I think the most frustrating thing is it could be made worlds better with relatively few changes. Honestly the new system is a huge improvement, but it still suffers from the same problems of the old system to a smaller degree. Now I don’t mind a bit of grinding to get things, but it should actually be fun, and it has to be consistent. Sitting and hitting the reroll button a 100 times is not fun, and getting a good weapon only to have it get ruined by it upgrading with the wrong perk is not fun.
The perk re-roll is nothing but time wasting, make it like the earn blessings where you can just pick which one you want on there. All the current system does is waist our time.
The earn/replace blessings is good, but it is only really useful in a specific situation, where you have one weapon with really good base stats and one of the perks you want, then you can grind for another weapon with the other blessing you want, the problem is this leaves more than enough RNG room for some players to spend an eternity trying to get something while others get it right away.
I think they should
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Change the perk reroll to something similar to the earn/re blessing system where you just pick what you want on there.
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Either completely remove the locking of perks and blessings or provide some sort of resource/ability to use dockets/resources to unlock them.
These will greatly decrease the reliance on RNG, and reduce the more frustrating aspects of the grind, but I would say any of the tide game’s replay ability does not stem from grinding for the best gear but from gameplay, and the current system hurts the game because it discourages build verity one of the main things that keeps game play fresh and different. If they are worried about player retention it would be better to have us grind less for more, they can add new blessings for weapons over time that we will want to get and test out. It should not feel like you have to win the RNG lottery to get better gear.