if you are a casual player. who doesnt care about how game mechanics work. Then sure - you dont need to imagine. You dont need to even think.
But if you are a tryhard, that cares about effectiveness, min-maxing, optimization and etc - yes, “Killing things too hard” is ineffective.
Because in order to “kill things too hard” you need to invest points into talents, that increase your damage output. You need to get blessings that increase your damage output. You need to get perks, that increase your damage output.
You see people picking veteran with revolver, going fullmax damage talents. Just to be able oneshot crusher. On a regular Auric Hi STG there are anywhere from 5 to 50 crushers. out of 1000-3000 enemies. Crushers represent 0.5-2% of total enemies you encounter.
You, dealing 3600 damage to crusher. Means you deal 3600+ damage to any other enemy, regardless of it’s hp.
Let’s look at other dangerous enemies you tend to prioritize and kill. Gunners, shotgunners, flamers, trappers etc. They have range of hp between 900 and 1400. Which means your revolver deals 2-3x times more damage, that is necessary to kill those enemies. And you know very well, that those enemies are far more often present on the screen, than crushers.
What does that means from mathematical, min-maxing, optimization side?
It means you can safely drop several talents/blessings that increase your damage. And instead pick some talents, that will help you elsewhere. Like grenade talents. Or melee weapon talents. Or team utility talents. Or survivability talents.
Yes, you wont be able to oneshot certain type of enemies, that represent 1% of total enemies.
But you still able to oneshot other types of enemies, that represent 15-20% of total enemies.
While having plenty of talents to invest in something else, that will help you in fights overall.
i had this discussion with one guy who posted some braindead plasmagun build.
This is the build he suggested
This is the build that kills everything at the same rate as previous build. Except it’s not capable of oneshotting crusher with charged attack.
You have 4 talent points, free to invest into anything else. Bigger coherency radius, with more grenades so you can spam them into hordes?
getting better melee capabilities by dropping unnecessary focus target keystone, while still capable of killing whatever you want with plasma?
You see how much use and effectiveness outside “oneshot crusher” you can get by investing talents into something else. Dropping excessive overkill damage in favour of something more beneficial.