Sienna and Waystalker still spamming

Play Seinna on on Champ + and instantly over heat die when one assassin jumps on you if your caught over 25% Heat and than complain to me about balance… Better yet die twice in a row to this due to over heat triggering directly after a recovery.

Some are really quick to point out the killing potential of certain class’ but fail to realize it comes with rather critical downsides.

Real quick to jump on the nerf train when anyone can do any damage, but I hear no complaints that your precious tanks can wade in hordes and not near instantly overheat and explode.

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Spear nerf didn’t really change my Hand Maiden gameplay much.

Several matches on Veteran and Champion I’ve been highest or 2nd highest with damage.

You might pat yourself on the back and think you ruined Kerilian in some misdirected vendetta you had going, but truth is, the spear is fully viable still.

I don’t have an issue with you in general, but I do have an issue specifically with how you go on baseless crusades against every class that managed to out-damage you in a match.

It’s simply trolling on the forums at this point.

Honestly, I find the ammo and spammability of ranged attacks from traits not too bad compared to the Ults of Waystalker and Pyromancer. Its how fast the cooldown is that encourages them to spam attacks and get the Ult to delete any threat they may have being by themselves, and continue spamming. Makes me wonder why they didn’t hit them when they did to BH and Huntsman’s Ults since they can delete 2-3 specials instantly without even needing to aim like you do for regular attacks. Like they don’t even have to do anything drastic, just increase the CDs so they’ll less likely go off Rambo-ing.

probably because sienna and waystalker ults don’t kill a boss in one shot…

I don’t know, maybe I was trying to mock someone actually… :thinking:

Though, I’d say those who bring up age are usually the ones who’re insecure about their own :laughing: ; are you sure you didn’t lie about your age when buying the game? All that gore in-game can do things to an immature mind y’know? :persevere:

Mocking someone by repeating what the person said is a behavior that usually stops at a certain age. This post does nothing but proof my assumption to be honest.

I play Sienna, Bardin(main) and Kruber. I can safely say that if I would play just Bardin or Kruber I would agree 100%. This is because they work in kinda similar environment and have really satisfying short range horde cleaners if you choose to use them. But Sienna does this so much better. And i didn’t first see why and was pissed off because of it. Now I do.

Sienna works totally differently and is meant to do totally different thing than Bardin for example. Sienna is fundamentally built to melt hordes and other trash at range. This is what she is the best at. You have to change this role to remove the “problem”. I don’t think this is doable without making her 2 first builds totally useless.

I see this like if someone would be unsatisfied with elf’s ability to tank and would like to nerf Bardin because of that. You play two totally different roles, if you want to tank play a tank, if you want to see big slave/clanrat kill numbers then play a char that is meant to kill soft trash from optimal distance.

Also, the numbers you see at the end really are 99% just Clanrat/Slave kills that add up, who ever is best at killing them will be 1st in most of the categories on scoreboard (which I’d love to see gone…). Those are maybe the most meaningless stats there are but sadly the most glorified ones.

Don’t get me wrong, I’d love to see not-broken more melee/close combat oriented Unchained, that’s the reason I decided to lev Sienna (and was pretty dissapointed about how broken and almost useless that build is). I like melee and currently it’s just not that useful other than blocking when playing Sienna, even with unchained. Unchained is also just a liability to the team because of the broken mechanics and some silly implementations. Give her 2h weapon for just the unchained, some kind of melee alt fire that can consume overcharge to buff melee firedmg, fix instakill when sniped by specials and some kind of short range wide arc close combat staff and I bet a lot of those nuker Siennas are going for melee build. And no nerf needed.

Too much has already been nerfed across the board and I cant understand the mentality that if someone is better at something he/she has to be brought down to a same level as everybody else. Again, if you want to be the trash cleaner then level and play a trash cleaner char. If you want to play armored killer then play armored killer. How about a sniper? Then play a sniper!

If you want to play some other role than what Sienna does then what’s the problem here? She’s good at what she’s supposed to be good at?

3 Likes

Most of the heroes have subclasses that offer the same type of gameplay.

E.g. Hand Maiden, Unchained, Foot Soldier and Ironbreaker are all tank-classes with abilities that allow you to take more hits.

Likewise there are single-target subclasses which allow you to take out single targets more effectively, like Huntsman, Pyromancer, Shade.

Some subclasses are more aimed at AOE like Battle Wizard, or fast attacks and crits like Mercenary, Slayer.

Point being… which playstyle you prefer is not really related to specific heroes. If you want to be tanky you don’t have to play only Bardin or Kruber… you can play Sienna, Bardin, Kruber and Kerilian.

You just have to pick the right subclass.

1 Like

Yes, I agree 100%, pick the right character and class for your preferred play style! Not all characters do the same thing and all are best at something and every (well, most at least…) char has something very “OP” if compared to somebody that has zero abilities like that.

If the role of trash clearer is too oppressive for someone well then that is a completely different issue and still should not be solved by removing the bread and butter of one hero.

1 Like

actually nope. i still think shes one of the strongest heroes in the game and actually the thread i made pretty much proves this.

again this is the sort of mentality that proves to me you just arent worth my time. this is the third and final time im replying to you on this - ive mained every character to lvl 25. damage numbers have nothing to do with it.

interesting how anyone who disagrees with you types( heavily) on something is automatically considered to be a troll.

/removed

Done feeding the troll.

Now where is that ignore button.

If she took 3k damage and still did top damage, that’s an issue for you and the rest of your team. Her regen only heals up to 50% hp. I play legend with a Kruber who averages 7k damage per map. As kerillian I tend to do 8-9k damage and a Sienna I play with averages about 5-7k damage. ALSO I can start taking screenshots but MOST of my kills are melee as Kerillian. Only time I use ranged is on specials and to slow down hordes.

Did you even read my edit? I don’t think so. There are a lot of things that can and will happen and taking screenshots of them proves nothing. Some things seem a bit odd, like a Waystalker being able to take 3 times the damage as other heroes. I changed my mind about it being op, but it still is one of her major strengths and should be seen as such.

Maybe on easier difficulties but on Legend, one hit from a slave rat is 20% of your total health bar. The regen isn’t even noticeable at that difficulty. Not unless you stack it with a regen necklace and even then it’s a huge issue not being able to heal yourself.

depends how good you are at damage avoidance. I often have less than 200 damage taken through a map and the necklace takes care of me fine.

Uh huh. Not only is that not typical gameplay for the average player, but that’s an outlier situation and has nothing to do with game balance. Also, I can play that game too. “I ace every Legend I play with 0 damage taken…”

How about you post a screenshot of the endscreen on legend with < 200 dmg taken. It’s easy to make claims when you don’t have to prove anything.

for one, i never claimed it was on legend… but here’s one from Champion


veteran:

veteran:

the point is the whole not being able to heal yourself can be a problem, but often isn’t pending skill. Obviously, not all runs go that smoothly, and there are times i can take around 500 damage while other people are taking double that. Overall though, it’s not very common for me to have healing items used on me unless things went particularly bad, and I use Natural bond on all of my heroes, not just my elf. I find it tends to be consistently useful as opposed to a lot of necklace traits that are very situational like requiring you to find a medical supply use on someone else to heal yourself a bit, increased healing still requires you to find healing items that are more rare on higher difficulties, etc. I also like to think that being forced to not rely on healing items helps make me a better player because it forces me to get better at avoiding hits.

Looking at damage dealt, literally NONE of those are Legend. LMAO get out of here kid. Every legend I’ve completed, the total combined damage is around 20k+ across all characters. Not even gonna read your post after the screen shots cuz you’re a scam.

if you read what i typed at the start of that post, it wasn’t on legend, i stated the difficulty for each screenshot i posted. the only scam here is your ignorance. there was no attempt at bullshitting the difficulty for any of those.