Remove vox communications during missions

They are most annoying, all of the characters, and they don’t fit the lore, they shouldn’t even talk to us rejects.

I understand it may fill some silence gaps, but thats the problem, silence is good, it create tension and we don’t need to hear their nonsense while doing the mission, even if they are supposed to keep an eye on us they should do this in silence, without us noticing, it would be more authentic that way

And maybe give more space to the player characters interactions, which are way more interesting (even if they shouldn’t know most of the stuff but its a great way to introduce warhammer to the players)

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I disagree - I like the vox transmissions.

What I happily agree on is that the chatting between the characters is great.

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I think they’re good. Even if you’ve heard them so many times they’re just background noise at this point.

Maybe they could add a separate volume slider for in-game chatter?

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i would be just happy with a mod that removes them to be honest, most of the time i just find myself yelling at the screen to shut up zola

“I don’t like that one thing, so it should be removed.”
Get outta here.

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Yes?, this is what feedback is?, are we children now?

I want to know what people think and if its annoying to them aswell, shoking uh

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I think that Masozi and Alice Howlette is very out of place and shouldn’t be mission givers.

Alice is better since she hijacks the mission, but it should have been done with stealth, so that Melk didn’t know about her talking to us.

The others are fine except they are “sold” to us as “interesting main characters” while the story is still missing from the game.

If these charcaters were fleshed out; we rescue Zola in the tutorial and get to know her better while working with her, eventually climbing the trust level until we end up at Morrow.

Had Fatshark made an effort of actually having a story in the game and made me care about the characters then I’d like their transmissions. As is however, Melk is just the weekly guy while Alice is the mTX gal, Hadrok the Gacha robogal and the rest , just background noise.

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Feedback is “I don’t like them”. “I don’t like them so remove them” is obnoxiousness.

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the title is OP’s opinion, if you are offended by it grow a thicker skin or bugger off

as if you were a voice actor who made those lines, are you?, if that i meant no offense of course

players that post a feedback just want the game to be better, but i guess thats too much for 2023 narcisists

Edit

Ye maybe that is why i’ve grown to hate them, they remind me of all the expectations i had for this game in the closed beta, and how they have been blatantly betrayed

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Most likely and even if they had a fleshed out story, I find the cast utterly uninteresting and obnoxious, which I guess play into the “grimdank”.

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i wish i could go play the closed beta again, those 36 hours were pure fun, no story, no nonsense, you were just a number, i didn’t even realize the morningstar was a ship at first i thought it was a space station or something

oh and no crafting, the only way to get better weapons was to shop camp, it was even enjoyable for a beta test, but of course that system had no future

it was the greatest beta i’ve ever played, i was lucky enough to not have connection issues or anything, and there weren’t even that many bugs

The only real problem here is the lack of variety. There’s not many missions, so landing on the same one happens quite often. Similarly, missions should have enough different VO scripts to avoid repetition. Melk/Alice arguing with each other becomes old much faster than other VOs as prismata crystals raid has only 2 VO variations, so half of the time it’s Melk/Alice.

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I agree that the best solution is to add a seperate slider for vox chatter, excluding character callouts of course.

I’m pretty tired of hearing the irrelevant vox transmissions. Zola telling me “See those houses? They’re older than they look” was at first irritating, now I just double tap escape to mute that rubbish. Its clunky, but it works.

They could have made the vox chatter lore friendly, but no, instead its “funny banter!” Morrow and Hadron come the closest, but even they stray into comedy. Its just so… out of place. Think of the sheer death toll on this planet? Wouldn’t Zola and Masozi of all the characters have a slightly more shell shocked disposition, since they lived on Atoma? I just don’t buy the vox chatter, its incredibly tone deaf to the setting.

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Well, i have to disagree. People in 40k live in constant misery. I mean, come on, it’s the norm to eat processed people. And Zola/Misozi are from the inquisitor controlled guard regiment afaik. Where seeing people you know die every day is the norm.
I’d say you’ll become pretty desensitized to some underhive shmuck dying in those conditions.

Then you could give your feedback in the form of
“dear devs, please, consider to make an option to reduce vox communications during missions”

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Found the Spacehulk Deathwing Player.

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done

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I dislike almost all of the characters, but I genuinely hate Masozi or whatever her stupid name is. Whoever wrote her and whoever casted her voice actor should be fired.

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Would they? Their baseline for ‘normal’ isn’t even comparable to ours. Even if we discard the whole grimdark thing of the setting in general, many of the cast have backstories that include intimate exposure to death and suffering as everyday occurrences.

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We’re not rejects by the time we reach level 30, at that point we’re an official member of the Inquisitorial Warband,