Remove Low Intensity

Low intensity is boring, if I wanted to get bored I’d just play Heresy

Remove remove !!

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unfortunatelly, this is the only way for players to try heresy without too much gap in the difficulty.
I mainly play heresy and more and more damnation.

Yesterday I tried to play heresy… well that was sooooo great. Harder than damnation.
Why? cause I have seen players walking away like if they were playing solo, players that would not care of the team, players that were thinking they were the core of the team until they die at the first group of enemies, players that think that they can go alone on the other side of a room full of enemies and die…
I jumped in a damnation… and everything was fine.

Seriously, when will we get an intermediate level between malice and heresy? maybe even a level above damnation…

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Yeah I guess the intermediate level is malice high intensity. You can surely see the disparity in player quality when you change difficulties, with more seasoned Verm2 players populating the higher end.

Also looking forward for a level above Damnation :slight_smile: Now it feels like the Legend difficulty. Now we need Cataclysm

No… the intermediate is heresy low intensity.
Malice high intensity is not really more difficult. Malice is too easy.

2 Likes

Aw yeah I think I get you. It’s just heresy but with less mobs though. Feels unsatisfying for me even though I understand why people would want to play it. It would just be nice I guess to be able to filter it when tagging quickplay

Low intensity has a sole purpose : farming materials faster.

2 Likes

On this I agree. They could add a filter.
At least, they could remove the bonus for low intensity… less enemies and more money? that’s a non sense.

However, I really think they could remove the low intensity conditions entirely… but with adding an intermediate level between malice and heresy.
I would prefer that than seeing what I have seen yesterday… that was ridiculous to die several times cause I was in teams where the guys played like in malice.

2 Likes

Totally agree.

  • Remove Low Intensity
  • Remove High Intensity
  • Balance overpowered stuff so Damnation can’t be trivialized by it
  • Implement 6th difficulty level (above Damnation; I realize someone else suggested one between Heresy and Damnation, and I’m fine with that too as a 7th difficulty)

Conditions should be about variety, not difficulty (and as a result I think removing the reward bonus for Special Conditions would also make sense).

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I fully agree with this post

I suggested between malice and heresy.
Between Heresy and damnation the gap is not as huge as it is between malice and heresy.
It would avoid players that come to heresy and that are not ready for.

2 Likes

Agreed. Take out low-intensity. If people want to get better play a normal mission map.