Suggestion: Remove low intensity

I think the problem is that the mission board is too random, Instead of removing a perfectly useful (for some ppl who are not the OP) modifier, they should add a FILTER for QUICKPLAY that lets anyone blacklist the modifiers they hate. (For me, personally, that would be the vent purge/power out … just saying).
Oh and let ppl choose what they want to run and not lock us to a random selection of maps.

Low intensity has its place as it allows ppl who are just trying to move up to try out the harder enemies without getting steamrolled. Also good for penance hunters (let’s not talk about how messed up some penances are).

I understand it is frustrating for some ppl who like to run absolute darkness + tripe all specials/elites + 8 Ogrins in every room + Demonhost AND a BoNurgle at the same time. But please be understanding that some other ppl do not enjoy that. :wink:

1 Like

yeag

remove low int and a few other crap modifiers. atleast pop a survey. nobody plays these things

Plain wrong - I never have trouble finding players in these.
Optimal for ressource farming.

3 Likes

I like them for trying higher difficulty, getting crafting materials and doing penances.

3 Likes

Sometimes im tired after work and want the mats. Also, doing the low intensity after Heresy runs was a good stepping stone.
Suggestion:
Always have a versoin of High Intensity Damnation on the map available.
Stop trying to take away from the game and just make suggestions to add.

2 Likes

The darktide fatshark should have took the approach the vermintide fatshark took on rewards on the high difficulty. The second highest difficulty should net u the same rewards as the highest difficulty so u dont have to water down the highest difficulty. Instead, u get noobs trying to just get mats at the highest difficulty and fatshark making it easy for them to do so.

Look at vermintide for the last couple of years. FATSHARK SUPPORTS, BROADCASTS, AND STREAMS DEATHWISH ONSLAUGHT content pretty much only. That is actual CBT difficulty that modders made. They support that insane difficulty jump up from base game. So they like difficulty. Then look at dogtide. Smh

Can we just get that part of fatshark over here. Aqshy plz save darktide. :pray:

1 Like

As much as I echo that sentiment, now 400h+ into playing the game, I’m gonna have to make it a point to highlight in a game with entirely RNG dependant gear, we need a modifier like low intensity.

The problem with low intensity isn’t that it’s boring to play or too easy at all. The problem is that we cannot decide to play something more difficult when it’s the only thing available.

This is once again a problem of the random mission grid and not the actual difficulty itsself.

2 Likes