If you read what I typed, I said I play on legend and her regen isn’t noticeable. So why are you even responding to my comment if you’re comparing my gameplay experience at legend to veteran…
Even at champion, the regen doesn’t do a whole lot to save you. It does a little, but not enough to be game breaking or even a crutch.
And it most CERTAINLY isn’t her considered one of her strongest abilities. Infinite ammo and HUGE damage numbers from the Glaive or mobility from the spear is what makes her so strong in real difficulties. Recruit / Veteran is early game and the rest of the game should NOT be balanced towards that.
Also it should be noted that last night I completed 7 back to back Legends with Saltz (BH), Sienna (Pyro), Barding (IB) and me as Kerillian (WS). The Bounty Hunter topped damage EVERY match using Volley Crossbow / Rapier. I even went out of my way to try to out damage him but he carried every round. Only thing I routinely topped was Elite kills using the longbow headshot bonus damage. He regularly did around 9k damage while me and Sienna were at 6-7k.
the elf one was on champion, right below legend, and as you can clearly see i took under 200 damage as opposed to half my team taking upwards of 700. damage avoidance skills are useful in every difficulty, and the point of what i posted was that natural bond is only a big problem if you eat an excessive amount of damage regularly. I don’t bother with legend yet because I’m not finding items with 300 power yet so it’s essentially pointless. Also, the whole point of this thread is about a complaint that is not limited to a single difficulty (a complaint i don’t particularly agree with) and i was merely responding to your claim about the severity of how much of a problem natural bond is. I’m sure on Legend only it can add up if you eat a lot of hits with no break in between, obviously, but the same can be said of recruit if one tries to block every attack with their face. not even the old regen would save someone from that. I’ve seen many waystalkers die in recruit in the beta.
something i actually agree with, at least in part. they need to balance around the game as a whole.
something i see very commonly myself also.
I wouldn’t say it’s 99%. I play Legend with an IB who uses flamethrower and we usually defend him while he clears clans/slaves. Their total health is around 5-10 and while that can be good, I do 167 damage from a single headshot to a Storm Vermin at hero power 600. That’s the equivellant of 33 slave rats from one shot. And I’ve never seen him beat anyone in damage unless he was using dual cannon pistols and shooting everything in sight. Even then he’s usually fighting over 3rd on damage.
However I ultimately agree that the scoreboard is fundamentally bad for overall gameplay. On Legend, the ONLY stat that matters is damage taken.
true on almost every difficulty… if things go very badly it can take a long time to actually heal back up. it’s a lot easier for things to go south on legend for sure, so it will be more noticeable there, but even in veteran if the rest of your team isn’t very situational aware or goes down and a lot of damage that should have been avoidable gets dished out, it can still take a very long time without more of that to top back up.
also very true.
Taking little damage, by itself, proves nothing. You don’t need to actually accomplish anything for that. There aren’t any actual teamwork oriented stats (maybe specials).
A ratio of damage done/taken is somewhat relevant. IB himself can do very respectable high damage just by swiping at hordes and is usually unmatched at lowest damage taken.
Natural bond isn’t a gamebreaking problem and has its uses at lower difficulties. But on Legend, having to rely on only getting healed by medkits which can be extremely scarce is a problem. The only time (for me since I now have 3 characters at 600) that regen is useful is during deeds where there are no drops found in the map. Outside of that, natural bond is almost a death sentence. 5 slave rat hits and you’re dead, 1-2 from anything else. 2 people with 25% chance to dupe and 2 people with 35% shared healing is the most effective. Natural bond is basically greed on Legend and often times a death sentence.
Ultimately the original argument is that Kerillian’s regen is too strong according to OP. Flat out false. Taking <200 damage on Legend is not commonplace. On average, I take around 300-400 per match, sometimes 500-700 if I slip up. Occasionally IB would get <100 and Sienna playing as Unchained could average <200 with 50% reduced damage shared with heat overcharge but really its just bound to happen. A random, stray slave rat manages to get behind someone and sneak in that hit for 30 damage or a Storm Skaven hiding behind a tree that nobody saw getting a heavy strike that 1 shots you for 120+. It’s very uncommon for kerillian on Legend to AVERAGE <200.
Unchained can keep up if she puts effort. But I’ll take a Kruber who deals significantly less damage than anyone else but stays alive the whole match over a headstrong DPS trying to top out the scoreboards anyday. Also I believe there are 2 stats at the bottom that are exactly what you said. Saves and Revives.
agreed. And I’m sure once i get around to legend my damage taken will definitely be a lot higher on average due to things hitting harder in general. I’ll have to get my hero power up some more and mess around with legend to determine what works best for me at that point, but I like being able to leave the healing items to the rest of my team when possible, even if it costs me some damage because i have to block and shove a bit more than stabby stabby. It’s really only a matter of time until legend is what I mostly play. Before V2 I played primarily cataclysm in V1, and i suspect it will be the same here once I am appropriately geared due to the importance of hero power in this version.
As I wrote, less damage done + less damage taken ~= more damage done + more damage taken. As the game progresses it forces players to kill increasing amount of enemies while having less available health.
Saves and revives will at most show who’s getting downed less, which will also be reflected in damage taken. It’s not like your Kruber is getting extra credit for that stun lock.
To all the people thinking every character but his is OP: Did you ever consider yourself being the problem?
Kerillian WS and other classes need improvement. They don’t bring anything to the table that someone else can do way better. Especially after the nerfs
Really? I’m always top damage and kills on every single map me and my friends play. WS does not need improvements at this moment. However, I would like to see something other than her HP regen because that thing is nerfed so hard it’s pretty much useless. I don’t want it boosted, I want them to swap it for something that is actually helpful.
Honestly the topic should be ‘Pyromancer and Waystalker’ because obviously those are the two careers you are speaking of. Go play Unchained or Battlewizard in Legendary and then come back and tell me ‘Sienna is OP’.