(Solved) I5-10600k launcher detects the wrong amount of worker threads

i5-10600k 4.10ghz
RTX 3070 dual (ASUS)
16 gig ram
Windows 10 Home 64-bit

The i5-10600k has 12 threads/logical processors, but the launcher only detects a total of 10, and defaults to 9 threads. The good news is that the game is seemingly stable at 10 worker threads.

Second image is AFTER I pulled it up to 10, defaults to 9 with this particular processor, which is obviously not max.

For the sake of completion, my last two crashes were on the 30th and 27th of november. And my GPU_Crash dump folder is empty, so seemingly I have never had a GPU crash during the entire pre-release beta. I’ll include those two logs just in case they were CPU related.

crash_dump-2022-11-30-18.39.07-3f5c33df-d1c9-4824-965a-633af5f404cd.dmp (878.0 KB)
crash_dump-2022-11-27-22.06.23-6d864aa7-0229-4c3e-9790-edf271b89ee2.dmp (834.3 KB)
Other logs:
console-2022-11-30-18.39.07-3f5c33df-d1c9-4824-965a-633af5f404cd.log (41.5 KB)
console-2022-11-27-22.06.23-6d864aa7-0229-4c3e-9790-edf271b89ee2.log (225.3 KB)
darktide_launcher.log (27.8 KB)

I have just had confirmation that 2 threads are reserved by the system, so the max possible should indeed be 10.

Consider the issue closed.