Look, Phagey. I’ll take responsibility. I messed up. I shouldn’t have suggested you looking at steam reviews. I didn’t think we’d have to argue over basic things like “whether ‘old’ reviews aren’t 0% worthless”. So that’s my fault. I expected too much of you.
To not waste more time and be more productive I think looking at specific threads that are highly upvoted on Reddit, the forum’s, or a content creator praising the crafting system (and seeing the comments) is better. We can’t argue over the existence of “1”. Maybe the comments and upvotes and how well received it is. But not… This. I’m not going to read your messages and go over this.
Some considerations (despite what you think, feedback on things is not innocent until proven guilty. They don’t discuss “silent majorities”. They look at the data available and find trends and common pain points).
How foolish of me! You know what. You’re right. I really should give my ex’s from years ago a chance. It’s been years. Surely their criticisms of me, and me them, are 100% unfounded now!
i mean honestly that has been proven wrong time and again, the more angry and worked up you get as a consumer group the more likely things are to change.
Being positive means they can ignore you, you’re already content. Squeaky wheel gets the grease.
Guarantee the Helldivers sony thing wouldn’t have gone in gamers favour if they didn’t go insane like they did.
Personally for me it’s that a game with mixed reviews might be mediocre, or even good. But I don’t have time or money to play every mediocre game out there, I want to play the best ones, or ones that I really like.
The second I saw this I knew what I was in for lol.
I’m not going to get into this argument, because imo it doesn’t do or mean much at the end of the day. I just wanted to provide the most anecdotal evidence I have and a single example.
I gave Darktide a very short positive review. I better after 950 hours. The only negative I mention is the cash shop because I hate it. However, even though I left a positive review, and even though I still don’t like it I didn’t mention crafting.
On the one hand, we have a wealth of reviews, commentary, postings, threads, and discussion on an array of platforms complaining about crafting as a consistent thread since launch across nearly every community interaction point for Darktide, from launch to now.
On the other hand we have basically zero of these things anywhere from anytime extolling the crafting system or talking about how great and well done itemization is within this game, or even just how it’s merely “okay”.
Clearly, this obviously means the Silent Majority™® thinks things are fine and there’s nothing wrong with crafting. Move along Reject.
Interesting, I note your selection of time period, which again, points to the beginning of time (clarification for those who need it: Beginning of time being since the game was able to be reviewed upon.) Sure it’s useful I guess in context why some players left and never came back. Yet I have to wonder how valid their reason for leaving and never coming back having never tested the new iteration, I’ll be running my own data to look at. I’ll let you know what I find.
If you launch a game in a bad state, people will have a sour experience. Even if you do remedy issues, some might not return at all and this is in part peoples feeling about the game and the fact that there are other forms of entertainment which is competing for time with one another.
Also, you don’t feel at all that the new iterations of the crafting system is a direct result of people giving feedback and voicing concerns?
So we’re… what, a couple weeks and a few hundred replies into doing the “let’s argue with this person” experiment… how’s that going? Because from my view at this point the one getting dunked on repeatedly seems to crave attention… and everyone else is just feeding them attention…
So you have not infact questioned the validity of each persons feedback about the crafting system in this very thread by claiming the data that was provided was bad? By making such statements is it not implied that the data should not be used, and in this case being feedback about crafting system?
Fatshark has used feedback to improved other aspects of Darktide and even other games such as Vermintide.
Update. Per Lil_Aryslav’s suggestion on timeframe, I have pulled up all the reviews from Aug 7,2023 to present day which mention the word Crafting. 464 results have popped up. In the first 20, 9 of them mention crafting in a neutral or positive light. This leaves a projected sum of 208 Reviews since then that mention crafting in a negative tone Out of the easily 10k+ reviews that are positive since this date. (November saw up to 10,000 positive reviews). I’ll have a list of every ID that I find speaks neutrally or positively about crafting when I am finished later. Today is a bit hot though, so I won’t be at my PC to work on it. I will still be on the forums through mobile devices. I say this as disclaimer in case people wanna make the accusation that I stopped working on the project because I didn’t like the data; I’m fine with it. I’ve learned that since Aug 7th, Darktide is rated VERY POSITIVE, so that was pretty cool to find out and I wouldn’t have found it out without you guys
So if I understand correctly, pointing out that people can change their mind about something means that their opinion stated cannot be used as feedback after a certain time has passed, is this not disregarding their opinion on the matter?
Meanwhile, there have been ongoing feedback about crafting in this very thread for a long time, which has been here when each new iteration of the crafting system has been implemented, is it really so farfetched to assume that some of the feedback here has been used in any point in time for those crafting changes or perhaps even for the upcoming itemisation overhaul?
Well, if you like the current system so much, how about you suggest they give the option for people to play the old version of the game when they release the new itemization, so you can play with the 200 people that like it?