dodging what?
In the same sense how people write “I’m glad to hear it” or “They were saying xyz” or “I see” in text exchanges, someone who’s deaf may still say they’re listening, as in, they’re paying attention.
And deaf doesn’t strictly mean the inability to hear, it can also mean they’re hearing impaired. Technically speaking I’m able to claim that I’m deaf in my left ear right now, and that’d be true (for now).
Irrelevant and OFF-TOPIC, that’s against the rules.
Translation: I don’t like the topic so instead of ignoring it, I will do everything I can to derail it and try to censor it, all the while breaking the rules I hold do sacrosanct.
Feel free to report it if you cannot see the link
I don’t hijack threads.
Tip: you can find the word “mod” in the sentende.
Also, you hijacked so many threads that you should be the last to say that. At least, my remark is totally linked to the current topic.
But again if you can’t understand what I wrote and think this is absolutely off topic, feel free to report it.
Nah, that’s lame AF.
Uhh…
Ah, did I? Personal vendetta, is it? Where they at?
Nah, it’s better that your derailing and censoring attempts stay here.
Don’t worry, it’s not going anywhere.
So, you’re using it in the default configuration?
How did YOU configure it?
P.S. Happy Nosh day!
He is acting like you are dodging his question about how you were allowed to use the phrase “listen” when you are deaf, while ironically dodging the entire post Ralendil made. -linked below
He was made aware of literal facts of what has happened with mods in the past that actual are ruining the experience of others, or that actually devalue someone else’s time or money spent in the game. (like the mod that allowed you to unlock any cosmetic instantly, something that literally circumvents time spent progressing in the game. and was subsequently removed very quickly because it actually devalues someone else’s time rather than the nonsense “devalues my skill because someone else was able to dodge a trapper because of text on screen rather than a sound in my ears.”)
Yet he still denies it because he doesnt think its true. Its pretty clear to any reasonable person that reads the guidelines that the mods in question are currently 100% fine. Even aside from the fact that it was explained maybe times over pretty clearly that they do not impact other player’s experiences in a match, the accessibility that they do offer to people that are impaired, (which i didnt even think about until pysk brought it up,) is actually a pretty big reason for someone to be allowed to use such mods.
I remember when the game came out there was a bug that broke the sound ques for specials spawning for surround sound headset users. A mod like that at the current time would have been excellent to retain the games experience, it didnt exist at that time and that actually was far more damaging to my experience playing because you literally couldnt hear spawn ques.
I have no trouble on control even 40 high Havoc! Not all of us suck.
Username checks out? The point was no one should be forced to use inferior product just because someone is playing on a junkbox with 2 thumbsticks
edit: I’d also like to make the argument that if FS did something like spidey sense themselves then there’d be little to argue about in the sense that it’d be baseline and available to all.
This idea seems to be overlooked in this thread and honestly should be the norm, as right now its makes way more sense to debate that if Fatshark should spend the Dev time to include the feature in the base game instead of having to rely on a mod for it or not, rather than if the mod is breaking any rules
100% agree they should incorporate something like this into the base game therefor rending the mod useless (something that has already happened to many QoL mods in the past)
Where they at?
Saw how Havoc became broken on its own and felt inspired to make a thing [image]
Waking up to 200 new replies that got very derailed from the original topic because you need to inject your bad opinions into topics every opportunity you get and that you also refused to engage in good faith was very fvcking annoying. Keep that up and you’re eventually going to get a suspension.
100% agree they should incorporate something like this into the base game therefor rending the mod useless (something that has already happened to many QoL mods in the past)
Look at that, common ground. I’m sure FS would actually consider balance and not simply make a super customizable radar under the guise of accessibility. This alone would likely peeve off many a radar user, but it would not render the existing mod useless because of it.
People use it precisely because it is a customizable radar, tailored to their own needs i.e. highest threats, not because maybe a sound CUE may not be heard and it may lead to being pounced/netted and teammate may not intervene in time.
And this is but 1 mod, what of the others? What accessibility feature do they “solve”?
My lack of x-ray vision is a disability, is it? My inability to track all the important threats?
Guy chimes in to brag “look how easy havoc 40 is with gray weapons”, “game’s too easy” “pugs sucks” ~75% of which don’t use cheaty mods.
me: you’re using a lot of customized ESP cheaty mods (your opinion and comments on difficulty is not valid) chaos ensues.
Yeah, this was the hijack.
OP here just wants the same access to all the “accessibility” mods.
Keep that up and you’re eventually going to get a suspension.
Threatening to create even more alternate dummy account to mass-report stuff that bruised the egos of your buddies?
P.S. My profile is public, making it trivial to ignore, you can still ignore hidden profiles.
Not trying to hide it like the handful of brand-new accounts that immediately got created and started flagging stuff.
Not trying to hide it like the handful of brand-new accounts that immediately got created and started flagging stuff.
Dude, this isn’t happening, cease.
Prove they’re acceptable without going “They exist on Nexus so they’re fine.”
Prove Fatshark okayed them.
The way Fatshark has designed their mod policy, they’re not going to give stamps of official approval to stuff or “okay” things, rather they say they’ll take action against players who use mods that don’t fall within their guidelines.
They put out a mod policy that mods are expected to adhere to, and have the ability to verify adherence with publicly available popular mods that they have no reason not to be aware of. If Fatshark objects to a mod, they have the tools and power to break that mod, to change the game functionality, to ask for the mods to be taken down, to make announcements to the playerbase, and to discipline players.
To date, Fatshark has done none of these things with the mods in question in this thread as far as I’m aware. That being the case, there’s only one explanation given the way Fatshark has designed their mod policy; that they’re cool with it and feel these mods fall within their guidelines.
guidelines
I mean that’s part of the discussion here, even @Ralendil has on occasion admitted that they are vague. They are so vague they are almost meaningless barring a few very specific cases: servers fiddled with and affecting other players. The latter part many contend is indeed being violated.
Again, these “guidelines” were further clarified by the FS dev on discord: “You guys figure it out, police yourselves, we don’t want to get involved”. Anything goes under the current guidelines.
P.S.
If Fatshark objects to a mod, they have the tools and power to break that mod
I’d like to point out that mods change, feature set changes and when 1 mod version may have been balanced, that may disappear altogether in the next version. I’d be pleasantly surprised if FS even gave things an initial look given their stated and clarified policy. A follow-up look at things doesn’t seem like it’s something that would happen in this timelines.
Dude, this isn’t happening, cease.
I’ll take you at your word, I found it sus that all those new fictional characters named hidden accounts all popped up at the same time.
Try to start by the beginning. Prove that. Prove that they have a DIRECT impact on your game.
![]()
key word experience, how people “experience” something, is entirely subjective. that’s the problem, it’s undefined.
again, it does not have to alter files of others to be considered so.
even if you want it to say it, it clearly doesn’t.

Ah, did I? Personal vendetta, is it? Where they at?
No vendetta… but you seriously talk about mods in all thread you can, derailing many discussions… so you’re really not in position to make such accusations. In fact I pointed you that you can report a post for off-topic.’
But in fact it is not… see below
Nah, it’s better that your derailing and censoring attempts stay here.
Again I did not. I just say that the current unbalanced talents and weapons have a direct impact on my experience more than any current mod on Nexus could do.
Yes, I know you don’t want to talk / consider the current mod policy. But the important word here is “DIRECT”.
Using mods that directly affect unmodded players’ experience of the game and/or is used to grief other players.
You see the link? I say that the mods on Nexus cannot impact me directly like I can see with the current lack of balance.
Actually, the only explanation of a “direct” link is the fact that the mods could trivialize the game. But in fact, what trivialize the game are not mods but too strong talents / weapons.
I’ve said it numerous times: I tested Spidey Sense, and I don’t use it. The mod hasn’t changed anything about my scoreboards. In fact, I’d even say I’m more efficient when relying on sound rather than visual tracking. That’s because you can use your ears and eyes at the same time, each focusing on something different, like keeping an eye on the enemies in front of you while listening for special cues. But if you rely solely on vision for both, you become less efficient.
I mean that’s part of the discussion here, even @Ralendil has on occasion admitted that they are vague. They are so vague they are almost meaningless barring a few very specific cases: servers fiddled with and affecting other players. The latter part many contend is indeed being violated.
I say that they need to make a clarification about them cause several here don’t understand them. But I clearly understand them and I have said you numerous time this.
That’s even why I pointed several times the word “directly” in the rules. Cause I clearly understand them.
All the mods on nexus don’t directly impact you. In fact, you cannot even determinate if someone uses mods and what they use. If they had a direct impact on you, then you would obviously notice it.
And Fatshark is free to say that this mod goes too far, or contact the author to change part of it. But it is still up to Fatshark.
Considering all these discussions, I think that Fatshark has to give answers to players. Even if I understand the rules, I would want to have a list of mods that are forbidden (as examples). This would be a signal that Fatshark is monitoring them. But I guess that a list would need to actualize it, and that’s not something they do well ![]()
At least, they can give a clarification for players like you that need some.
