It’s counter-intuitive and depressing to prevent other characters in the player’s roster from benefiting from their hard-earned resources.
This needs a rethink. After getting one to 30, there should be no reason not to be able to use your credits, marks and/or crafting mats to outfit a lower-level character.
Also Curios. Those need to be accessible to all of your roster. Why would you remove functionality that existed for 2 entire games?
Have to agree with the suggestion for currency being account wide, hopefully the devs revert this design choice, though i have no issues with the individual gear being character locked.
I cannot agree with this more, I dont think they understand how detrimental this could be for player retention. Very few people are gonna want to grind up another character from scratch, this is gonna pigeon hole people into playing 1 career that they’ve played the most and never bother playing another class
Please fatshark listen to everyone wanting this to be account wide
Why? thats exactly how it worked in VT2 and it was what made the grind not nearly as bad to level.
On top of that in the current system, there is no reason to ever upgrade your gear until you are max level, as why would you waste ALL of taht crafting material on a weapon that has 85 stat level. spend all that crafting to bump it up to an orange 150? Just to repalce it with a green 300? or 400?
yeah this isnt vermintide 2, its warhammer 40k
it doesnt have premade characters and overall is a nearly entirely different game
stop trying to compare them hand in hand
Why not? There’s really no reason to delay a seasoned player that has already maxed out another class from using their accumulated resources (Which might very well be entirely useless, if you already have the kit and cosmetics you want) to get another class kitted out faster to make levelling easier.
Even if you can use credits, crafting resources and contract points, you’re still capped to power levels by trust (Character) level.
Hell, at best you’d get a head start rolling a few low power green items with decent perks and maybe get a cosmetic or two early.
The setting doesn’t affect how a progression system is. It’s compared because, I dunno, the same developers, doing the same type of game, with very similar progression structures.