This post, and the few posts that will follow will serve as a place for those who enjoy the game and its many elements.
Feel free to discuss whatever you wish, keep it within FS guidelines. Understand that there are people on this forum who vehemently disagree and will go out of their way to tell you why you’re wrong and will try to silence you. But fret not, you have allies in this thread, as well as with me.
If you want to complain about the game, go to “Crafting Memorial” Or “Morning Star Memorial” That’s where those posts belong.
My Review:
Crafting - The test of skill.
This individual said what I said, but better:
Crafting: Credit to @Jonn
As I see it, there a five ways to getting weapons and/or curios. First one would be to get gray items from brunts to later upgrade at hadron. To gain the required resources to buy gray items would be to run missions to gain ordo dockets, the higher the difficulty, mission modifiers and side missions will increase the reward and the rate at which you acquire said resource.
Base Stats and Suggested Methods
To find out how many you can buy you need to see which difficulty you can personally clear at a resonable time and then see the specific cost of the specific weapon you are interested in. The weapons you purchase comes in the ranges from 300-380 with the stats spread out over five bars to a maximum of 80% in each given stat bar, there are currently no way to increase the chance to get higher base ratings nor is there any way to designate a stat to be a “dump” stat to be low rolled. This is then followed by dismantling all the leftover grey weapons unfit for upgrading.
Upgrades
Hadron is Brunt’s partner in crime. A way to use crafting resources gained from running missions, and as before, the higher the difficulty level the better the rewards. Here you use plasteel and diamantine to upgrade weapons and curios to unlocking new perks or blessings with each step, for a total of two perks and two blessings for weapons and three perks for curios. Hadron can also, for a small fee, change two things for each weapon, either a mix of perks and blessings or both of the same, meaning changing both blessings or both perks. And also change two perks on curios.
Then we have the hourly shop [also run by Brunt], which will contain a certain amount of weapons and two curios that will be refreshed every hour. There is no way to currently increase the chance of a specific weapon type or curio with a specific blessing attached to it to appear in this shop and all the gear you find here will be capped at anointed level and a certain level of blessings, meaning your are more likely to find level 2 blessings on the weapon available here. If you want to check this hourly shop with more then one character, some time will be spent loading into the Mourningstar hub and then having your characters run to the shop. Mods can be used to help with this, but not everyone knows about them and some are unable to use them.
At fourth place we have the Emperor’s Gift, a reward given for completing a mission. The harder the mission the higher item level will be granted, not the be confused with base rating of weapons, it means that there is a high chance for the item to be fully upgrade already with two perks and two blessings or in the case of curios with all three perks unlocked. You will only be given one reward at a time and there is currently no way to increase the amount of items rewarded or to influence the chance of specific weapon or curio to be gifted.
And at last place we have sour Melk. A daily shop where you will find items that are at exalted and transcendent item quality, same as before with a wide variety of weapons and most of the time a curio. Since they are at such a high item quality it is a good way to gain specific blessings without using plasteel and diamantine. By doing weekly contracts for Melk you will gain currency that can be used for this purpose, or to be used to gain a random melee weapon, ranged weapon or curio. There are currently no way to increase the chance to gain a specific weapon or curio (with the right blessing) and the item you will be rewarded will thus be random. Resources are shared and you pool this weekly resource faster depending on how many characters you are doing them on.
As for me?
I love the crafting system because you can be given a completely quirky weapon and you’re in a lobby with someone who has a god roll. And skill becomes clear (with a scoreboard mod) where just because you have a good weapon doesn’t mean you’re good. I think that this effect is well represented with the current locks that exist that strike a perfect balance between RNG mitigation and RNG’s existence in the game as a whole.
Plus there’s the whole “Working with what you have.” narrative within the game that augments this. I am here for it.
There are some who just want to be able to adjust the modifiers in some way while not being given carte blanche. I respect that, and I agree. That’d be healthy for the game and the crafting system such as it is.
@Jonn clarified what I was saying far better:
“I’m just going to assume that there has been a lack of clarification on what you actually meant here, If I get it wrong I apologize. You don’t really mean that getting a good base weapon and taking it to hadron for upgrading takes skill, but what you are referring to is that the end result, regardless if it is the desired result or not, the weapon can still be used to great effect and thus coming back to that player skill is the deciding factor, not the weapons that you use or how they are crafted that matters.”
Music Hits hard. I can’t relay how many times I’ve listened to the boss music over and over again.
Aesthetics My brother and I will just go around the Mourningstar and admire all of the art and detail that went into it. We have sometimes even gone on difficulty 1 just to go check out the various maps and go sightseeing. The lighting is phenomenal. Even in dark places, this game just goes hard.
Weapon Variance. Superb, almost overwhelmingly so. Sometimes, weapons can seem redundant and made inferior by other types of different marks. But the best part is when you get a God Roll that makes it outperform the META chasers with the better marks. Always brings a smile to my face when they criticize at the start of the match then get dumped on in damage.
Enemy types Good variance, enough that when combined with map prefixes, this goes super hard that can create some absolutely brutal phalanxes be they ranged or not.
Morningstar This is probably my favorite part of the game with the myriad number of characters and their different personalities. I enjoy the BGM and love soaking in the ambience. I don’t know much about WH 40K lore, but this place really leaves me asking a lot of questions. Such as servo skulls that serve as what appear to be glorified printers. But hey! It’s darktide, it’s awesome. You can’t really find another game like this anywhere else with everything it has to offer.
Penance System Probably one of the most enjoyable frustrating mechanics in the game. Nothing pushes me harder to do better than this exhaustive system that not only is a built-in strategy guide for your class, but a rewarding system of free cosmetics. That’s a very clever system and it’s quite well implemented as well.
I currently play the game, and I have over 1880 hours in it. I honestly can’t get enough of it.
Testimonials
“…You can tell a lot of love went into crafting it, and every time it comes on while swinging at hordes of heretics- the adrenaline starts flowing, and it leaves you wanting to shout ‘FOR ATOMA!!!’”
"…As of August the most recent updates have really improved a fair amount including crafting and adding super-serial difficulty (Auric Operations), both of which are m**ive improvements for the player experience. I now feel like I would recommend that friends buy this game, and I’m cautiously optimistic that future updates will keep adding positive improvements and fixes. Thumbs up from me."