Scoreboard is making this community TOXIC

Is this some kind of issue that is common in non Auric Damnation and below ? Surely “one in three” is an extreme exaggeration that anyone reading this won’t believe

As for things voip can convey that pinging won’t, there is an extensive list from “I’m going to push this burster” to “would you please stop looting and help me with this boss”

I am curious what your vet runs, since you are constantly running into toxic behavior for your damage.

My guess at this point is that it isn’t constant at all going by your open mic exaggeration

What damage statement did I make? Im scrolling to find it. Use the quote function next time, please.

I said I don’t run into toxicity. I top score every match.

Also in regards to the mic I counter by saying I’ve not run into a knife speedrunner but twice and both times they were barely an issue. Yet the forums make them seem like they’re around every corner.

Point being different playtimes and regions have different players and issues.

Oof I stepped in it big time I thought you were OP

Send your clown emojis 🫨

says they don’t see toxicity issues
immediately says toxic thing

the bad takes are coming from inside the house…

Lol. Oh, you’re such a card.

How is top scoring toxic?
In case that is what you meant.

Are you the sort of player who took the most ammo with the lowest kill/dmg, and blamed on the scoreboard because it allowed your teammates to see what you did?

If were to implement scoreboard natively. The most simple solution is to display scoreboard only after the lobby is disbanded once mission ends, so you and randoms can no longer communicate via chat/VoIP and already left.

i learned that top scoring by no means the player is a good teammate or a good player at all.
I finished a mission alone when the top scorers were down most times and in the end everyone struggled to reach the dropship.

Sure, using your one game as examples

And? What you’re saying and what you replied to are not mutually exclusive things.

The scoreboard is a useful tool if examined with a bit of common sense.
E.G., just ended a HiSTG damn auric match with 3 players who were so over their heads it wasn’t even funny. Not to brag but I was solo clutching for too much time and had to resort to “drill sergeant” mode to keep things moving. They split up all the time, ran off to die, facetanked (the ogryn just facetanked and magdumped stubber 80% for instance), they never checked their 6, didn’t properly prioritize threats, move/used to cover etc etc.
When the 2nd boss came they all fought it by the cliff and ignored all the much higher threats and numerous, barely bringing it to 50% it till ogryn knocked it off into void luckily, everything else was already dead inside the main areas when the came back in.
They did pretty much everything wrong and it was a hard carry and the scoreboard shows it too( I was on martyr zealot).


24 downs and 8 deaths between them, sometimes all 3 at once (twice at least).

And to your point, “highest damage” dude 6 downs, 2 death, 2 wound psyker who mostly assailed into stuff when he wasn’t in the dirt, never checked his 6; guess the platform.

If I showed this scoreboard to anyone with a lick of sense and some experience in HiSTGs they could draw an accurate conclusion: those 3 are nowhere near ready for aurics and would likely struggle on regular damnation, a lot.
If they looked at it to judge their own performance, they should come to the conclusion that they needed to drop down a diff and practice some more.

There’s value in the scoreboard as an analytical tool, and most of the time it just shows what was painfully obvious already with actual numbers and tallies.

i read that a different way. you’re a terrible knife-main that ran around leaving your teamates constantly overwhelemed, stealthing whenever you took damage so they’d get swarmed and constantly abandoned your team to die, knowing you’d “Clutch” and feel like the big man. you have a scoreboard mod to justify your terrible behavior, and you really need to get out of auric if you’re going to just reject teamplay in a co-op game.

You replying to me? There’s a specific reply button.

Say purely for the sake of argument that was true, and I was your typical brainless stealth zealot meme, that still leaves 3 people and for your scenario to resemble what the scoreboard shows they’d have to be really bad and woefully unprepared for Damn HiSTG Aurics, oh wait…
Besides that, your story doesn’t quite hold up , look at the numbers more closely, hints : stagger from stun grenades, coherency efficiency, rescues. disablers killed vs them netted/pounced etc.

At least put a bit more thought into your nonsensical interpretation, you’re proving my point about needing a "lick of sense and some experience in HiSTGs " in drawing a proper scoreboard conclusion.
I guess when you’re a hammer, everything looks like a nail.

thats just an example.
top scoring chars dont run support builds in general, they focus on top scoring and thats not allways beeing helpfull, sometimes it’s even hindering.

it’s what i said - top scoring doesnt mean anything!
i mostly feel top scorers are very skillfull individually, but bad teammates, focussing on their numbers more than providing to the team.
Scoreboard gives data, but by no means shows what a good player is.

Of course it does.
You just have to consider the context.
If the player did not go down, stayed with the team, revived downed mates and did objectives, then having the most damage dealt and most kills across all enemy types, means quite a lot.

It usually does.
Unless you are incapable of interpreting the data in the context of the match you just played.

what build were you playing and what weapon?

One thing I’ve come to realize that the scoreboard has shown, is that I’m rarely a top damage scorer yet seem to do well across the board and generally go down less than my teammates.

Some of it has to do with build choice, as I rarely run the highest damage meta builds because I’m always tinkering with other stuff. Some of it is surely playstyle. I’m not super intense and don’t always trying to maximize uptime on abilities and thus maximize damage.

I try to play as the anchor for a the team - being situationally aware and ready to flex or pivot to help out wherever is needed. I try to keep an eye on what isn’t being covered, where are we open or vulnerable. Sure helping out it other ways the whole time.

I feel like, even though I may not be the top #'s performer, that I contribute to a high success rate on runs. I usually go down / get killed less than others, take less ammo, use less healing stations, etc. I prioritize for survivability and the ability to fill in weakness on the team.

I don’t really know why I’m saying this, other than that the scoreboard mod I feel provides a reasonable reflection of my experience.

This.
Providing overwatch is incredibly undervalued.
Going zoom zoom in a horde with a meta weapon isn’t hard.
Dodging the 15 specials coming down on you at once is.
One slipup, one disable, one flame pool, can easily cut your team appart or force team member that were in a safe position, to take huge risks to get you.
Makes it a lot easier if someone’s your guardian angel.

Hey FS… Can you add the scoreboard in the game ? I don’t want to bother with Nexus and it would really be handy for build construction and self improvement to have a real image of how much damage I’m doing, how much damage I’m taking, how many elites and specialists I’ve killed etc…