Hello!
So after having played the WoM beta for a while i went back to play around more in detail on live to get a proper feeling for the careers i normally dont play or stopped playing previously.
The ones i normally play are Saltzpyre (WHC) and Kerillian (waystalker) as i enjoy both mobility and anti special styles.
Now having seen the others in action a fair bit i was able to quickly make sense of both Kruber and Bardin and find my own ways to comfortably play those, even finished pulling them up to level 30 which i hadnt done.
But then i got to the reason i decided to make this post, Sienna.
Now i have no real complaints when it comes to her staves, they all have their own purposes and things they are good at, but to me her melee feels like an absolute mess.
First up, dagger and mace and crowbill all feel like they do the same job, killing one guy with a lot of certainty either by a few rapid its or a few slower ones but what they do is still similar…,…well the mace has some cleave but it also attacks more slowly.
But Crowbill has AP on all its attacks and a great attack pattern ontop of being nearly as fast as the dagger so it just ends up being the best of the 3.
Meanwhile the normal sword and the flame sword are both utterly terrible against armor,…like you´d expect that a claw made of fire would scare a furred rat dressed in clothes and armor but it barely even hurts the dang things.
Their main cleave is stuck on their heavy attacks which limits their mobility but the cleave is too low to really make it amazing or feel good to use at all.
The damage being kinda bad and the stagger similarly being low also does not help either the burn is also too low to make an impact on anyone except Battle wizard´s who has the talent to make it last as long as needed.
So all in all, she has a severe overlap in terms of function between her weapons. This ontop of all of them except Crowbill being kinda bad is just pouring saltwater on the fire.
So i have some suggestions, albeit only general ones.
- Make the mace the best against armor and shields, that´s actually what maces were used for in reality so doing this makes a fair bit of sense, then have it do some more fire damage because its Sienna´s mace.
It would need some cleave though as a lower speed makes it risky enough to compensate.
-
1hand sword ought to be the real cleave machine among Sienna´s arsenal, it only needs a bit of a damage/cleave buff on the heavy attacks to be good or close to good, similar in way to Kerillian´s dual swords.
-
Flame sword keep the cleave and the stagger as it is now but amp the damage against stuff in general and make that burn actually accomplish something, honestly the damage on this thing felt so bad even on overcharged unchained i could only drop it.
To illustrate how terrible the flame sword is against armor, the first heavy attack consisting of a direct hit + 2 burn DOT ticks does 5 damage in total.
5 damage…-…a legend chaos warrior has 120 health.
Also, Fire swird ought to burn stuff on every hit…Although the same goes for the Crowbill.
As for the crowbill and the dagger…to be honest i figure that keeping the crowbill as it is might be fine if the dagger is buffed to be generally better against all targets without armor, this would at least prevent overlap and give them clear roles.
If someone has any thoughts or a different perspective feel free to share^^