Discouraging better teamwork IS the toxic behavior FS was trying to avoid.
Itâs so funny seeing some of the advocates showing
they are slightly toxic already and of course not getting it that they are
E-peen, idiotic, criebabiesâŚ
snowflakes comment incomming
I want more team stats thou.
Coherency, recoveries, revives, stacking damageâŚ
Team based ELO maybe
I liked the suggestion of seeing your personal exact stats, and what % of that was in relation to the group.
If Iâm a vet and Iâm seeing Iâm not getting as many kills against ranged units as the rest of my team, I know I need to improve there. If Iâm an ogryn and I was out of coherency more than everyone else, I know I didnât do my job well.
I just want something to help me see what it is I need to work on. Iâve had many VT2 games where I felt I was doing great, and then I realized I took more damage than everyone, and barely dealt any damage. My gut told me I played well, the stats showed me I didnât. I miss that a lot here.
i think you just proved the crybabies points.
bit before even closed beta we started in on this some very big threads lot of debate very little movement in any opinion.
ok well fatshark (and please note this is before we played DT so its based off the V2 experience) cited toxicity
i am also against at least the traditional V2 type of scoreboard. i believe it to be a negative impact on play. it is a competitive measurement of a co operative game and it doesnt do any of the things people claim, like show how good you or your build are ⌠its all in this thread
and a few others if you want to go dig.
i do agree that DT is lacking pacing at the end of the game. in both the challenge of the supposed crescendo and the following reward (talking about the intrinsic âfeelsâ here not loot/progrerssion) again i point back to left for dead 1 no mercy as being the gold standard of how to build a crescendo then reward the players with a job well done.
a scoreboard does provide a roar of the crowd i believe there are better much less intrusive options, cinematic kill cams, highlight reels, walking away with explosions in the background, music, lights etc.
Next week.
scoreboards are a very powerful tool for improvement and testing/analysis. the tangible upsides far outweigh the theoritical downsides
I swear most people who are against them are talking about theoretical toxicity, or the potential of, rather than the amount there actually is. Iâve played over 400 hours in Vermintide 2, and I can only remember that happening once. I just asked a couple of my friends who has 1,500+ hours in it, they said maybe a couple. I know, I know. âJust because it doesnât happen to me, it doesnât mean it canât happen to othersâ. But like⌠I really canât help but feel this is such a rare occurrence since just about everyone I talked to say theyâve almost never seen it.
The overwhelming majority of people want a scoreboard. An absolute, tiny, tiny, tiny minority are actually toxic because of it. Iâve seen far more people with toxic character names than I have people who were shtty because of scoreboard screens. Iâve had far more people grief the team in-game. I just donât believe itâs actually an issue.
No theyâre not.
The toxicity of the score board was not due to people being toxic to others who had âbad scoresâ. That basically never happened, and when it did blocking was a perfectly good solution. Itâs not the reason the score board was removed, thatâs just a straw-man the pro scoreboard people like to hoist up, and tear down.
The toxicity of the score board was due to new and inexperienced players trying to get green circles at the determent of the team. This was an issue at the lower to mid level difficulties. They learned bad habits and were horrible players once they tried to play on champion. They either quit , or go back to the easier difficulties to play poorly, and reinforce the selfish behavior on other new players.
I just donât agree with âcircle chasersâ behaving this way because of the scoreboard.
Iâve seen countless people in Darktide on the lower difficulties go on ahead/solo to chase kills. Why? Why is this behaviour here, yet there are no scoreboards? Because they havenât learned the importance of teamplay, and killing things is fun. These players are just new and have not grasped the importance of staying together, and have decided that killing enemies is more fun. If anything, Iâve seen this behaviour MORE in Darktide than I have in VT2. And yet, Darktide has no scoreboards, and even has the coherency mechanic.
In VT2, If you play on legend and above, you almost never saw this. Because people have learned the importance to stick together. Similarly in DT, in Heresy and above, you didnât see this much either from good groups. You see this same behaviour with lower difficulties in both games, so I donât see how the scoreboard is responsible for that when a scoreboard is not present in one of them. This is just how people who are not very good at the game and want to have fun, play the game.
If you want to talk logical fallacies, false equivalences with people who are anti-scoreboard are looking at poor behaviours of low-level players who havenât grasped core mechanics (deciding that killing things is more fun), and claiming the scoreboard is responsible. Can the scoreboard influence that? Sure, maybe a bit (though the fact that it exists in DT disproves that, IMO, but for arguments sake, letâs say it does). But I think the benefits of being able to factually analyze your performance and learn from it far outweighs that.
Toxic people will be toxic. The absence of a score board just means that itâs more difficult to improve. Iâve played with good and terrible players in both VT and Darktide. The scoreboard will not help there.
It doesnât matter if you agree with the reason it was removed or not. Itâs still the reason the score board was removed, not someone being rude about the score.
Well then I think the people who made that decision were wrong, and did so because of incorrect reasons. And as such should be re-instated because there are many valid reasons to want it back.
People do chase K/D, and nothing in my experience has suggested that people will suddenly stop doing that.
Promoting team play is a very very valid reason to remove it.
That said, there are reasons to have it too. I guess we will just have to wait and see what they come up with when they add it back in.
Game definitely needs a scoreboard.
A lack of scoreboard also encourages toxicity, because players who are being carried keep thinking theyâre doing fine and everyone else is screwing things up.
In fact I seem to recall a dev mentioning this somewhere, describing it as a way a player will (wrongly) walk away from a mission still feeling pretty good about it because they lost due to their bad teammates â and that fiction would shatter if they were faced with hard stats showing they had like half the kills/damage and quadruple the damage taken.
But in DT the scoreboard is removed, and theyâve added coherency, and yet people still run away to chase kills. They do this because they find killing things more fun/optimal than staying together, despite multiple things that tell them they should be. Players who improve realize that sticking together is more important than chasing kills, and do so.
So I think blaming a scoreboard for this, or claiming it contributes to this, is a false equivalence, because In VT2 thereâs basically no one doing this on the hard difficulties, even though there is a scoreboard. In both games, players who are not as good at the game do it, and as they improve, stop doing it. Itâs a skill thing. /insertskillissuememehere
Adding a scoreboard helps people improve because they can objectively evaluate their performance and learn exactly where they can improve on. The scoreboard is a big reason why I improved in VT2 - Iâd have games where I thought I did great, then turns out I did not. So they were teaching moments and I got better. Iâd challenge myself, such as to take less than 200 damage, or something like that, which improved replayability and also helped me improve. I think taking that away because of the potential of some very mild toxicity that usually fixes itself eventually is just not the play. And most people agree - every time thereâs a poll on this issue, itâs overwhelmingly âbring it backâ.
My only issue with scoreboards is that they do not reflect other playstyles, such as âamount of time enemies were staggeredâ, âdamage prevented through blockingâ, etc
Things that let you know if you are doing more of a utility job, how well youâve done
Could add one ânumber of ranged enemies that had to engage you in meleeâ if you are playing a disruptor playstyle
I see it vice versa.
The info to min max is outweighed by the elitistic to toxic behaviour it supports.
I think they should add the scoreboard in, but saying it not being there encourages âtoxicityâ is just a bad take. Not everything in the world you dislike needs to labelled âtoxicâ lol.
You find it bad now, imagine how bad it would be without coherency. Thatâs what is preventing kill chasing from being much more common.
Do you have an official statement to back this up? All Iâve heard is fear of toxicity, as if a score board would help either way.
Now we donât have circle chasers, but the game incentives bad play. Kill 1000 scabs in melee regardless of wether that is best for the current situation or not. This is far more damaging than any circle ever was.
Prove it.