I know we probably won’t be seeing a new faction any time soon, but I thought it’d be interesting to indulge ourserlves and try to imagine what the Undead might look like in VT2.
First we’d need a good in-lore reason to justify the Undead facing the Ubersreik Four (or is it Five?), but i’ll admit I’m not the best with WET lore, so maybe one of you guys has a brilliant idea. I guess some minion of Mannfred?
(EDIT: Most people point out that the Undead and Nurgle Worshippers wouldn’t ally, and while this is mostly true, war has seen some weird alliances in the world of WET. That being said, the new faction could also be a “standalone” army, and one could imagine maps with only one faction (much like Into the Nest).
Or simply a map with Skaven-Undead combinations.)
Then we need to find a fitting unit for each and every role that a Vermintide Faction has to offer. I tried to put down on paper a few basic ideas, feel free to suggest more/better concepts.
Basic enemies
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(Slave rats) Zombies : Basically the most basic kind of enemies that form the base of every bas…army. Similar to the rotbloods, probably, might need some tweaking to make sure they’re not too slow, I guess?
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(Clan rats) Skeleton Warriors : The “regular” units, equivalent of the Clan rats/Fanatics. might eb equipped with all kinds of rotting weapons.
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[Suggested:
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-Crypt Ghoul: […] Crypt Ghouls would also be a less-common enemy, but not quite an elite. They’d crawl on all fours, and their attacks would be relatively weak, but apply a damage-over-time effect, rather like the warpfire of a Stormfiend. The total damage done would only be comparable to a normal hit, though, so it wouldn’t be massive.(BizarreSalp) ]
Elite enemies
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(Storm Vermins) Grave Guards : Bettr armor, better weapons, need I say more? Skeletal SV, to keep it simple.
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(Plague Monks) Ghouls/Wraiths : This one’s trickier. Maybe a frenetic Ghoul, slashing and screaming? Or maybe a dual wielding wraith, attacking with two rusty swords (and screaming too)?
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(Chaos Warriors) Bigger Grave Guards/Crypt Horrors/Vampire Warrior : This one’s also tricky, but I guess a bigger version of the armoured skeleton warrior would do the trick (kind of like Krell?). Maybe a Crypt Horror (basically a bigger ghoul), or even a smaller but quicker Vampire (who said that the strongest enemies have to be huge?). “Black Knight: Dismounted, obviously. They’d be armored, and have noticeably more health than regular Grave Guard, but be bigger and more dangerous, along with giving curse when they hit you. (BizarreSalp)”
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[Suggested:
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-Cairn Wraiths: More dangerous than Spirits, with a bit more health and scythes that they make huge sweeps with. Like Spirits, they would have no collision hitbox, so you can pass through them. Doing that, or getting hit by them will give you curse. (BizarreSalp) ]
Specials
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Necromancer – I thought of a special that could raise/spawn new enemies. Imagine hearing an incantation and turning to see a mini-patrol of elites rising from the ground (might be a problem with stone-floored levels). Alternatively, the spawns coud just appear out of thin air (with the appropriate effect), as if summoned. Might either spawn Basic enemies (smaller horde?) or Elite enemies (smaller patrol?). Might be able to teleport (BS).
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Wraith – Similar to Gutter Runner or Leech, would jump on a player and incapacitate it. Alternatively, could start fluttering around a player’s head, dealing damage (might be annoying).
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Banshee – Attack similar in effect to Troll vomit, her screams could slow/blind/incapacitate? the players affected. “An ethereal unit, they’d approach the heroes before unleashing a blood-curdling scream that damages and stuns before retreating to repeat the process. A successful scream also imparts a portion of curse. This scream is targeted at a hero in a cone, with a limited range, meaning that heroes can bait out their sonic attack and dodge it. It will affect every hero within the cone, however, so closely-packed groups can all be hit.”(BizarreSalp)
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Ghoul – Similar to Gutter Runners, maybe Packmasters too? Would grab the player and damage them while dragging them away, maybe slower than a Packmaster?
[Suggested:
Fell Bat: A semi-disabler, they’d fly in and swoop down at heroes, knocking them down. They wouldn’t pin you down like some, but you’d have to go through the standing-up animation that leaves you vulnerable. While this sounds weak, I’m willing to bet that they’d be a real threat, since they’d draw your eyes up, away from threats on the ground. (BizarreSalp)
-Dire Wolf: Huge rotting wolves, they charge at the heroes, dodging incoming fire quite easily, before leaping in to deal high damage, or stagger the hero if they block. Dire Wolves are best dealt with by dodging their lunges and then striking them in the flanks. When they die, Dire Wolves melt into disgusting puddles, much like Clan Eshin assassins. (BizarreSalp)
-Bloated Zombie: Basically a suicide-bomber zombie. (BizarreSalp)
Bosses
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Vargheist: " Like huge human/bat hybrids, these bosses appear with a terrible screech and swoop down to land amongst the heroes. They attack with lunging bites and swipes of their claws, and may take to the air again to reach distant enemies or simply change position. They also can grab heroes to take a bite, draining some of their health to heal themselves, and giving the hero curse in the process." (BizarreSalp)
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Terrorgheist
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Vampire
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Strigoi Ghoul King
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Crypt Horror: “Like Bile Trolls, Crypt Horrors possess a passive regeneration, but cannot recover the huge chunks of health at once of trolls. This passive regeneration only begins to work a few moments after the last time they were attacked, however.” (BizarreSalp)
Any feedback is welcome, I’ll update the OP if we come up with better ideas!