There will be a lot of text here, some to the point and some not, I just want to whine once again, knowing that this will not change anything in the game, because even if the CM writes to us, this is important, the result is known in advance.If anyone is interested in adding something, and supplementing or disagreeing, I invite you to another pointless dispute in the comments
I’ll start with the main thought that came to my mind again, I was sitting last night and instead of getting enough sleep before my shift I decided to watch a stream on VT2. I stopped playing it since the release of Dark, I actually logged in once somewhere at the end of 2023, but it wasn’t the same, it was slow, but that’s not the point, so I watched it and saw. There is a built-in table of results in the game (oh my god, toxicity), there is information about ammo and HP, as well as the cooldown of allies, there are buttons to start a mission without going to the task table - useful and simple things that were enough for me not to use mods in the game, everything is concise and informative.
Statistics:
Summary
And as far as I know, the scoreboard is missing due to increased toxicity among players, and here I remember a bunch of moments that had nothing to do with the scoreboard in dark but caused toxic behavior (yes, there will be too many of these words, so that it was also disgusting to see it). One of the examples was again yesterday, the 40th havok was playing, the veteran was offended by the ogrin because: I was in front on the arby, and the ogrin was behind everyone and was shooting. As a result, the veteran was killed, and when I revived him, he went to merge with the mobs - how does the scoreboard relate to this obviously toxic situation? I can understand the veteran’s dissatisfaction, and I was not happy myself, but in the end it was the veteran who flew to the block list, but here’s the problem, THE BLOCK LIST IS LIMITED IN THE NUMBER OF PEOPLE. Seriously, what’s the problem with making it infinite if our beloved Sharks are worried about toxicity there? What’s the problem with making an infinite blocklist so that in the end a dissatisfied person plays alone (hello, solo mode). But let’s get back to the table, if a person looks exclusively at the numbers and does not analyze what’s happening during the game, the problem is in the person himself, and not in the one who, for example, dealt 100k damage when everyone else had 700+. The results table is an additional property for evaluating your build, your effectiveness as part of the team. In the end, you can be at the end of the list in terms of overall damage, but kill the most specialists and know that you were useful in this when everyone else was just clearing the way.
Numeric interface:
Summary
And if I can imagine that this technology was lost when Darktide was created, then by the time Havok was released, it would have been worth re-developing. How nice to see when you have only 7 rounds left, say for a bolter, and someone takes them from under your nose with the words “I didn’t see how many you had” or something like that, and even if they take them silently, then most likely the small ammo indicator (VERY CONVENIENT (no)) was simply unnoticed, and how can you adequately understand from the color indicator when you can take ammo and when you should leave it? Okay, the HP display can help you understand whether the Zealot’s immortality was knocked down or not, but the issue with ammo is relevant. Yes, of course, you can also ask a question about the ult rollbacks, but for me personally, I only follow the Zealot and Psyker, the other ults are not so important to me, but as a fact, there are already 2 characters, and there is a possibility that in the game I will not be on one of them. At least one, logically and adequately justified reason for the lack of minimal data on allies in 40k, in the damned future, when in the times when the bow was the pinnacle of technology, this data was, but here it is not.
Variety of maps:
Summary
Here is a question of design. For me personally, there are only 5 types of maps:
Gloriana, Archivarum, Factory, Carnival, Train.
And now, well, just for 1 second, let’s remember where we are, in the damn city of the hive. And again, well, just imagine, it is unlikely that in our city there are also, purely theoretically, extremely rich areas that, to put it mildly, differ from the standard residential and working areas in their luxury. And yes, I absolutely do not care about the plot, because when the game was released, when I started, there was no adequate direction for the missions, I got a plot within the level, which means that for me it will never appear in the game (just for those who will say later why there is no what I am talking about). Why is there not a single mission in the really rich areas of the city, you can object that these are carnival missions - but no, I would say this is for ordinary people, I am talking specifically about the nobility and the rich of the city. Imagine any king’s palace, where is all this? Or is everything in Darktide limited to a couple of blue bottles and cosmetics on the characters? There is no variety of maps. I am sick of seeing how periodically some map disappears from the pool of maps for “recycling”, why try to change a large part of the map when you need to make a new one. Even another one in the style of the factory, I don’t care, make a new map, not a reworking of the old one, but a NEW one. Surely if you yourself are too lazy to invent or even develop a concept, but ask the guys on the forum: give me ideas for a new map - they will throw so many of them at you that you will get tired of sorting through them.
Map management
Summary
Of course, the innovation, which was simply gorgeous (NO) with a decrease in the number of available maps on regular missions and a decrease in the timer for their renewal, this is cool. But according to the forgotten technologies of ancient people who were in VT2, all maps were available there, and you could play any on a random map, or choose a specific one that YOU WANT. Imagine that you are a player who is told about the toxicity of the scoreboard, and you are like “yeah, right, we don’t need it”, and you want to complete the mission on Gloriana, but it is not there because “it was not included in the rotation” wait a bit, we reduced the timer. And so you sit and wait, got tired and went to another map, you exit and again it is not there, but as it turned out it was while you were on another mission and this (well, let’s just imagine) was the same 1 time per day when it was in rotation. And these people will talk about toxicity? The only thing that makes me TOXIC is the Sharks themselves. Why can’t I choose where to go? I want a specific mission with a specific modifier, is it so difficult? Why is there a Solo mod on the Nexus where you can select and launch both a mission and a modifier, but not in the game? Can’t the developers implement this?
Havoc and map rotation. Although I play Darktide less now, you know, it somehow annoys me that I can’t get into Gloriana on Havoc. Yes, you don’t want to give a choice of maps for Havoc, no questions, some are very simple. But suddenly, if all the maps intended for Havoc are added to the pool of maps available for it, the variety and interest in the mode may increase? It’s funny to see when you think about being a host yourself or looking for a lobby, because, for example, you don’t want to go to Archivarum now, but you see 4 more lobbies on the 40th for Archive. No, of course these issues can be resolved, the main thing is to install the right mod and assemble a team, because the developers simply either DO NOT KNOW about such trifles, or they DO NOT have the POSSIBILITY to resolve this.
Again, at least one logical justification for the rotation of Havoc maps and regular missions (except for the fact that this is an additional load on the servers)
Foggy future.
Summary
As many probably know, KF3 was released not long ago, yes I played it and of course it’s not even close to the emotions from Darktide (not in favor of KF), but there was an interesting moment, namely the roadmap. Yes, I understand everything, Fatshark is a poor indie company that cannot be rushed, resources are limited, etc. But how nice to realize that 9 months have passed since the promise of a “new” (in quotes because it could be another model of a shovel) weapon for a veteran, yes they promised it in 2025, and I also remind you that there was a statement about 4 major patches for this year. And I see how you can solve the issue with the roadmap:
1.Say that during the periods (indicate at least the months) we will have a major update, but do not say which one.
2.Specify what year (2025 as an example) will be released and specify what exactly.
Leaving a fog on both options is very disgusting. But it is even more disgusting to know about 4 updates not from the roadmap, but from the comments under one of the posts
Variety of weapons.
Summary
And if I don’t know much about the Ogryns’ arsenal of weapons, but humanly it’s quite wide, and I don’t see any reason even to release different models of shovels so that players would have a dilemma of what to go out with today. Of course, we understand everything, such things should be agreed upon with the GW, bureaucracy, long terms and blah blah blah, it’s funny. Is it really true that the new weapon for the Veteran is still being agreed upon, or has it not even been invented yet, or maybe it’s a pocket death star? Why does the release of one of the main things that can and should attract and retain the audience happen at a rate of 1 per year. Let’s look at the Helldivers, well, just take a quick look there, without looking at the balance and meta, just at the variety, is it there? And how so, and what do we have? Literally 1-2 unique class weapons and that’s it (the Ogryn doesn’t count, everything is unique there, except for the shield, because the Arbiter got an analogue). In general, the next logical step is like with dueling swords, which were once unique to the psyker, to make plasma available to everyone, the zealot’s flamethrower, and give the psyker’s staffs to the ogryn. Well, this is adding “new” weapons for classes according to the logic of sharks. I will not touch on the effectiveness of this or that weapon in terms of choice, I just look at the unique class weapons, and think, is that all? For the most part, you will see the same weapons among players, but imagine what it is like to have many different weapons, and someone will make a very strong one from an obviously bad and ineffective one. But returning to diversity. Multi-barreled grenade launcher, sniper weapon, power axes, claws, a two-handed machine gun for people, a two-handed axe for the ogryn, a beam staff for the psyker. You just sit and think “what if”, and if you have a bad imagination - Google images on the topic of Warhammer weapons, well, Sharks, is it that hard? For some reason, I am more than sure that the problem is not in coordinating with GW or adding to the game, but simply in the unwillingness to do anything.
Events
Summary
I won’t touch on the legendary event for 500 aquilas, namely “give us aquilas for the final stage”. The question here is different, why don’t they return to players on a permanent basis after their completion. I’ll give a hint for the Sharks: You launch an event for 2 weeks, during which the player can receive a unique reward (frame, title, anything, it doesn’t matter), and after the event timer ends, you can’t receive this reward, but this modifier becomes ordinary in games (and Havoc as well). For example, the current Rotten Armor event, what elite enemies look like is simply beyond words, I now see that these are enemies affected by the filth of Nurgle. Yes, you can not add the effect of strengthening the enemy and the “gas” explosion, but as a visual - this must be in the game by default without an additional event. The recent event with flamethrowers, it was cool to see how somewhere ahead there was not just an enemy standing, but using his weapon out of boredom, burning garbage bags and so on - it added that very abstract “atmosphere”. Why is this not introduced into the game on a permanent basis? As an event it is cool, yes, then such things are sorely lacking. And for some reason everyone’s favorite 21st is on Havoc, but not in regular ones. If a person does not want to go to Havoc, or he has no one to go with (not everyone plays in random, but can play with friends), he should only hear the legends that once upon a time in this game ancient people witnessed this event, just like the invasion of giants (hello ogryns).
Dear sharks, you will not believe it, but if such modifiers or design/behavior of enemies are introduced into the game as a matter of course, the game will not lose its uniqueness, on the contrary, it will only get better.
Attention to detail.
Summary
How many times have I noticed such an interesting thing as a conflict of releases. Not long ago, even before the postponement of the release date of KF3, the release of a major patch in Darktide was with a difference of a couple of days, of course I understand everything, and one developer should not and certainly is not obliged to adapt to another. But when you have a “conflict” of dates in games that are similar in meaning, perhaps it is worth doing something about it. If you do not have the desire / contacts with another company for interaction, then perhaps it is worth taking the initiative yourself and either releasing a patch at least 5 days in advance, or 5 days after the release of a competitor (5 is just an example), yes, maybe 3 days, and in 3 days you can quite play the game. But it is still better to have a small reserve so that as many players as possible are with you at the release of the update and are not distracted by some other project.
Or, for example, analyze the day of the patch release. Let’s imagine that a new class is released in a certain game, and the release date is set, say, for Monday. I don’t know about you, but most of my friends and I have a job, and let’s imagine a situation that has absolutely nothing to do with reality: Monday is the busiest day for most people, and some people may simply not be thinking about the game. The patch is released in the evening, in different time zones, and of course some of the potentially interested people will come later, or even forget and not come. And by the time feedback is received about the problems (which have never happened when patches were released), there will be almost no developers on site, and they will either have to fix it at an emergency pace by going out to work extra, or tomorrow. And what a pity that this issue could have been resolved with a simple action, like simply releasing an update, I’m not afraid, one of the most important in the history of this game, on the weekend, namely on Friday evening or Saturday morning. What will this give us? Let’s imagine again that most people are free from their usual routine during this period of time and not only can, but will be only happy with such a gift. Yes, you as a developer will have to work on weekends or again in the evening, but all this is offset by a much greater influx of players, and therefore money. Why can I analyze this from my point of view as a player who gets absolutely nothing from this, and the company that should be interested - does not do this (at least I do not see it)?
The list can go on and on. And I want to continue asking questions, making suggestions about the game, participating in debates. I like this game, and I don’t see any analogues of it at the moment, at least no similar games can give me the same emotions and pleasure from the process as Darktide.
For me at the moment it is a masterpiece of such games, which has become my favorite, and I am grateful to the Sharks and all the players, even if I scold everyone.
But I sincerely despise the Sharks, because they are not involved in this game at all, I feel sorry to see something like “Event XXXX occurred in Helldivers 2” in the big news, and there is silence about Darktide.
And sometimes I regret that I even went into it, sometimes it is better not to encounter something good
