I value the storytelling through dialogue, even though the characters come off as somewhat tense, impolite, and unprofessional, reminiscent more of a hastily assembled mercenary team than a disciplined military unit. Maybe that was intended, idk.
However, after countless hours of gameplay, I find myself wanting to disable all dialogue, particularly during gameplay, as it occasionally competes with the already overwhelming audio. Could you please consider implementing this feature in the audio options?
id love to turn off dialogue from some speakers.
Thx for you feedback, I’m still learning English. Is it better now?
Your English is really good. I was just being mean because the guys in the prison clothes and restraint collars are definitely intended to be a hastily assembled mercenary/penal unit. I’m sorry.
The request for an option to turn it off is reasonable and I’ve heard it from others before. One solution is to get a good pair of headphones so it is easier to separate the sounds.
That was absolutely intended. The Rejects aren’t the Astartes or Sororitas, they’re not Inquisitorial Stormtroopers, nor even Guardsmen.
The Rejects are prisoners under suspended sentence of death in the service of Inquisitor Grendyl, pursuing the Inquisitor’s own private part of the war as his Warband, a Warband that’s built more like an organized crime outfit (e.g. power rests in individuals not specific positions, discipline is harsh and lethal, nobody cares about rules as long as objectives are accomplished, anyone who isn’t a boss is disposable, etc) than a properly military outfit. The closest thing you’ll find IRL was Wagner group out of the ongoing Russo-Ukrainian conflict. The dialogue makes way more sense in that light.
I still say that the OP has a point though.
If the intent is for us to be the penal dudes, no problem. But why is Masozi, a professional pilot, such a dimwit? Why is the Commodore aboard a potentially 20,000 crew starship, a complete abrasive a**hole? Why is the Inquisitorial warband being run like a highschool club in terms of discipline? Whats with the endless bickering and arguments? Why do I have to listen to Masozi and the Commodore discussing brandy? Why is Brahm’s just throwing around voice stuff now like she has nothing else to do, when we know that her ship is crewed by thousands upon thousands of workers, with supervisors and crew that need direction. She’d be a very busy person.
However, I don’t think Fatshark would have any intention of changing this now.
Soooo, back to the OPs main point here.
Can we have an option to mute NPC chatter on Mourningstar and in missions please?
I also just want to add, because its been on my mind since they stupidly added Brahm’s as an NPC. When the trailer first launched, and I saw the bridge crew of the Mourningstar, holy jeez, I was stunned. Everyhing looked perfect. And the Rogue Trader Captain,. she looked so regal, powerful, mysterious. I was fascinated! I wondered if ever we’d reach such lofty heights as to meet this Captain, perhaps one day!
And then Fatshark voiced her, and turned her into another braindead NPC just jabbering useless nonsense that contributes nothing to my experience in the game. What a wasted character.
The recently* released Rogue trader does so much better at immersing you into the machinations of the highest class on a ship, every person on the bridge knows his place, and they talk within boundaries of their rank, and sometimes you notice snide remarks testing you, without ever breaking the etiquette.
They know when they speak out of line it very well be the last time they serve on the bridge, and if particularly affronting, they and their entire house could be excommunicated.
In fairness, referring to our earlier IRL example, as weird as it may seem, none of it sounds out of place. When your boss (who made his fortune running hotdog stands as money laundering networks and has no military background) is cool with filming himself in front of the bloodied bodies of your comrades so he can drunkenly rant on the 'Gram, the outfit you’ve been conscripted into runs (well, ran) its own swag merchandise lines and social media operations, your combat ops leader is openly sporting collar tattoos of 40’s BadRunes while ostensibly being involved in De-BadRuning campaign of the nation next door, your APC driver is some dude from a country a thousand miles to the south and doesn’t speak your language, and smashing people’s heads with hammers for Social Media videos is considered “discipline”, the Mourningstar starts to look a lot less ridiculous.
That said, I’d totally agree that hearing the same dialogue dozens of times over does get old.
Nah, its the Imperium. Most people don’t even get to leave their block in Tertium, let alone “travel”.
A rogue trader crew is made up of people pressganged and the actual trained professionals. The pressganged people are monitored constantly with stun batons.
I can’t just slap a real world concept into the game without fitting it into the prexisting rules of that universe. Some things just don’t work.
Masozi is from this system, we know she is from earlier dialogue. Her family are likely from this world originally.
Heres a Masozi classic “We could all use a little sunshine, before this world falls into Darkness.”
We live on the bloody Mourningstar you idiot, we see the star every single time we launch.
Another “Be careful down der! Dis missions gonna be a grotty one!”
That’s how its phrased. Just… what? I can’t even wrap my head around this rubbish. Is she a professional pilot or a bloody Ogryn?
Look I get what you’re saying. Theres intent, and theres what you end up with. I can set out to draw a horse, and my friends can say “it looks like a dog” and I’m just like eh, I tried.
But Fatshark are a professional business.
How far we have fallen since V2…
Masozi and Hallowette, am I correct?
Not a full on fix but making changes to your dialog trim volume can help…sort of
Sure, but the Imperium is huge, Tertium alone is home to almost certainly more people than the entirety of modern earth, and even if far fewer people travel or move, that still leaves huge numbers of people that do. Likewise, people often are forced to move in the Imperium, for whatever reasons their superiors decide (4000 year old court case gets resolved and half a continent gets reorganized, local Administratum decides that shifting a factory to the other side of the planet nearer its power source is 0.3% more optimal, warehouse hub that got its population exterminated for Heresy needs repopulation, etc ad nauseum).
Almost exactly Wagner to a T. The well-trained and highly experienced misfits (and Rogue Trader entourages are well known to be misfits even among the professionals) ran things, the grunts were thrown into the meat grinder at gunpoint.
The 40k universe is both many orders of magnitude larger and weirder than modern earth, and wildly inconsistent within its own lore between authors, editions, viewpoints, etc. Just within Abnett’s own writing, Space Marines can be reliably killed by bolter fire and infantry simple mortars, and a squad of Chaos Marines can be defeated by a squad of guardsmen and a couple dozen jungle village warriors. Alternatively a squad of Space Marines can single-handedly fight through thousands of Dark Eldar in brutal urban close combat without a single casualty and walk through entire platoons of lasgun fire like rain.
Depending on when a 40k book was written, Leman Russ is a 41st Millenium Imperial Commander or a 31st Millenium Primarch, Cadia is currently locked in a state of deadlocked stalemate with Abaddon’s forces or is a Alderaan-esque asteroid field, the best armored tank in the game is a Leman Russ Demolisher or a Land Raider, while the Necrons are the unified soulless armies of the remnant C’tan or are Tomb Kings in Space who control the disparate shattered shards of the C’tan they destroyed, a basic Tactical Space Marine can be a T3 W1 4+sv model who only gets a 5+sv against a Lasgun or Bolter or a T4 W2 3+sv model that gets its full save against Lasguns and Bolters, and the Imperium’s largest fighting force is either the Imperial Guard with a Stormtrooper Regiment or it’s the Astra Militarum and the Tempestus Scions.
As is, between all the stuff we’ve verifiably seen and documented just in the last couple years (much less all of human history), and the breadth and inconsistency of 40k lore, there’s nothing in Darktide that looks impossible or completely out of place within the 40k universe.
Masozi is from this system, we know she is from earlier dialogue. Her family are likely from this world originally.
Heres a Masozi classic “We could all use a little sunshine, before this world falls into Darkness.”
We live on the bloody Mourningstar you idiot, we see the star every single time we launch.
Sure, but between the metaphor involved and the differences between seeing a star through a window on a spaceship vs seeing/feeling sunshine on an open planetary surface, it’s hard to get too upset about that one from my perspective.
Some of the lines are campy and dumb, no argument there.
That said, far more than any of the dialogue, the creation of stuff for the cosmetic store, like Death Korps Psykers and Ogryn, are larger direct lore affronts.
I’m a bit of an odd ball as I actually enjoy most of the in mission dialogue. Although Morrow is my favorite…what do you call it? Narrator? Handler? I like calling them AWACS because I’m a plane guy. And I do think part of it is it’s nice to have a more serious, professional look on missions.
Hallowette is the exception to that, I really don’t like her but I can tolerate her.
I absolutely detest the Mourningstar idle chatter.
Any sense of immersion or atmosphere is ruined when Hallowette’s grating voice comes on talking about some random BS that I don’t care about in the slightest.
I think Melk talking to Hestia is fine, as they are right next to each other and I like the dynamic they have between them, and it’s not over the entire Vox system. If it was more stuff lile that, and you only hears their idle chatter if you were next to them it would be so much better.
everyone except Hallowette . though speaking of Masozi shes alright but why the hell is the pilot giving me mission details?
Well you make some good points I’ll grant you that. And yeah, you’re right about the cosmetics stuff, thats way more egregious.
Another thing I just want to add, I don’t hate the character dialogue. Even the psykers have grown on me. And holy smokes, when I hear the Ogryn voices I still giggle sometimes. Bloody good work in some places by the voice directors.
Wonder what happened with the NPCs?
Yes! Why are these private conversations between Morrow and Hallowette, being broadcast? Why are any of the more personal conversations? I hate it! It honestly feels like being in an office or something, listening to people bicker and argue. Yuck.
Should be run like a ship, or like a Warband. Not like a bunch of children. What the heck is Rannick doing? Other than sauntering around up above the mission terminal all day, huh?
How does that work, the dialogue trim thing in settings?
Considering how he acts during the Obscura Den mission, he probably just enjoys petty drama and is just a bad manager in general.
I felt really immersed in the warhammer 40k setting when during old hab dreyko, the squad started talking about how our pilot Masozi knocked out Quartermaster Brunt in one punch. Brunt is an Ogryn by the way
Are you serious? Did they really say this in game??