Suggestion: Remove low intensity

why the hell do you even care about this? It doesn’t impact you. Why do you want to mess with other people’s games when they enjoy it?

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check out the creature spawner mod. Lets you turn on the ai, and lots of other things.

I know that there are mods now but i’m not really willing to trust them like i did in V2 wich i heavly modded because of the lack of mod support.

It does impact me because I want to select a difficulty and Quickplay into that difficulty. Why do you want your crappy experience to disrupt mine when you could instead just queue a lower difficulty?

Overall i would like them to just remove low + high, add another difficulty up, and just replace them with more interesting modifiers if the mission select system still exists as is in a year time.

I think the modifier system as it stands is probably the biggest underutilized gameplay system and there is so much more you can do with it however it’s just cogged up with a slight up or down difficulty bonus which leads to experienced players having boring games or unexperienced players having to adapt to generally more getting thrown at them.

Both lights out and hunting ground are amazing but they come up way to seldom and are often missed out on. There is protentional to make some really fun and dynamic changes to gameplay that works across all difficulties but instead we have a binary more / less hordes and elites button.

You can always choose a mission with normal difficulty. So, if they remove it at your call, you would have impacted badly the experience of several players even if you had a solution to not be impacted by this feature you don’t like.

Leave the low intensity. But, limit it to one mission and remove it from the available random choice when you click quickplay. Here, you have a solution that will please everybody.

Like ralendil said, just manually choose the mission without the modifier. No need to be such an elitist. Just get the map organizer mod and it’ll be easier to see where regular damnation games are.

The way they described it before launch, it sounded like it was going to be like the deeds system from vt2, but you can just choose those map mods freely. Didn’t quite turn out to be like that.

Been working well for me, but the plague ogryn in the psyk seems to be different. His attacks throw you around quite excessively there.

It’s not elitism to want difficulty to be difficulty. It’s just basic functionality, which we lose to a condition that really has no place in the game.

Conditions should be about variety, not difficulty.

If you remove it, a player that wants to play with low intensity can’t.
But, if we keep the system like it is actually, you can play without low intensity.

At the end of the day, removing low intensity impacts lot of players, keeping things like it is actually impacts nobody as you have a solution. Sure it requires you to click on a mission instead of quickplay. I don’t think that 1 more click is really so annoying and impacts you so much.

But, what I would suggest is that:

Leave the low intensity. But, limit it to one mission and remove it from the available random choice when you click quickplay. Here, you have a solution that will please everybody.

Do you agree players would want to play with Super Low Intensity that downgrades Damnation to Malice?

Well the lack of a mode like that “impacts a lot of players” who would want Damnation rewards without any real work, right?

It really isn’t unreasonable to want difficulty to be difficulty, and conditions to be variety.

I don’t… On malice when a poxwalker hit you, you loose what? 5 hp at max…
On damnation… not the same.
HP are not also the same. With a revolver (not modified) you cannot one shot a sniper on damnation, you can easily on malice.
So, no. Damnation low intensity is what it is called. Same difficulty with less enemies. So, enemies have same characteristics of damnation, and not the ones of heresy.
Maybe you play too much damnation to see it, but no it is not a downgrade damnation… it is not an heresy and not a malice either.

I repeat… what you ask is to downgrade the playing experience of lot of players to get… nothing. In fact you can manually choose the difficulty you want.
However, I think that 1 low intensity is enough, and there should be a limitation on this. Also, low intensity should lower the ordos you get from the mission.
And I proposed something that would permit you to click on quickplay…

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There’s no point in removing it since a portion of the playerbase is having fun with it

But on the other hand, like right now, there’s only 1 regular and 2 low intensity Damnation missions available

I’d really like that they made sure if low intensity is up, then there’s a guaranteed high intensity up at the same difficulty

The number of people who prefer high intensity Damnation is growing by the day

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dude has an option he refuses to use because ego. He’s just trolling as usual. No need to argue with him.

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I always need a warm up match. I’m usually all thumbs until I get into the “groove” then I’m good :smiley:

I would really enjoy an option to opt out of low intensity for quickplay. It is hard to find people on damnation sometimes so I like to queue quickplay and going from a high intensity game to low intensity is just a total snooze fest on certain maps.

The realest post ever made. Low intensity is almost always on the board, and most missions available with modifiers have low intensity of some variety. It’s actually the worst thing ever and I hate it more than anything. I’ll get on in the evening, see low intensity, and then just get off and play something else until it either goes away or I get lucky and find a high intensity.

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It’s literally polio

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You know, i bet they have the statistics somwhere that shows how many players are in hi intensity matches vs low intensity and how long players are on when hi intesnity is on the board vs how long they’re on when it’s only low intensity. I guarantee there is a disproportionate number of players in hi intensity games vs low intensity when they have the choice between the two. I personally dont even play this game when that mode isnt on the board