The Crafting Memorial; lest we forget

V A R L E T S !


Pretty sure by posting this here you already did.

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Asking fatshark to make crafting more player-friendly is like trying to persuade every ork in galaxy that green color is bad.

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→ Ratshark

^You’re in it. You just have to scroll.

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I mean, it’s not red. And RED IS THE FASTEST COLOR.

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It is whispered among a privileged few that Jayn Silver still lives, resting in a casket of ceramite and shrouded in stasis fields. Supposedly she slumbers until that day His need is greatest and He reaches forth from the Golden Throne to summon the wordiest, most irritating of His servants for the final battle that will determine the fate of all Mankind.

Of course, it’s also said that she’s just had enough of the nonsense, and stopped playing months ago, but yet waits in the hope that it will be fixed and rid of the player hostile garbage. If it isn’t ever fixed? Well that’ll be the last thing she’ll touch involving anyone currently involved in Fatshark.

#BreakTheLocks #SaveTheTide

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Many of the most grating issues about Darktide have been stated and restated for literally months and months.

The community remains, as ever, deeply unmanaged
The content remains, as ever, undelivered
The comms links remain, as ever, unlinked
But the RANDOM NUMBER GENERATOR ++ENDURES++.

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crafting is at such bad state that even break the locks via mtx shop would be an improvement.

basically management by chaos tactics, emperor would be proud

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I’m fairly confident that if that were to happen a lot of people would just quit entirely and that wouldn’t be an improvement.

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I never really thought of it like this before but you’re right, I left the game because I thought it was just huge incompetence and …basically… a very poorly designed system released too soon without polish.

At this point it’s openly and needlessly hostile to the individual player and the community in general.

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People who suggest stuff like that got massaged too much by EA, Ubishit, and mobile game consumption.

The crafting system is terrible. Adding MTX to it would not make it better.

MTX is a disease. Not the answer.

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“In the grim, Dark[tide] of the far future, there is only RNG.”

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The gaming industry would be positivey served by a return to subscription based product models. If a game actually focused on content delivery I would absolutely pay $15 a month or whatever. I used to pay like $20 a month for planetside 1 back in the day and it was by far a better game over planetside 2.

selling cosmetics doesn’t bother me as a business strategy except that the dumbass leadership seems incapable of realizing that players come to their game for the content and stay in their game for the content and once the content expires fashion stops mattering immediately. If there is no content then there won’t be players then there won’t be any reason for me to buy cosmetics to look cool in which means there won’t be any money which creates a downward spiral in which the lack of purchases relative to service expenses destroys the future prospects of the game which makes me even less interested in buying cosmetics I won’t be able to use in six months or whatever.

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A comparison is to paid online subscription services for TV shows and movies vs free websites with ADs.

I don’t like monthly subscriptions, personally. I think that goes too far the other way. I actually just prefer paid DLC. I can pick and choose what content I want, when I want it. Wait for sales and such. Maybe the new content doesn’t interest me, or I just didn’t have time to play that month. Easier to just get it in chunks. It’s like Paradox with their DLCs and they have their subscription model. I think most prefer DLCs. Going back to services like Netflix and such, there’s actually so few movies and tv shows I actually like (I am much more picky than the average consumer) I prefer one time payments for the shows I like (I end up just buying the Blu-rays to support them after watching them through… other avenues).

But I agree the “live service” model really just translates to anti-player MTX and awful grind and such.

I think long super grindy end game is good for cosmetics and MTX. Play 1000 missions to get a special helmet. Sure, whatever, especially since it’s a FPS game.

^Relevant talk that I think goes over the pros and cons very well at a large scale for internet/digital topics.

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Maybe we need to ask Victor if their design is working as intended.

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Imagine creating a problem and then selling the solution.

Oh wait…

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So that’s who our Based Design Chad is.

Summary

Edit: On another note, does anyone else find it a bit creepy, that these companies now have essentially a shared register who works where at what why when?
Yeah I get it, more hiring opportunities and such. Accountability for CEOs, etc.
But it feels like Theorg goes a bit far with how much info is shareable.

Yes… but that’s a pattern on the internet. Not a justification, just an observation. Privacy and anonymization decrease each year, and available information and ease to obtain it increases.

Especially since on all of them you can click the linked in profile, see where they graduated and such… and message them directly…

I would love to hear from this lead developer about these crafting locks and what the intention is for their existence.

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A parent can think his child a mozart, dali, einstein, or fleming. That does not mean they are.

Whatever the lead dev thinks, the crafting/progression system in this game is abominable.

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