The Crafting Memorial; lest we forget

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Curiosity. Of how bad that crap is.
I had 24k, it’s weekend, I’ve not seen anything good on Melk since October, I think. Might as well waste 100 boxes to get fairer shake in the “system”.

I don’t think twice a month is regular enough for me. I also did leave 4k marks just to grab something from Melk, which I do less and less as FS does not offer me anything worthwhile spending.

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RNG ain’t fair, sibling!

Maybe I’m blessed by the Omnissiah, or maybe I play more classes/weapon types than most people. I dunno. But I just popped open Melk’s shop this morning and here are the blessings I don’t have that are current available across 4 of my characters (vet, psyk, ogryn, zealot):

2 T4 on my fav melee, Combat Axes
2 T4 (sadly on the same weapon!) on my fav ranged, Revolver
1 T4 on Tac Axes
2 T4 on Flamers
1 T3 on Infantry Lasguns
2 T3 on Chainswords
3 T3 & 1 T4 on Ripper Guns
3 T3 on Latrine Shovels
1 T4 on Cleaver

With the exception of Flamers, I’m interested in all of these weapons to some degree. And if I wasn’t always low on Melkbucks, I’d grab most of these today. But we could be having very different experiences, if only because of the RNG we’re each catching.

Might want to add some :clap: clap :clap: emojis to this so that whoever is arguing that the system as-is is fun and rewarding, rather than too random and often frustrating, hears it. Me, I’m just trying to work with what we’ve got, flaws and all, to get some enjoyment out of this game. I think the kids (and mental health professionals!) call that coping, and it can actually be a pretty healthy thing!

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I don’t think this is great prescriptive advice. You could say that about anything. Your husband abuses you? Just cope.

If a game is undermining your time and enjoyment why not seek fair and just treatment and to better your situation? You don’t have to lie there and take it and suffer. It is good, in general, to make the changes that you can before simply coping. The people here playing the game despite crafting have been trying to cope. But eventually it’s better to cut your losses. It’s logical to push for change from a utilitarian perspective to maximize pleasure.

I don’t think having blessings, as a library is the issue. I have 40,000 Melk bucks now and I stopped caring about weeklies and such. It’s because time is so short I only focus on very few weapons per class and I pretty much have all the blessings I want. Some T4s missing. It’s the specific combination of blessings at tier 4 and perks and modifiers and modifier spread that’s absolutely ludicrous.

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I didn’t offer any advice. I was just responding to replies directed to me.

Each person needs to decide if the “eye poking machine” they keep stepping up to is worth whatever they get out it. And I wouldn’t tell, and haven’t told, anyone to stop asking for improvements.

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I would say this part is suggesting that people should try coping, and that it can be a healthy thing to do, according to both kids and health care professionals. This part would be advice.

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In case it wasn’t clear, I am not a kid nor a medical professional, and I’m not telling anyone to do any kind of anything.

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I didn’t think you were saying you were either. But what’s the point in extolling the virtues of tolerance and coping if not a suggestion to actually do it?

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Pinnacle of excellent game design;

If I get lucky the system is perfect
If I am unlucky the system is trash

Number of unlucky people who think the system is perfect:

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I’m trying to get more Blessings for the Assault pattern Chainswords, so I’ve been buying profanes from Brunt’s Armory (and any greens 330+ from the shop)… this is the result after playing for a few hours:



This isn’t even including the ones I’d sold back already because I realized I should probably screenshot this garbage.

I continue to re-roll the exact same blessings on different gear. I don’t want to waste even MORE plasteel on getting them to the max (of course) since the likelihood of me just getting something I’ve already rolled YET AGAIN is just so damned high.

This is just such a stupid system.

Thankfully, I’ve already crashed to the bottom, so I’m just rolling with it, I’m not even mad anymore, I’m just disappointed (constantly).

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At 478 now.

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Since the much meme’d on ‘silent majority’ thing never really got buried enough, I’ve started a couple polls over on Reddit and left links on the forum to them. Take a swing if y’all want.

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That’s a little over 2 a day since the thread was started.

Meanwhile the design team is celebrating.

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And don’t forget to give your vote to Darktide for Steam Awards :facepunch: :sunglasses:

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This would prove nothing. It would only prove that the minority who answered the poll felt this way.

Look, I hate the crafting system, and it’s the reason that I don’t play, but I also try not to speculate in what the masses think. My arguments must stand on their own. This is what I believe and why. What others think really has little bearing on why I don’t like the crafting.

They have the metrics. They see how many people play the game and how many people stop. All people I know have stopped playing this or gone back to V2 (or to other coop games like DRG, GTFO, or Remnant II). None of them post here, or care to do so. We are, however, a drop in the bucket. No company lives or dies by my business.

The internet is riddled with the corpses of other companies who failed to see the writing on the wall. I left this in another related thread.

Gareth Edwards’ “trust thermocline” concept seems like it might be worth dropping off around here. Basically the customer base of a service will stick around despite being unhappy with the service long after becoming upset with it. Combination of sunk cost, and competitive factors, but once you hit a certain point, its over.

here’s an article he wrote about it.

Bringing up “the silent majority” as a service provider to justify inaction in the face of user complaints/feedback is little more than signing your company’s own death warrant.

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That’s not how statistic works…

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Good read.

“At its simplest, the trust thermocline represents the point at which a consumer decides that the mental cost of staying with a product is outweighed by their desire to abandon it. This may seem like an obvious problem, yet if that were the case, this behavior wouldn’t happen so frequently in technology businesses and in more traditional firms that prided themselves on consumer loyalty, such as car manufacturers and retail chains.”

“The greater the emotional engagement, the more trust is a communal asset, not an individual one. In a 2019 paper for the Stanford Technology Law Review, Professor Christopher W. Savage described this collective trust as an “ambient trust commons.” Consumer trust is a pooled resource as well as an individual one. A multitude of micro-infractions for consumers don’t just harm an individual’s experience; they damage that trust commons until the trust thermocline is breached for large groups of users at the same time.”

“In scientific terms, it’s a system of “hysteresis,” in which the current state of a system depends on the consumer’s cumulative history with that system as well as how they perceive their current relationship with it.”

"As a result, many of the issues that cause a consumer to approach —and ultimately cross—the trust thermocline can have happened in the past. “Stickiness” is for real: a consumer will persist in a bad economic or product relationship beyond the point where it makes logical sense to do so because an element of the trust, and emotional commitment, remains.

But once that thermocline is crossed, there are few routes back. There is no “final straw”—a price cut, a promise to “do better”—that can be reversed to draw them back in, nor was there one that could be avoided. The triggers for each individual are different, but their effect on the group is cumulative."

“In most cases, though, the only real solution is to avoid crossing the trust thermocline at all. It requires placing emotional engagement and trust at the heart of product strategy, and accepting that the causes of trust failures are non-linear. Businesses need to address their customers’ complaints early and not dilute the value of their product. Informing users that prices are being increased because new features are available can damage trust if those features weren’t asked for to begin with. Just because a consumer swallows a new charge or price increase doesn’t mean they accept it as necessary.”

“How did you go bankrupt?” the character of Bill asks another character in Ernest Hemingway’s The Sun Also Rises. “Gradually, then suddenly,” comes the reply. Businesses need to be aware that if their product relies on emotional engagement with the consumer, a breach of the trust thermocline may see them experience the same."

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No, but those choosing to take part in forums discussions or submit an evaluation are also not representative of the player base as a whole. I have yet to see a single case where a developer’s mind has been changed based on anyone claiming to speak for more people than themselves. Make your case based on your own experience and leave other people out of it. This also happens to be what a well-designed survey is great at.

Normally great care is taken to ensure that a representative subset of the population takes a survey in order for it to make any sense. Just leaving a link in a launcher will not achieve this.