Yep. Reminds me of this image:
Mayhaps Wecknball means things like the âEmperors Giftâ or that we have 5 slots for operatives or that there is an options menu to select the resolution among other things?
yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaassssssssssssssssssssss.
Can you goddamn apologise now and stop being a aweful fatshark and we can be friends again?
five thousand reviews waiting to be rewritten
I really loved when they added in the mouse sensitivity slider for free. The Emperorâs Gift, truly
Or the barber or the Beta skins or the Premium Currency Shop! WuuuHU! ;D
Not sure if itâs been psoted in this thread yet, but I highly recommend those that see the predatory nature of the shop or are generally displeased with it, and want to do something about it, take a look at this thread. Fighting the cash shop Implimentation via email: SUGGESTED ACTION
And the reviews just hit âmixedâ on steam, Iâm glad it didnât get swept under the rug.
Which is why it is called âpredatory microtransactionsâ. R6 Siege actively does this too. You always are just under the target amount so you have to buy the more expensive pack to get what you want, just to be just under another one. Continuing the cycle.
In stores products are placed tactically to encourage spending.
Now I start to think this practice have come to gaming. Considering how convenient that the cash-shop appeared on the way to the regular item shop.
I would never buy one, but I canât deny I donât get the curiosity in me to just look if something new has appears just because.
Stupid predictable exploitable human psychology.
Did someone from Fat Shark graced us with their presence?
Not with an answer (just guess they read sometimes), but i can almost understand why they don´t.
What should they say at this point so fast?
I think such a short time after release the upper levels are sitting togehter and try to find ways to avoid such a desaster as it was with battlefront 2 first (i would do so at least).
Itâs not the same.
Imagine if you had to buy âwalmart bucksâ before being able to buy things in Walmart.
Iâm talking about product placement, not currency or costs.
Everything outside of actually playing the missions in the game is to try to get you to spend time to look at other people with their shiny paid outfits.
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You always load into a hub that supports 10-20 people at once.
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The hub has no shortcut keys; you are forced to run everywhere to access missions, the armoury, barber, pyskanium (training/testing ground), contracts and âcraftingâ.
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The armoury is the primary way of acquiring new items, but is completely RNG that is time-locked to refresh once an hour, trying to get people to log in, run to the armoury to check it, therefore increasing the time you could be checking out those shiny new paid skins.
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From the spawn, the cash shop is on the way to the armoury.
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There is no crafting new or specific item types. There is no targeting item types. The only other way to acquire items is a completely random drop at the end of a mission, but itâs not guaranteed. Thus forcing you to keep checking the armoury.
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Repeat this 4 times if you are playing all 4 characters. It also has to unload and then load you back to the hub between switching characters, thus forcing you to run pass the cash shop again and again each time you want to check the armoury.
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The item pool is so flooded with not-so-great weapons and 2-3 variants for each that the chance of getting something decent in the armoury is much lower, so youâll check as often as you can for that chance of a decent item.
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Only 1/4 of crafting exists, you can upgrade your items but the entire blessing system and property rerolling is still WIP, meaning the only way to attempt again to to get items from the armoury.
Fatshark has the pattern of making some visually and audibly stunning gameplay that is a joy to play, mostly. But then itâs wrapped up in the most user (new, casual or dedicated alike) hostile systems for progression or itemisation. In this case, with how the item system works (random stats and stats distribution, properties, blessings), they want to prolong the item hunt as long as possible to expose people to their paid hub systems as much as possible. No post-item/post-progression endgame, you always have to be checking the shop to see if a possible upgrade is there.
The hub is nothing more than a glorified shopping mall where people pay Fatshark to advertise to other people.
I at least find comfort that the game has a âmixedâ reception on steam and the steam chart numbers have been steadily dropping. Good riddance. When a video game company is more interested in pilfering your funds rather than fulfilling their basic function of delivering an enjoyable entertaining experience, then thatâs when you know theyâre not worth your time. Which is a shame to me. Since I had faith in Fatshark after enjoying both Vermintide games. I guess cashing out all that goodwill in exchange for milking 40k fans was worth more than giving us a fun game.
Maybe a magical patch will come out that fixes the inherent flaws present in Darktide; but I doubt itâll quench their rapturous avarice.
Very well said. I have the same conclusion.
And people laughed at me years ago when I told them lootboxed in V2 were mean to be monetized but at the same time there was this huge international backlash in SW: Battlefront 2 and EA for their predatory lootboxes and Fatshak being waaaay smaller fish than EA had to give up that scheme at last minute.
Maybe it was, but I think boxes in VT2 works very well.
Instead of getting items straight from the end screen I can use lootboxes on any character to target their specific items.
So âBoxesâ have itâs uses and VT2 handled it very well. I can play a character Iâve deemed complete just for fun and still get stuff for my other characters without wasting rolls on the current one Iâm playing.
Iâm not exactly sure how you can do this without giving the suspicion you precent. Any alternative to boxes/chests can be struck with the same argument. Tokens to trade in for items? Could also be sold. Getting straight up items? Could also be sold.
Oh they definitely did work very well AFTER few additions. Like after 2 years the loot system in V2 was almost perfect. The only thing it needed was a touch from V1.
So in V2 (with itâs current state):
- Finish mission, let box (always). Depending on difficulty you get better box
- Boxes have better loot chance of giving you better rarity items and at some point even red rarity items
- Grims, bosses and chests (loot dice) give you better chance to get highest box rarity for highest chance of getting red rarity items
- Leveling up give you boxes with items
- You can salvage items for mats. Use mats to craft what you want.
- You can exchange craft mats to other craft mats so you are not punished for playing certain difficulties (like in DarktideâŚ)
- You have red duplicates? No worry, salvage 6, craft red that you want.
The only thing that was missing was V1 shrine where you would take items that are not red and pay craft mats to reroll properties values so you can eventually max them even if you donât have red item. Then it would be perfect loop.
What we have right now is straight up downgrade garbage.
Oh I agree, I actually installed VT2 again and already after 3 missions I feel I get progression and rewarded. I get garbage grey items and maybe a green here and thereâŚbut Itâs tangible that I get stuff for doing stuff.
Darktide should just do the same.
Darktide have even MORE RNG when it comes to weapon stats and perks and traits than VT2 has. Yet we receive less loot. This is some pants on head move.
Darktide should give us plenty of loot and it should show you how your in-game performance and challenges impact what you get.
Shared inventory should also be a thing. Iâm encouraged in VT2 to play multiple characters, in Darktide iâm not and thatâll only lead to burnout and players get bored faster.
Will probably play VT2 for quite a while until Darktide solves itâs progression and actually makes it WORTH playing for said progression rather than camping a shop.