Ok quick rundown/reiteration of what we want in general since we are over 1300 posts deep.
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No locks. Scrap 'em. They suck. Everyone knows this. They are far and beyond the primary point of contention, and why players can brick their weapons. This is extremely punishing.
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The ability to remove/wipe stats off a good base item. As it stands you can get a god rolled 380, and then immediately brick it at hadron within 2 rolls. This is extremely punishing.
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The ability to farm blessings more effectively. Some are must haves to weapons, and thereās no way of getting them in any deterministic sense with some players being months deep into trying to get a blessing for their weapon. This is extremely punishing.
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Bruntās shop being far too RNG heavy. Making 350 to 380 would be more acceptable, but currently it is 300 to 380. This is extremely punishing.
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No way of getting materials back off of scrapping weapons. This is just kinda sucks tbh.
Your game is fun FS, but you are 100% losing players by keeping this crafting system.
Imagine being a new player and you spend your hard earned plasteel from 10+ missions on Malice and not only do you not get a good weapon out of it because of blessings and perks you find out that itās actually a really bad weapon type on top of it all.
A non trivial amount of them would certainly quit right then and there. I definitely have in similar situations in other games when I found out I had wasted my time, and just cut my losses.
Player retention mechanics make players quit mad. A player quitting mad does not come back. A player quitting from running out of content will come back when they see a shiny new update.
This I also speak from experience.