I’m completely on the base-line human side.
Even though I am deep core Imperial loyal, and praise his Angels as his devine will made flesh, I strongly admire his mortal servants facing the horros of the galaxy with nothing more than faith, contempt and our mere unenhanced bodies!
If you know no fear, you can’t overcome it and thus can’t truly be brave
If you want SM-CoOp-Horde-Killing: play Space Marine (1) Exterminatus.
Game has aged quite well.
Many, MANY years ago there was a modding effort to fully convert the original Battlefront 2 (Lucasarts) to WH40k but, as far as I’m aware, it didn’t go anywhere. Really too bad.
The only official game that was like that from the get-go was Eternal Crusade but it flopped pretty hard and is now defunct.
I think there is a full conversion for Arma 3 and I heard of one for Squad (looking it up, it seems that one died too) but I’m not much of a milsim guy.
I would love it if it was done properly, but I suspect it would be full of EA-Battlefront-type of microtransactions and all of even the least-interesting cosmetics would be behind a paywall. That’s just the state of gaming these days.
A squad of Catachan jungle fighters could be very cool to play as!
I think the point I’m trying to make RE the SM is that the world the Devs have created in DT, and the style of gameplay along with it, is imo exceptional and the most immersive 40k world I’ve ever seen.
The previous Space Marine game was enjoyable but really it doesn’t have a patch on this.
Any FPS game with SM in the past has been average at best.
Fair point that the 40k games adaptations have been saturated with SM but the world’s that Fat Shark create would make a SM squad game that is finally worthy of featuring SM.
Still not sure if I’m wording that well… Probably not. Been in charge of a hyper child all day so I’m knackered lol
Tide games are perfect for the type of setting that warhammer (Be it fantasy, AoS or 40k) is, but we currently have an excess of SM games compared to the rest, and yet when ever we get something that isn’t SM, that is cool, we get peoples going “Ah, but what if they did it but with SM”.
Which is getting old, SM are good, SM are fun, but they are also much more limiting in term of weapons you can give them, personalities and origin, cosmetics, and in the end, not the full scope of 40k
well, space marines could work as a “behemoth” or “blimp” sort of battlefield object, not sure i’d even enjoy a “hero” class controlled by a player.
battlefield so far was always a quick time to kill, space marine would sound bullet sponge like.
human foot soldiers fighting equally lesser entities would be more akin otherwise you’d have battlefield were everyone already was a vehicle in terms of armor and damage output.
what should top this on a power scale then? titans? hive tyrants?
its a beautiful scene, watching them go at it, but how to balance this?
so far space marine for me works cause one metal dude kicks ass by the thousands.
space marines at each others throats is the same as kriegsmen pummeling with a shovel.
all them battlefield games, played 1942 in leagues and lan, until now, gave the infantry goon the option to asymetrically fight objects far more powerful stat-wise.
got fond memories of downing airplanes with my tiger by janking the whole tank skywards or ride a tank as engineer, forced the drivers out by mine only to kill em, pick the mine back up and got a free tank.
highly doubt a 3m chunk of metal would provide “battlefield”.
cadian, catachan,krieg… however, there are possibilities
another thing crossing my mind in terms of balancing was alien vs predator 3.
great game in its day, heaps of fun, but ultimately unbalanced.
favorite mode was marines vs predator, the reason?
if i started as one i never went down, literally.
had a folder on my old gaming rig purely for end of round scoreboards, LOADS of scoreboards.
40:0 was a common result.
getting the role as a marine, other predator peeps were usually clueless about its potential so 2 minutes in i had my fancy thermal view back on screen.
was single, had ample time, literally lived in there.
port that over to a space marine, i’d guess it was 10 times the slope upwards to bring one down.
then again, predators against themselves wouldnt have been much fun. some game mechanics only work in a certain environment.
dont get me wrong, space marine, while “consoley” was fun.
but the reason it had oomph was big blue dude mashing through metric tons of green (red?)spore (mushroom, sponge?) …ah grut it, he f’up a lotta greenskins.
it lived and sadly for me died with its recharge mechanic, when cinematic kills stopped the flow rather than added to its frenzy.
still most i remember were small ones and the odd “nob”?
thats what i meant by asymetrical fights. scale every ork up to space marine threat level, it trivializes both and i guess turn into a back and forth slugfest, both teams being spongey. hah, ork pun
reason i like em blue boys or space marines in general is they are the “oh sht” button when usual foot soldiers are already minced meat.
50vs50 space marines(or equally powerful entities) i’m not so sure about it gameplay wise.
rather sounds like battlefield vehicle only modifier
question is, would it really need a controllable space marine to get goozebumps rushing through trenches?
or would a visual background as part of the overall atmosphere cheer one up as much as the cadian soldier getting munched on by tyranids?
deathwing didnt work for me for example. great atmosphere, clunky gameplay.
Yeah scaling up ‘to match strength’ works and most factions have ample options to feasibly do so without it being questionable. The trivialisation you mention works well too as it makes the world feel huge and expansive just as it should.
The SM game felt kinda lonely to me. I don’t actually remember much else about it sadly. It was also 3rd person and I’m a sucker for FPS.
I’ve always been completely hypnotised by the art of GW. The older images often depicted SM as a foot soldier amidst a sea of other SM, clambering over piles of dead SM, making them appear very expendable, plentiful and mortal. The images that depicted a few dwindling space marines taking a ‘last stand’ surrounded by an infinite wave of encroaching enemies were always my favourite. It’s that vibe I get off DT which is perhaps why I have such strong feelings about this.
Seeing those images as a kid transported me into the world and it was grim and I loved it. No game has yet captured that feeling for me except DT (sans SM).
They already stated early on that the tides will not have space marines.
The closest thing I could (beg) for would be the rejects assisting a Space Marine vs a Plague Marine, kind of like a 1v1 battle going on in the backround that we assist (much like the necromancer fight in Vermintide).
Other than that, maybe some Space Marines escorting the Rogue Trader or Inquisitor in a cutscene…
I’d suggest not bothering to argue about this
people constantly make threads asking for darktide but [space marines] and [other genre] because they either genuinely don’t understand how many resources need to be poured into the cool and unique concept they came up with, or are just trolling
B: your argument that an expansion or standalone release would give Fatshark work is ABSURD. yes they would have to use all their salaried in-house artists, coders, designers and animators to create new content. That is literally what their job is. The core mechanics/ui/maps/etc are already there on the existing and polished engine though. They’d hardly be building from scratch.
How about you as the consumer don’t worry about the successful company’s recourse management and worry instead about what cool features could be made. Save your breath on commenting on how SM wouldn’t be cool. Clearly you’ll argue the sky is green if you’re willing to put forward an argument that any suggestion would heaven forbid give Fatshark employees some work to do in return for a paid expansion or standalone title.
C: I worked in house in large games studios for over 15 years. I know how much work goes into development. This is also why I think it’s ridiculous to poo-poo an idea because you want Fatshark employees to twiddle their thumbs instead of create content (which is a super bizarre retort fyi).