The Crafting Memorial; lest we forget

Crafting will be unlocked with Cold Hard Cash.

Siloing will be unlocked with… More Cash.

Character slots will cost cash.

We all know by now that FS have morphed into a scummy company with gatcha practices. they’re just waiting for a clever way to implement more ways to rinse yuou of your money for a bad product.

they’re still selling the sizzle instead of the sausage.

3 Likes

I’m trying to stay on topic with crafting otherwise it will just get locked as much as crafting. I too wonder if the crafting unlocking or soft lock with material cost is because they’re looking for a way to benefit them first in this respect. When there is demand there is opportunity.

Couple of years ago a FS representative said that:

often free to play means taking additional money out of a tiny fraction of players. A model we don’t support.

Yet here we are 2 years on and back to skin store again. Only that the game isn’t free to play. At least with free to play there is no such thing as entitled because haven’t paid anything.

At least with VT2 had paid DLC which actually added missions. But before DLC it had very good and unique missions on base game initially to warrant it having paid DLC missions. People need to be happy with base game initially before paying for new content.

Can’t have bland base missions on full price game then expect to pay for additional. If it had 4-5 unique missions that didn’t look the same, great OK lets have paid DLC 2-3 unique missions each, no copy and paste.

I say again no point having a content creators program where they want to showcase new builds if it takes weeks to get the desired weapon, therefore limiting them to one video per month to show one build.

Unlocking crafting will allow diversity in a more reasonable time frame, at least for the sake of free YouTube marketing and engagement for this game.

Unlocking crafting is not a technical limitation nor complex programming. Why not go for a quick win with the community and unlock it, can think about the maps later.

5 Likes

Honestly I think a lot of it has to do with a lack of managerial confidence. Numbers-padding strategies like the locks, like the roulette wheel crafting system, etc. only make sense to executives when they have so little faith in their own product that they feel like they need to employ this type of strategy because it is more reliable than anything they could produce otherwise, even at the expense of user experience.

The executives at Fatshark do not believe in the work of their employees or their own capability of dragging this game across a finish line they’re pretending they’ve already crossed. They’re willing to cut off their nose to spite their face and reputation because, even at such a dire cost, that trade is worth more to them than what they think they are capable of without it.

Darktide’s current failure is a managerial problem.

2 Likes

The crafting is a make or break decision point that determine positive result. Sooner the better.

Imagine that you can’t sell a game purely on it’s own worth and merit then to having to resort to in game monetary tactics.

Tencent’s influence is quite clear, perhaps even against FS’s own staff belief. I bet some just don’t like having to implement the shop themselves. Developers want to do actual game design, not update the shop like it’s amazon.

4 Likes

There is absolutely no influence from anyone and if there was, it would be completely supportive of great minds at Fatshark and nurturing to the “Design Intent TM”!
How dare you!
On completely unrelated note. Have you guys seen this art from fallout 4? I like those colors and art style. I think it was called constructivism.

constructivism?

Anyway! Back to topic. I really wish we could use Diamantine for stats increase and also for perks and blessing level upgrade. At least there would be something to shove pile of idle supplies…

3 Likes

Ah yes we must mention crafting to not lock the thread. Stay on topic :smiley: Lets remove locks yeh!

Anyway Fallout 4 is excellent RPG. A game which is full of symbolism upon ideas of control, police state, civil unrest to match post apocalyptic society break down.

Kudos for Fallout 4. I remember playing it on PC and installed mods. My nephew installed on playstation and said he installed mods too. I didn’t believe that so I went onto his PS4 and realised Fallout 4 on PS4 allowed you to install mods made for PC, well certain ones…interesting.

I don’t know of any other console game that allowed this off top of my head.

I wish I could dismantle bad stat/bricked weapons into materials of Diamantine and Plasteel. I’ve already reached my docket limit of 5 million and I just get 0 dockets for selling now.

2 Likes

If they just gave us, I don’t know… a “Chapel of the Saviour Emperor”, or “Chapel of Great Cog” or a cantine (trailer) so we could pray or drink away excess dockets - that would be fun. Little morale boost… or luck boost (crafting)… anything!

Imagine new and more interactive NPCs in new locations in the Mouringstar.

4 Likes

At this point I would even take a modded realm and just pick what gear, missions, and modifiers I want.

7 Likes

Honestly if they redirected their business practices away from Cosmetics and towards charging for content that would probably be GOOD for the game as it would incentivise things everyone, including the devs, actually want. Instead of chasing the fiscally irresponsible to sell them meaningless digital drip.

3 Likes

It certainly looks like their cosmetics pipeline is the most robust system in the game, since it’s shooping out new sets every two weeks or so like clockwork.

I know they have a ton of unreleased/rotated out cosmetics in the game files too, so it’s all work done, but it’s still not a great look when the game itself has all these anti-player satisfaction systems and moments but the cosmetics shop just keeps on trucking.

4 Likes

Of course, but that means having the content ready.

Considering how much of this game is slapped together from the pieces of something else entirely, and considering they’ve so far pulled every 343 trick with Darktide except for letting us make their game for them (although, considering how they got VT2 balanced, I don’t think that’s outside their capability but for the dedicated servers), I don’t think they have content to sell.

I really don’t. I think all the designers might be working on weapons and characters and maps, but all the people who make things are working on Xbox. If they had content to sell us, they would.

And what they have is cosmetics.

1 Like

The big VT2 balance patch was community sourced too.

4 Likes

Yes, yes it was. The community did the work for them and that’s exactly what I mean. They couldn’t even do it themselves.

4 Likes

Focus should be crafting flexibility.

At some point Darktide will become a web store and the game itself will be a side feature.

3 Likes

Correct. This is 100% right. I still wish jim would email sven so they could at least tweak the json and make chain weapons great.

2 Likes

as far as i know they never explicitly said they wouldn’t charge for content. people just assumed that as the whole liveservice thing went out of control, and since other franchises in liveservice tend to have free content we extrapolated that onto fatshark,
if i remember correctly the latest official statement regarding new classes is, that they themselves didn’t know yet if they would come free or not.

4 Likes

I expect class to come with a price. I first though the first round of them would be free but as they are taking more and more time to release thel this is probably gonna arrived after a year and they will want the money from them.

Making map dlc isn’t a good idea I would say as it will split the community and not really work with the map system we currently have (like if you pay for a map but can’t play it for a week or if you didn’t paid for them and have only one option at your difficulty level because the other two are pay to play).

1 Like

“As the whole live service thing went out of control” is a good way to describe both live service and this game. Still can’t believe they decided to pivot to live service so late in the lifecycle of what we’d all accept as live service.

2 Likes

2 years back they did say something along the lines of:

often free to play means taking additional money out of a tiny fraction of players. A model we don’t support.

But 2 years on they revert on that and also add skin store in DT just like VT2.

But for DLC which could be maps/classes. First of all people would have to be happy with state of game first. People tend to buy the extras if they like the base game first, not when they don’t like it.

Live service is like SaaS pay monthly and expect a service like WoW of continuous content, that’s live service.

But GaaS in this case, pay large one off fee, no content since 8 months. I do not consider few weapons and 2 copy/paste maps as additional content. It has element of monetisation. Have to add a skin store because the game can’t make money on it’s own merit.

GaaS. Service that does not benefit end customer, it is a revenue model. Serves the provider.

3 Likes

Let us see if patch #12 is the disciple to bring us our deliverance.

4 Likes