Something came to me after reading these last 70 or so comments of a topic that was really done 6 months ago âŚ
Maybe what would help is some kind of ELO ranking. Itâs not visible to the player base, it just sits in the matchmaker. e.g. Scenario:
So; if youâre currently at âroughlyâ T4 level:
- If you win in a high level game compared to your current rank, e.g. T5+ - you get more ELO points.
- Win at a slightly lower level, e.g. T4 = gain fewer points.
- If you keep playing & winning at levels of your level or below (T4 and below), at some point you get next to no additional points at all, so you plateau there.
If you lose, you donât get any points if it was well above your level, OR you lose a few points if you were in a level very slightly above, at, or below, your ability.
- Lose a low T3 level and you lose quite a lot of points.
- Lose in a T4 and you donât lose many at all.
- Lose in a T5 and maybe only lose a few.
That way eventually we should see it becomes less about arguing which metrics on a dashboard are the most important, and actually whether on the whole you win matches or lose them based on your average play.
All invisible btw to us. Then the matchmaker can try throwing people of roughly the same levels together, with the occasional stretch or carry match. And if you want to go in well above your level, then you can, but youâre going to have team mates doing the same. And if youâre going in to levels below where you are, youâre not going to be carrying a load of newbies who donât get chance to fire.
Maybe it does this. I suspect not though. But if FS had, I sure as hell would implement it and not tell anyone itâs in there as otherwise youâd get Rocket League levels of rage! Plus, you wouldnât want players deliberately Alt-F4 ing a game.
(edited: formatting)