RNG is still EXTREMELY BAD

You may be totally right, we will see. Hard to say after several days after update.
It is also worth notiong that Feb and early March are most densly packed release windows this year.
I know I won’t be playing DT in next couple of weeks;
D2 expansion, Wo Long, Total War WH3 Immortal Empires, CoH 3, Ishin, Phantom Brigade and tempted to check out Atomic Heart and Wild Hearts if it ever works on PC properly.

Yeah I rolled 300k dockets into a weapon, jaw dropped for the results (one 355, rest in the 280-330), forgot about rolling and started camping the shop browser extension again. At least 370 are much more commonly appearing in the hourly shop.

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Sure if i really cared about T4 blessings i might. My problem is mostly getting the specific blessings to a single weapon. Aka Rampage/shred while still having a reasonably rolled weapon.

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Obvoiusly if you have a certain blessing in your library you can then put it on a better weapon.

Well its a good thing then that i have most of the T3 blessings. Still it won’t help me when i keep rolling cleave/toughness related blessings on my evis instead of a single rampage/shred.
Rng is a funny thing.

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Your claim was that it takes 200-2000h to gear a weapon. It doesn’t even take 200h to get a weapon with desirable blessings with these new crafting changes.

One 30 min damnation run gives 700 ish plasteel. Within 1 hour you will have enough plasteel to fully upgrade a weapon from profane to gold.

So when I said you’re either bad at the game or lying, I meant you’re either lying about the time it takes you OR you’re bad at the game and are playing on malice or lower where you can’t farm nearly as much plasteel.

Not guaranteed to be the way the person wants it. It really shouldn’t take more than 2-4hrs to get a single piece of gear the way somebody wants it, but it does, a lot more than that. That’s why people say it’s a waste of time, when they can’t accomplish anything satisfactory within a single play experience. That doesn’t bring people back.

And if you come back at me with the same old gatekeeping bs that people shouldn’t get stacked with the best gear right away, it would still take hundreds of hours to do that with every weapon across every individual character account, even with completely deterministic outcomes, so shut it before you say it. This game isn’t about the loot- it’s about the experience, and the experience is being gated by a system that’s outside of the player’s control. Giving people a 50% chance to modify the end outcome isn’t control by the way; it’s just odds manipulation, not actual control. Casino bs.

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You sound way to emotionally invested in this mate. & it’s not Gatekeeping if I have a different opinion than you lol

So 1 hour equals 1 attempt to get the: 10% chance perk I want (not max roll obviously), and then for the blessing depending on the weapon type between a 25% all the way down to a 14% since some weapons have a higher amount of blessings, and that ISN’T accounting for some blessings having rarer roll weights due to only being t4.
10% x 14% is a karking 1.4% chance per hour.
That’s 1 specific weapon crafted per 71 hours average while playing the highest difficulty and finding all the crafting mats (and i’m calculating it wrong so its actually longer!)

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Average should be emboldened.

The fun part is that even getting one weapon that is worth upgrading an hour is a stretch. The shop is not exactly generous when it comes to decent weapons.

Melk is the only “good” source for weapons right now, but how many are we able to buy a week? One? Maybe two? They changed the values after all in the last patch, but whatever it is, it is not alot.

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They should just remove blues from the armory exchange, the majority of high base weapons are rolling blue rarity so they’re basically default bricked. It would also lead to more upgrading which I thought was the point. Give me stuff to work with, not stuff auto locked to one T1/T2 if you’re lucky. Even the greens will rarely have a T4 perk.

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I’m assuming you already have one main blessing saved(as you should do by lvl 30) that you can add to your gear.

Yes, that was the math for getting 1 wanted perk and 1 wanted blessing. The current system takes way to long for people wanting to try out different blessing combos and weapons.

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Yep, I have quickly lost all tolerance for casino games masquerading as game mechanics.

We all have such precious little time in life.

I really enjoy Darktide, but I remain so close to dumping it even after 2 characters leveled to 30 and geared to 510 orange item level.

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Damn, you must really hate RPGs.

Nah just ones that would take several thousand hours to try different combos with. Especially curios.

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You’re talking about something like diablo immortal, or whatever other arpg? Then yah, when it gets to the point where you have to do hundreds of boss runs for fraction of a percent of getting a drop you want, you can count me out. If you’re talking instead of something like Dying Light, where you go around and gather crafting materials to make the weapon you want in an engaging way, then I rather quite like that. Also, no empty containers in dying light.

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I was thinking of Borderlands / Tiny Tina’s Wonderland.
These games boast massive amount of loot, but even with hundreds of item drops within an hour my experience is you will get to make a meaningful switch every so often.

And that is what it comes down to in Darktide, too. The approach is just different.

In these other looter shooters you are bombared with all sorts of stuff, but you cannot modify it after getting it. It’s entirely directionless, you get what you get.
Here in Darktide you get choose the item and the upgrades, with some RNG factor making it so that not every attempt immediately gives you the very best option.
It’s more focussed, but you get less quantities of loot to make up for it.

And unironically I have found that if you play both types of games seriously, you will be switching items at a similiar pace in most cases, even with Tiny Tinas Wonderland Dice upgrades and being bombarded with epic and legendary gear.
I can go hours in those Gearbox games without changing a single thing because despite getting “upgrades” on a technical level, they do not complement my built or are a weapon type that’s weak, etc. By the same time I finally found what I was looking for or something close to it, I’d have also received an upgrade in Darktide from the very directed upgrading process.

That’s of course assuming that you aren’t almost fully capped with your gear and the only meaningful upgrade is a Godroll 380 item in Darktide. But if you’re trying to upgrade from a 370+ rating weapon to min-max, I think you’re being too perfectionist.

Haven’t played wonderland, only BL3, and bl3 is a mixed bag. The good thing about it is that you can direct your attention to a particular thing to farm for a particular drop that doesn’t have absolutely horrible drop rates. The bad thing of course is the tedium, and that a lot of the weapons are pointless or unnecessary, especially considering your action skills tend to outscale you (poorly competing gameplay mechanics). I’d say BL3’s item system is better, but not by a lot. No empty lootables there either.

Also, calling darktide’s system “very directed” is a complete inverse to what it actually is. The only direction you have, as of the last patch, is choosing your base weapon, and even then it’s absolutely random in terms of the stats you get. It’s like paying to get extra lines for combos in a slot machine; the psychology of it makes you become more invested even though you aren’t really changing the fact that it’s still rng. Being able to change half of your perks and blessings is also just odds manipulation, not actual control. The reason bl3 is only slightly better in this regard is because the odds aren’t multi-stacked against you (for some weapons). You have one thing to farm, and if it drops, you get it, unless of course you’re going for specific stats on a class mod or something, then it’s barely different and about as awful.

And stop bringing up the ‘perfect roll’ bs. We just want to have control and be able to try stuff out. It’s about the experience that we’re being denied for no good reason.

It would also be better to compare to something like god of war than to borderlands. We need a different system, not tweaks to the current one.

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I disagree. The big difference here is in trying different builds. Vermintide 2 and darktide had a very different approach and player base, and what has made a lot of people mad is the approach. Borderlands, it didn’t really matter, you could use a lot of different guns and we’re kinda forced to switch because as the game went on the levels went up on enemies and loot and your old gun became obsolete.

If you’re level 30 and you have a 371 bolter and power sword with some ok tier 2 blessings let’s say, and you are only looking for those two weapons, you have a pretty shitty grind ahead of you. Especially if you’re looking for specific perks and blessings, the odds are really low to get something that’s got better modifiers and higher perk and blessing tiers with the combination you want.

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