Testimonials by those who enjoy the game

This post, and the few posts that will follow will serve as a place for those who enjoy the game and its many elements.

Feel free to discuss whatever you wish, keep it within FS guidelines. Understand that there are people on this forum who vehemently disagree and will go out of their way to tell you why you’re wrong and will try to silence you. But fret not, you have allies in this thread, as well as with me.

If you want to complain about the game, go to “Crafting Memorial” Or “Morning Star Memorial” That’s where those posts belong.

My Review:

Crafting - The test of skill.

This individual said what I said, but better:

Crafting: Credit to @Jonn

As I see it, there a five ways to getting weapons and/or curios. First one would be to get gray items from brunts to later upgrade at hadron. To gain the required resources to buy gray items would be to run missions to gain ordo dockets, the higher the difficulty, mission modifiers and side missions will increase the reward and the rate at which you acquire said resource.

Base Stats and Suggested Methods

To find out how many you can buy you need to see which difficulty you can personally clear at a resonable time and then see the specific cost of the specific weapon you are interested in. The weapons you purchase comes in the ranges from 300-380 with the stats spread out over five bars to a maximum of 80% in each given stat bar, there are currently no way to increase the chance to get higher base ratings nor is there any way to designate a stat to be a “dump” stat to be low rolled. This is then followed by dismantling all the leftover grey weapons unfit for upgrading.

Upgrades

Hadron is Brunt’s partner in crime. A way to use crafting resources gained from running missions, and as before, the higher the difficulty level the better the rewards. Here you use plasteel and diamantine to upgrade weapons and curios to unlocking new perks or blessings with each step, for a total of two perks and two blessings for weapons and three perks for curios. Hadron can also, for a small fee, change two things for each weapon, either a mix of perks and blessings or both of the same, meaning changing both blessings or both perks. And also change two perks on curios.

Then we have the hourly shop [also run by Brunt], which will contain a certain amount of weapons and two curios that will be refreshed every hour. There is no way to currently increase the chance of a specific weapon type or curio with a specific blessing attached to it to appear in this shop and all the gear you find here will be capped at anointed level and a certain level of blessings, meaning your are more likely to find level 2 blessings on the weapon available here. If you want to check this hourly shop with more then one character, some time will be spent loading into the Mourningstar hub and then having your characters run to the shop. Mods can be used to help with this, but not everyone knows about them and some are unable to use them.

At fourth place we have the Emperor’s Gift, a reward given for completing a mission. The harder the mission the higher item level will be granted, not the be confused with base rating of weapons, it means that there is a high chance for the item to be fully upgrade already with two perks and two blessings or in the case of curios with all three perks unlocked. You will only be given one reward at a time and there is currently no way to increase the amount of items rewarded or to influence the chance of specific weapon or curio to be gifted.

And at last place we have sour Melk. A daily shop where you will find items that are at exalted and transcendent item quality, same as before with a wide variety of weapons and most of the time a curio. Since they are at such a high item quality it is a good way to gain specific blessings without using plasteel and diamantine. By doing weekly contracts for Melk you will gain currency that can be used for this purpose, or to be used to gain a random melee weapon, ranged weapon or curio. There are currently no way to increase the chance to gain a specific weapon or curio (with the right blessing) and the item you will be rewarded will thus be random. Resources are shared and you pool this weekly resource faster depending on how many characters you are doing them on.

As for me?

I love the crafting system because you can be given a completely quirky weapon and you’re in a lobby with someone who has a god roll. And skill becomes clear (with a scoreboard mod) where just because you have a good weapon doesn’t mean you’re good. I think that this effect is well represented with the current locks that exist that strike a perfect balance between RNG mitigation and RNG’s existence in the game as a whole.

Plus there’s the whole “Working with what you have.” narrative within the game that augments this. I am here for it.

There are some who just want to be able to adjust the modifiers in some way while not being given carte blanche. I respect that, and I agree. That’d be healthy for the game and the crafting system such as it is.

@Jonn clarified what I was saying far better:

“I’m just going to assume that there has been a lack of clarification on what you actually meant here, If I get it wrong I apologize. You don’t really mean that getting a good base weapon and taking it to hadron for upgrading takes skill, but what you are referring to is that the end result, regardless if it is the desired result or not, the weapon can still be used to great effect and thus coming back to that player skill is the deciding factor, not the weapons that you use or how they are crafted that matters.”

Music Hits hard. I can’t relay how many times I’ve listened to the boss music over and over again.

Aesthetics My brother and I will just go around the Mourningstar and admire all of the art and detail that went into it. We have sometimes even gone on difficulty 1 just to go check out the various maps and go sightseeing. The lighting is phenomenal. Even in dark places, this game just goes hard.

Weapon Variance. Superb, almost overwhelmingly so. Sometimes, weapons can seem redundant and made inferior by other types of different marks. But the best part is when you get a God Roll that makes it outperform the META chasers with the better marks. Always brings a smile to my face when they criticize at the start of the match then get dumped on in damage.

Enemy types Good variance, enough that when combined with map prefixes, this goes super hard that can create some absolutely brutal phalanxes be they ranged or not.

Morningstar This is probably my favorite part of the game with the myriad number of characters and their different personalities. I enjoy the BGM and love soaking in the ambience. I don’t know much about WH 40K lore, but this place really leaves me asking a lot of questions. Such as servo skulls that serve as what appear to be glorified printers. But hey! It’s darktide, it’s awesome. You can’t really find another game like this anywhere else with everything it has to offer.

Penance System Probably one of the most enjoyable frustrating mechanics in the game. Nothing pushes me harder to do better than this exhaustive system that not only is a built-in strategy guide for your class, but a rewarding system of free cosmetics. That’s a very clever system and it’s quite well implemented as well.

I currently play the game, and I have over 1880 hours in it. I honestly can’t get enough of it.

Testimonials

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“…You can tell a lot of love went into crafting it, and every time it comes on while swinging at hordes of heretics- the adrenaline starts flowing, and it leaves you wanting to shout ‘FOR ATOMA!!!’”

"…As of August the most recent updates have really improved a fair amount including crafting and adding super-serial difficulty (Auric Operations), both of which are m**ive improvements for the player experience. I now feel like I would recommend that friends buy this game, and I’m cautiously optimistic that future updates will keep adding positive improvements and fixes. Thumbs up from me."

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Word of caution if you’re here to praise crafting or state something that you enjoy about it.

Some People will say that this is some RNG-slots addiction, do not be feel down over this dismissive argument. In my experience, anyone who disagrees with the state of crafting, saying that its fine will yield a lot of angry people. Some of these folks want all the locks removed. If I were echo the dismisiveness, one could say that some of these folks want handouts; some of these people don’t wanna have to work for their moments of awesome. To me this seems like one of two things (though of course, there’s always more). If you like it because you like it, your emotional appeal to enjoying this will be minimized to slot machine addiction. And then there’s logic loops that will eventually circle back to emotional appeals as the last line of defense of each side.

My Suggestion? Just say what you do agree on. Then go about what you enjoy if you must, but I seriously recommend against voicing any sort of disagreement.

Posted: May 11 @ 10:39am - Cocoyum

After falling in love with Vermintide 2 this game was a must buy for me. in the first year when it came out there were a ton of crashes and bugs but today the game is more stable and very solid. it still lacks some end game content like more maps/enemies and better itemization system but overall its a solid buy if you’re a fan of this genre. I got 750 hours in it already and the gameplay is still satisfying.
Every now and then the game goes on sale - GRAB IT!

Posted: May 10 @ 3:22pm - KhorneFlakes

I absolutely love this game i wont say its perfect as it does have a lot of flaws such as: limited missions, not a complete story with a flowing mission set like Vermintide 2 or Left 4 Dead witch is disappointing, weapon RNG is annoying but once you find weapons you like it doesn’t matter as much, and the premium cosmetics can be a bit pricey at times for what they are but its completely optional so you don’t have to partake if you don’t want to dish out the money, overall i do think its pretty fun especially if you like 40k and the Guard one of the better FPS games for this IP but does still need work and i hope FatShark continues to add content to it and make it the game we deserve to serve the God Emperor.

Steam Community :: BrotherPig :: Review for Warhammer 40,000: Darktide - BrotherPig

*8/10

Extremely replayable, best 1st person combat you’ll ever see, chunky sound design, great enemy variety, and map variety. Only major downside is the obnoxious rotating cosmetic shop, it needs to go. Love me Emprah, 'ate chaos, simple as.*

Steam Community :: isador :: Review for Warhammer 40,000: Darktide - isador

Posted: May 3 @ 10:14pm

Darktide released in a very very rough state. It missed a bunch of features the Vermintide games had, some of the features were not very well implemented and the different classes lacked significant depth.

No more! The devs put a lot of love into this game and now it feels like a worthy purchase. Each class has its own customizable playstyle, there’s lots of rewards to search for as you go through each map to keep things fresh and the emphasis on teamwork makes the game appropriately challenging.

If you were interested in this game, but skipped it due to the poor release, I’d recommend giving it a try now. It’s in a much better state now and there’s still frequent content updates.

Steam Community :: Sense :: Review for Warhammer 40,000: Darktide - Sense

Posted: May 5 @ 8:27pm

The game got bad reviews on launch rightly so because it wasn’t finished, i have to say the game with the current crafting and the class talents has imo become a complete game. Some people complain the game has a lack of content meanwhile they have 400 hours, im not here to say how much is enough as everyone has different on what content even is but i will say that for the price asked it has enough there.

The core gameplay is phenomenal, the crafting depends on your tastes, RNG crafting is fun for some people and frustrating for others if this feels like a bad thing to you then do not buy. The progression has kind of bad at launch but has improved drastically.

All in all a good package for 40$, especially if you have a couple of friends and like the L4D format.

Steam Community :: HotDog Bong Water :: Review for Warhammer 40,000: Darktide - HotDog Bong Water

Posted: May 5 @ 1:05pm

Big Warhammer fan for a long time. Played a lot of Vermintide 2 before this.
Darktide improves on all the combat mechanics of Vermintide, creating fast-paced crazy firefights and intense fights against waves of special enemies.

Devs are unfortunately terrible at updates or adding new content, but at the moment there it well enough content to last you hundreds of hours of bloody fun.
There is an RNG crafting system, but it doesnt really matter that much; you can play on most modes with any gear you like, (even if min-maxing players say otherwise)

Steam Community :: Lunar Omen :: Review for Warhammer 40,000: Darktide - Lunar Omen

Apr 26 2024 @ 10:09

After almost a year and a half of updates, this game is now at the standard it should have been up to at release

The core gameplay was always fun, crafting is now decent and there are some fun skilltrees to mess with. Whether or not this game is worth full price is up to you, but I’ve gotten my money’s worth out of the game and will continue to play

Steam Community :: [KAMI] 神 :: Review for Warhammer 40,000: Darktide - KAMI 神

Updated: Mar 17 @ 5:22pm

After the initial bumpy release the game is in a VERY good state now. The classes have actual builds, the crafting is on point, the game modes are fun and the maps as beautiful as ever. Im glad i didnt lose hope in this game, as its a ton of fun.

Steam Community :: climaxic :: Review for Warhammer 40,000: Darktide - climaxic

Rating: 4.5/5

Darktide plunges players into the grim and treacherous world of the Imperium, where survival is a constant struggle against the encroaching darkness. Developed by Fatshark, the creators of the critically acclaimed Warhammer: Vermintide series, Darktide delivers an immersive and adrenaline-fueled experience that will leave you on the edge of your seat.

Set in the Warhammer 40,000 universe, Darktide thrusts players into the heart of the hive city of Tertium. As members of an Inquisition task force, players must navigate through the labyrinthine streets and sinister depths of the hive, battling hordes of terrifying enemies ranging from heretical cultists to grotesque mutants.

The game excels in creating a tense atmosphere, with each corner hiding new dangers and every encounter testing your skills and teamwork. The visuals are stunning, capturing the gritty and oppressive aesthetic of the Warhammer 40,000 universe with impressive detail and fidelity. From the towering spires of the hive to the claustrophobic tunnels beneath, every environment feels alive and dripping with atmosphere.

Gameplay in Darktide revolves around cooperative multiplayer, with up to four players teaming up to survive the horrors that lurk within the hive. Each player can choose from a variety of character classes, each with their own unique abilities and playstyles, fostering teamwork and strategic cooperation.

Combat is fast-paced and visceral, with a wide array of weapons and abilities at your disposal. From heavy bolters to chainswords, each weapon feels weighty and powerful, and the satisfying feedback of each kill keeps you hooked from start to finish.

One of the highlights of Darktide is its dynamic AI director, which constantly adjusts the intensity and pacing of the game based on your actions. This keeps each playthrough feeling fresh and unpredictable, as you never know what horrors await around the next corner.

While Darktide is undoubtedly a thrilling and engaging experience, it’s not without its flaws. Some players may find the difficulty curve to be steep, especially in the early stages of the game, and the lack of variety in mission objectives can lead to a sense of repetition over time.

Overall, Darktide is a masterfully crafted cooperative shooter that delivers intense action and heart-pounding thrills in equal measure. With its immersive atmosphere, satisfying combat, and endless replayability, it’s a must-play for fans of the Warhammer 40,000 universe and cooperative gaming alike. Just be prepared to face the darkness head-on, for in the hive city of Tertium, there are no heroes, only survivors.

Steam Community :: Mad :: Review for Warhammer 40,000: Darktide - Mad

Feb 24 2024

9/10. If you played Vermintide or Left 4 Dead, you probably know what this is all about.

From negatives, some inconsistencies in mechanics, blessings, buffs, talents etc. Mostly in descriptions, but all that can be fixed with single UI Mod. Yes, this game has mods. They add a lot of QOL that should just slowly be implemented in base game. (and considering I played through a few patches, it actually is, so kudos) That is probably my main critique.

Second one I want to mention is that penances (“achievements”) in this game are kinda badly thought out - as in, a lot of them aren’t based on your skill, but on the fact how bad your team is. For example, you can’t kill 120 enemies yourself in 30 seconds if your team actually knows what they’re doing, because they will be “stealing” your kills. Not every penance has this problem, but a lot of them. And, Fatshark (devs behind this game) - hiding some of them behind private rooms which you can enter only when you are premade with other players does NOT fix the issue. We do need solo mode, and ability to kill the bots from voting menu.

But positive, whoo boy:
Everything else is very cool. Loot isn’t terrible, and can always be fixed with “crafting” which lets you change some statistics on an item. From macro side quite well balanced, all “pretty” outfits require penances (“achievements”), not gathering currency, which’s a good thing. It all felt super cool to unlock. Like I was playing an oldie game.

Gameplay wise, this game is 10/10. It’s one of the best melee/dodge/shoot/whatever against hordes I’ve ever played. You can get out of crazy difficult situations with little bit of thinking and reflexes, and learning curve is amazing - because even after 300h, I can safely say there’s room to improve. You also pick up basics VERY quick, so it doesn’t feel like a slog. If every game had such learning curve, I’d probably be good at RTS games.

Don’t start playing on difficulty 1 (Sedition) unless you never played FPP game. Switch to difficulty 3 very soon (Malice), because it’s the “normal”, mode. You’ll be visiting lower ones only for certain weeklies or penances. Creme de la creme starts when you hit 4th and 5th (max) difficulties, and add special conditions on top of it. It gets hard, but if you can learn from your mistakes and try new strats that you will come up with on your own, you will see your skill skyrocket. Not many games lately have gave me such a rush of pride in my skill, as getting through highest difficulties in this game. It is much funnier with friends you know, but with random people it’s still top-notch entertainment.

Ragdolls destruction of enemies you kill, Warhammer 40K hive city structures, maps, the mood of them, the different environments you can land in, the feels of weapons (Thunder Hammer, Boltgun, Plasma Gun for example) are just amazing. Again, 10/10. It’s probably prettiest game of WH40K, and easily my favourite (and I’ve played quite a lot of WH40K stuff) because of how it delivers that mood.

I’ll be honest, I expect this to blow up the more stuff they add, especially considering now most we can fight is papi Nurgle cultists, and there’s so much more in world of Warhammer 40K. If you like these kind of games and/or WH40K, it’s a must.


This looks like a good one. I can’t tell, but I’m sure this isn’t yet another attempt to defend a particular gameplay system, so this review should fit right in.

I’m just gonna dump another batch of fitting reviews:

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That’s a good review, on point with the topic of the thread.

I love this game. I may have issues with elements but overall its one of the most enjoyable games Iv ever played. I will, over time, easily sink several thousand hours in.

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Can you explain WHY you enjoy the crafting system? The majority of your crafting section was spent disparaging the people who don’t like it, rather than explaining WHY you enjoy the crafting system. So I’m genuinely curious. Please explain why.

I agree with your other points - except for the one about the Morningstar. That said, on the positives:

The core combat mechanics in Darktide are awesome. The movement mechanics (dodging, sliding, sprinting, slide-dodging) combined with the nuances of melee (blocking, push blocks, attack patterns, etc) really creates a ton of depth and opportunity for skillful play. The combat rewards team cohesion and working together to cover each other, applying a diverse range of weapons, moves, skills, and game sense to pull through tough encounters. It’s really rewarding and satisfying to clutch a tough moment. The “feel” of Darktide’s combat is just excellent. It’s why we’re all still here hoping for the game to be as good as it can be.

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Thanks for the suggestion; done.

Good thought, I’ll do the same!

I would counterpoint with how you use a weapon is a completely different situation to how you get a weapon. There’s no skill involved in continuously rolling RNG until enough things line up where you can then use the paltry “mitigation” systems to shore up a weapon.

Even assuming you don’t want a perfect item, the crafting and its UI and UX is repetitive and relies on obfuscated information just to make it a little bearable and there are still too many layers of RNG in making a weapon in the first place, including in its mitigation.

Bearable, ignorable or “better than it was at launch” does not mean likable, good, or even recommended.

The in-mission gameplay is great despite all its jank, but all the supporting systems outside of being in a mission itself (mourningstar, shops, mission selection, contracts) really drag the game down for me.

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I agree with you on these points.

This has to be one of the most backward takes i have ever seen.

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I am a massive Darktide defender but i cannot defend crafting. Other than that, my gripes are fairly small in the grand scheme of the entire game. I love this game. It is incredibly fun. The 40k aesthetic, sounds, weapons, voices, etc all of it is just top notch. The devs are clealry incredibly talented.

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i love gambling

Reading it out of context yeah. Maybe I worded it funny.

Let me reiterate:

I personally enjoy seeing it when someone with a weapon that shouldn’t work outperforms someone with a weapon that should dominate the scoreboard.

Pure skill and fun > min max meta chasers

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back to trolling again I see

I don’t know why you get such an ego kick out of this

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