’s a lot of that mindset floating around the forums. People asking for less, because what’s in the game is so lackluster that it seems infathomable that FS would make any major changes. I agree with you that there is little chance that FS will make any meaningful changes in the near future.

The thing is though, that they need to hear the displeasure to maybe make larger changes in the right direction. If you start negotiating with someone about price you never start at what you consider a “fair” price, but instead you start way below what you’re willing to pay for the item. It’s not an entirely fair comparison here, as this isn’t about that kind of transaction, but the point is that if you ask for minor (“reasonable”) changes you’re likely to get even smaller changes than what you asked for as an end result.

I see plenty of users asking for Brunt’s lower baseline for modifier stats to be raised higher than 300, asking for everything between 320 and 360. The thing is though, that this is just making a major inconvenience into a slightly smaller inconvenience, when FS really should rethink the concept of RNG altogether (or keep it as an alternative for those who can’t help but gamle Melk points and ordo dockets).

At least that’s the point I see Rainman trying to make. You’ve got nothing to lose by asking for more and it’s probably to everyone’s detriment if the community only ask for what they think FS is willing to give.

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I have yet to get ANYTHING I actually want to try out. So, no.

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Well, the thing is, is that he really wants the system to be entirely different, but he’s proposing a system he doesn’t actually want just to see any change at all. It’s the “bargaining” stage of dealing with grief.

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No, you don’t need the perfect weapon.
But you kinda need good weapons if you want to try stuff and have a good feel for it.
Getting the “perfect” (heavy quotation marks) item is a pain in the arse and the moment fatshark drops the banhammer on perks/blessings/weapons, your time is now forfeit.

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Since I remember only replying to your troll friends defending the system who constantly refuse to accept the following:

It is not A good weapon or A weapon sufficient for damnation, because that’s just about any with a reasonable skill - it’s about the good weapon that allows a particular playstyle and about the guarantee that you will get it. (And that’s just one weapon…)

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