Remove Mod Support

I have no trouble on control even 40 high Havoc! Not all of us suck.

Username checks out? The point was no one should be forced to use inferior product just because someone is playing on a junkbox with 2 thumbsticks

This idea seems to be overlooked in this thread and honestly should be the norm, as right now its makes way more sense to debate that if Fatshark should spend the Dev time to include the feature in the base game instead of having to rely on a mod for it or not, rather than if the mod is breaking any rules
100% agree they should incorporate something like this into the base game therefor rending the mod useless (something that has already happened to many QoL mods in the past)

Waking up to 200 new replies that got very derailed from the original topic because you need to inject your bad opinions into topics every opportunity you get and that you also refused to engage in good faith was very fvcking annoying. Keep that up and you’re eventually going to get a suspension.

Look at that, common ground. I’m sure FS would actually consider balance and not simply make a super customizable radar under the guise of accessibility. This alone would likely peeve off many a radar user, but it would not render the existing mod useless because of it.

People use it precisely because it is a customizable radar, tailored to their own needs i.e. highest threats, not because maybe a sound CUE may not be heard and it may lead to being pounced/netted and teammate may not intervene in time.
And this is but 1 mod, what of the others? What accessibility feature do they “solve”?
My lack of x-ray vision is a disability, is it? My inability to track all the important threats?

Guy chimes in to brag “look how easy havoc 40 is with gray weapons”, “game’s too easy” “pugs sucks” ~75% of which don’t use cheaty mods.
me: you’re using a lot of customized ESP cheaty mods (your opinion and comments on difficulty is not valid) chaos ensues.
Yeah, this was the hijack.
OP here just wants the same access to all the “accessibility” mods.

Threatening to create even more alternate dummy account to mass-report stuff that bruised the egos of your buddies?
P.S. My profile is public, making it trivial to ignore, you can still ignore hidden profiles.


Not trying to hide it like the handful of brand-new accounts that immediately got created and started flagging stuff.

Dude, this isn’t happening, cease.

The way Fatshark has designed their mod policy, they’re not going to give stamps of official approval to stuff or “okay” things, rather they say they’ll take action against players who use mods that don’t fall within their guidelines.

They put out a mod policy that mods are expected to adhere to, and have the ability to verify adherence with publicly available popular mods that they have no reason not to be aware of. If Fatshark objects to a mod, they have the tools and power to break that mod, to change the game functionality, to ask for the mods to be taken down, to make announcements to the playerbase, and to discipline players.

To date, Fatshark has done none of these things with the mods in question in this thread as far as I’m aware. That being the case, there’s only one explanation given the way Fatshark has designed their mod policy; that they’re cool with it and feel these mods fall within their guidelines.

I mean that’s part of the discussion here, even @Ralendil has on occasion admitted that they are vague. They are so vague they are almost meaningless barring a few very specific cases: servers fiddled with and affecting other players. The latter part many contend is indeed being violated.

Again, these “guidelines” were further clarified by the FS dev on discord: “You guys figure it out, police yourselves, we don’t want to get involved”. Anything goes under the current guidelines.

P.S.

I’d like to point out that mods change, feature set changes and when 1 mod version may have been balanced, that may disappear altogether in the next version. I’d be pleasantly surprised if FS even gave things an initial look given their stated and clarified policy. A follow-up look at things doesn’t seem like it’s something that would happen in this timelines.

I’ll take you at your word, I found it sus that all those new fictional characters named hidden accounts all popped up at the same time.

image
key word experience, how people “experience” something, is entirely subjective. that’s the problem, it’s undefined.
again, it does not have to alter files of others to be considered so.
even if you want it to say it, it clearly doesn’t.

1736881941125593762409561167205

No vendetta… but you seriously talk about mods in all thread you can, derailing many discussions… so you’re really not in position to make such accusations. In fact I pointed you that you can report a post for off-topic.’
But in fact it is not… see below

Again I did not. I just say that the current unbalanced talents and weapons have a direct impact on my experience more than any current mod on Nexus could do.
Yes, I know you don’t want to talk / consider the current mod policy. But the important word here is “DIRECT”.

You see the link? I say that the mods on Nexus cannot impact me directly like I can see with the current lack of balance.
Actually, the only explanation of a “direct” link is the fact that the mods could trivialize the game. But in fact, what trivialize the game are not mods but too strong talents / weapons.

I’ve said it numerous times: I tested Spidey Sense, and I don’t use it. The mod hasn’t changed anything about my scoreboards. In fact, I’d even say I’m more efficient when relying on sound rather than visual tracking. That’s because you can use your ears and eyes at the same time, each focusing on something different, like keeping an eye on the enemies in front of you while listening for special cues. But if you rely solely on vision for both, you become less efficient.

I say that they need to make a clarification about them cause several here don’t understand them. But I clearly understand them and I have said you numerous time this.
That’s even why I pointed several times the word “directly” in the rules. Cause I clearly understand them.
All the mods on nexus don’t directly impact you. In fact, you cannot even determinate if someone uses mods and what they use. If they had a direct impact on you, then you would obviously notice it.
And Fatshark is free to say that this mod goes too far, or contact the author to change part of it. But it is still up to Fatshark.
Considering all these discussions, I think that Fatshark has to give answers to players. Even if I understand the rules, I would want to have a list of mods that are forbidden (as examples). This would be a signal that Fatshark is monitoring them. But I guess that a list would need to actualize it, and that’s not something they do well :confused:
At least, they can give a clarification for players like you that need some.

And you can as well. It’s an important topic AND it’s an evolving situation, more and more cheaty mods with more and more users. It’s being normalized to where people who chase “world first” titles and other “achievements” blatantly use ESP mods then brag (see FS policy regarding community mercy), participate in balance talks and brag s’more about how mostly non-ESP using pugs suck. It’s been far from static.

Ooof.

Double oof.

Triple oof, doubling down on whataboutism.

Strongly disagree, and I won’t get into a tail-chasing circular argument about the definition a la “It depends on what the meaning of the word ‘is’ is.”
Any other stuff you’re repeating has been addressed, and I’m excluding myself. I’ll repeat myself: the limiting factor ins some of your assessments and “testing” appears to be you; you’ve proved numerous examples on why I think this across numerous threads for a long time. I’m not saying this to hurt your feelings, and I’m truly sorry if I do, it’s just how it appears. There’s literal video evidence of others using stuff better than you.

P.S. For the umpteenth time, we’re not talking about 1 single mod, you just keep steering the conversation in the direction for obvious reasons.
P.P.S. One of the excuses for the customized radar use directly contradicts glitched audio spots on some maps, something you said won’t trigger radar warning.

They could definitely be clarified further, but the line basically appears to be limited to skill-enhancement as opposed to breaking/changing things or directly impact other players, i.e. you can map the decoder but can’t bypass it, you can show the burster radius but not do something that would disable them activating/exploding, you can use auto-fire to relieve repeated clicking but can’t change the actual weapon functionality, you can run mods to change how your character or weapon looks but not in a way that other players can see.

Beyond that it appears Fatshark is pretty cool with everything, the guidelines are extremely permissive. Regarding impact on other players, unless the mod itself does something to other players (as opposed to impacting/changing player behavior), Fatshark doesn’t appear to consider that “directly” affecting them.

As long as it’s not directly breaking or bypassing anything, “anything goes” does appear to be the case from Fatshark’s PoV.

Sure, and I don’t think Fatshark is doing any up-front review or approval of mods to begin with. I suspect they only react when they see something on their servers they don’t like.

And this give you the right to decide everything on this forum? accusing without any proof of censorship here? the right to derail discussions cause you feel invested into a crusade? the right to deny others that they have a different opinion than yours?

And what? this is my opinion. Sorry, I have forgotten to wait your validation.
Can you understand my opinion? and can you accept that I have a different opinion that yours?

Guy, I am 47. Do you really think I will be hurt? I won’t, don’t worry. I said it, I am not in the competition. I just want taking fun in the game.
But considering how you claim that the mod is a big cheat, why it has changed nothing for me? why am I more efficient if I don’t use it?
I don’t say that it could not help at some time… I say that if you use it or not, the difference is not even noticeable.
You watch video and conclude that the guy aimed at right place cause he has spidey sense? come on… there are sounds and you locate instantly where an enemy will be if you hear them.
The difference, again, is that I tested it seriously… and cause of you and 32 posts about spidey sense. Considering what you have written about the mod, you have not tested it seriously. You have just biased opinion and don’t want to change it.
If you had proven me the contrary, I would admit it. I have been wrong several times, and said it. Last time was about precision strike and someone has proven me that I was wrong. I consider a forum as a tool for discussions, I have no problem that someone can prove me that I am wrong.

Please list them
I asked that several times.
Please list all of them. I really would want an answer here…

Like that we would be able to discuss about them.
By example, if you say me that the mod that solves puzzles trivializes them too much. I would agree with you (and I use it cause I don’t like them and need them for solo games). But really, after these ones, I don’t see what you include in your list.

You spin me right round baby right round.

Glad to hear it!

OTOH, you set it up wrong or close to default, and/or are limited in your abilities and how much information you are able to absorb, process and prioritize at any given moment. You may have plateaued very early and are banging your head on the ceiling, unable to “improve” no matter what.
There’s a reason “top skillz” players use the ESP mods for all their “world first” videos.

To you maybe, see above, to me and other it was. The numbers disagree with you.

Numerous have been mentioned here already.
ESP mods are at the top of the list, we all know what they are. The reason I didn’t in the other thread is because not only am I not up to date, wasting all my time here in between work and chores, but as I said I wanted YOUS (vous) to list them because I’m curious to see as to how many will be omitted “accidentally”. Sure enough the responses were enlightening..
I’ll summarize for you though since you’re pretending you didn’t see them mentioned already.
In this thread we’ve seen mentions radars and healthbars++, other mob trackers, then there are the wallhacks to find supplies etc., hazard warnings (?), ESP. Oh and puzzle solvers.
Badwin listed more that he thinks are cheats, see his posts, along with his “cheese=cheat” qualifier.
I’d love to hear your opinion on his assessment, including equating one of my mods with the ESP mods. Thoughts?

Even this would get in hot water, but I notice some of you are awfully selectively silent in voicing some of your more hidden opinions.
For the record yeah, which is why you see them in the “high level” videos.

A tantot/demain.
Like a record baby right round.

Don’t dodge the question.
Answer. You keep saying same things… Please answer. List them

Are you kidding me? You’re just trolling me now.

I’m going to stop answering your obvious troll baits like others did.
P.S. I hope you appreciate you demanding answer while simultaneous almost never providing any for me. Moving the goalposts and putting out new bait hoping it will go unnoticed?

you still don’t give the list.
Then don’t complain I point only healthbar mod, spidey sense and puzzle solvers.
If you don’t want to answer… I cannot guess what is in your list.