Scoreboard is making this community TOXIC

Something came to me after reading these last 70 or so comments of a topic that was really done 6 months ago :wink: …

Maybe what would help is some kind of ELO ranking. It’s not visible to the player base, it just sits in the matchmaker. e.g. Scenario:

So; if you’re currently at “roughly” T4 level:

  • If you win in a high level game compared to your current rank, e.g. T5+ - you get more ELO points.
  • Win at a slightly lower level, e.g. T4 = gain fewer points.
  • If you keep playing & winning at levels of your level or below (T4 and below), at some point you get next to no additional points at all, so you plateau there.

If you lose, you don’t get any points if it was well above your level, OR you lose a few points if you were in a level very slightly above, at, or below, your ability.

  • Lose a low T3 level and you lose quite a lot of points.
  • Lose in a T4 and you don’t lose many at all.
  • Lose in a T5 and maybe only lose a few.

That way eventually we should see it becomes less about arguing which metrics on a dashboard are the most important, and actually whether on the whole you win matches or lose them based on your average play.

All invisible btw to us. Then the matchmaker can try throwing people of roughly the same levels together, with the occasional stretch or carry match. And if you want to go in well above your level, then you can, but you’re going to have team mates doing the same. And if you’re going in to levels below where you are, you’re not going to be carrying a load of newbies who don’t get chance to fire.

Maybe it does this. I suspect not though. But if FS had, I sure as hell would implement it and not tell anyone it’s in there as otherwise you’d get Rocket League levels of rage! Plus, you wouldn’t want players deliberately Alt-F4 ing a game.

(edited: formatting)