Bardin slayer improvements:
Although the Slayer is a fun character, I believe he could receive some improvements in some talents and stats.
*Increased HP from 125 to 150.
*New advantage: the level 25 talent “barge” is now part of bardin’s advantages.
TALENTS
LEVEL 10
*A Thousand Cuts: (improves) Wielding one-handed weapons in both slots increases attack speed by 10%. Dual weapons count as one-handed. With each hit Bardin gains a focus stock, when reaching 40 stocks, the next melee attack in the air has increased damage. Each Focus stack increases damage by 3%. (Attacks while jumping also consumes stocks)
*Skull-Splitter: (improves) Wielding two-handed weapons in both slots increases power by 15%. Every 0.8 seconds of charging a heavy attack the Damage increases by 5%.
*Hack and Slash: (rework) for every 5% critical chance Bardin has, he gains 4% mitigation and 3% movement speed.
LEVEL 20
*Impatience: (improves) Each stack of Trophy Hunter increases movement speed by 10%. If the career skill is ready, the movement bonus lasts for another 6 seconds after it ends.
*High Tally: (improves) Increases maximum stacks of Trophy Hunter by 1. After hitting more than 20 times with 4 active stocks, increase maximum stacks by 2. (From 4 stocks to 6 stocks)
*Adrenaline Surge: (improves) On max stacks, Trophy Hunter grants cooldown reduction for Leap. Jump stun now deals damage. (I don’t know how much damage would be balanced, 25? 50?)
LEVEL 25
*Grimnir’s Focus: (buff) Hitting an enemy with a charged attack reduces damage taken by 40% for 15 seconds. (I believe this time buff is necessary for him to compete with the “Oblivious to Pain” talent.) Taking damage reduces the career skill time by 15%.
*Barge (rework) (now this talent is a passive), new talent, “WOUND RESISTANT”: all damage received is dealt over 5 seconds, each trophy hunter stack the damage received is reduced by 7% (3 maximum stocks).
When you drop below 65 health, gain 1 temporary life per hit, When you reach 65 life with life or temporary life, this life bonus for each hit is deactivated.
LEVEL 30
Dawi-Drop: (improvement) Increases attack damage while airborne during Leap by 150%. Each trophy hunter stack extends the duration of the damage bonus by 0.6 seconds after the ability ends.