A brave goalpost move until you realize not even a straight up aimbot + double melee attack speed mod could achieve trivialization. I’d still consider them to be helping, and as such I’d consider them to lessen my enjoyment.
You acknowledge it’s a line below that because you’re saying the quell speed mod should be fixed, some people place that line even lower than that. When I see a guy insta sprint to scan locations in a mission it makes me groan and makes me want to just quit out. I don’t actually care if it “helps me win” at any point, it’s annoying to play with that the same way you’re annoyed by people who play with the quell macro.
Haven’t moved any goalposts. Just saying the sad old stuff I’ve been saying all along. You are bothered by some things, I am not. Some people are bothered by mods existing at all.
If mods came out that let people do stuff that actually bothered me (stuff that would only be possible by manipulating the servers), I’d want those mods to be dealt with.
That’s part of the joke, ty
Again, I’ve seen people say stuff like: “HPBars is the most broken cheat mod ever” but that’s also just not true.
I’ve said what I think about HPBars for DT a long while ago and my stance has never changed.
The more relevant part here is that most opinions about the contentious mods are too extreme.
From what I’ve seen, the anti-thisMod-crowd are more likely to make less accurate claims but that may be my bias.
Oh yeah, not having to explore area for supplies is yuge.
Imagine if there were a mod to let me see inside closed boxes too, glad that can only be in solo wink_emoji play.
Dunno I’ve seen both ends. Darktide mods have a hard time actually becoming that impactful, but even within Darktide I’ve seen people defend stuff like the quell macro or the always-first-attack mod that lets you rapidly repeat light attacks faster than a human ever could. It’s a matter of there not being very many mods of that extent, so the other side of the argument seems out of proportion.
When it comes to other games by the way I’ve seen people actually defend stuff like the auto-resurrect VT1 cheats too, saying things like “it’s not a big deal, why complain about a free win?”. I’m pretty glad that stuff is not in Darktide and probably won’t ever be. I’d play VT1 a lot more nowadays if it didn’t have that kind of garbage to deal with.
What is it?
I consider mob tracking on 1 tick of damage (through walls , fog, gas too) and knowing their HP so I can prioritize killing them, and decide how I kill them and what resources to use a big advantage.
I know because I used it for a bit and saw how big a boost in conferred, but my ethical spidey sense was tingling it felt gross and cheaty so I stopped.
Hmmm… It made me laugh considering your actions in several threads
I hope it means you have understood how this is bad for the forum.
Let’s repeat it, cause I want to avoid comments not focused on what I say.
I don’t use spidey sense and I would absolutely don’t care if they remove it.
However, yes I think that Fatshark must now intervene and clarify the stance. The mess lasts for a too long time.
This being said, the texts cleave, net etc are for me even more useless than the “radar”.
I have seen it in the thread avout havoc 40… The guy posted a video, i don’t even see what it can bring as you clearly hear the sound (at least of net) before the text.
This is correct. But if something was trivializing things too much, it would be a problem.
This being said, I am expecting from the game some fun. I don’t care that I would beat a difficulty or that someone uses a lot of mods.
I don’t think mods are enough strong to cause problems in game. In fact the current lack of weapons and talents balance is something that hurts me 1000 times more than any mod that is around.
However, I suggest fatshark to introduce a way to split communities between modded and not modded games with the freedom to choose any game mode. This would end the endless and pretty annoying debate. I really don’t care the how, I just think they have to.
It was meant as a joke, please stay on-topic
FIFY. If you think this is helping or good for the health of the game, it is not.
See, the thing is, despite your 3 weeks, and I take you at your word, you may not have figured out how to benefit from it or never will, doesn’t mean others didn’t. What’s that subjective thing you keep throwing around here?
@Zoralink already explained it to you, again, recently, further up so I won’t get into it again.
The difference is that I really tested these mods, by spending a lot of hours and missions with them.
You have just really tested them few minutes at much and think you exactly know their value.
When i tested it for example with the trapper, before he makes a sound que he braces., when he braces the text appears in screen NET!. ai, you get a warning to dogde just before the ingame warning. It makes it also possible to focus on other things.
I also don’t want mods to be removed, Fatshark trust us to enforce it in some way. Yet i’m afraid that is we act like functions like these are not giving an edge fatshark may instead shift there stance and ban all mods and we gonna act all like:
When you use the mod in question in its base form it is not much of a problem (personlly) but once you tweak certain aspects of it im convinced it can give some players an edge.
My stance on HPBars is that it does have it’s upsides but they aren’t so big that it helps you win games that you would’ve lost without it.
All those upsides you just mentioned are real and not weak but I find them to be rather rare.
The target prio one does come up more than just rarely but even when it comes up, it rarely matters to the outcome of the mission. It’s more of an advantage to ones kill penances than to winning a mission but that may just be me.
It technicall also has the downside of potentially getting in the way when there’s too many bars on your screen
I have played plenty of time with and without it. I can play just fine without it and it’s not too big of a downside to not have it anymore but I still prefer using it because it allows me to be similarly knowledgeable in DT as I was in VT2.
In VT2, it was rather easy to keep track of which enemy is full HP and which isn’t but in DT I find it to be too hard so I like having that info. Partially because there are less enemies in VT2 and less buffs that affect breakpoints.
Not everyone will agree and that’s fine
Who said minutes? Please don’t make stuff up in your in your head to debate.
I tested them solidly, tweaked them etc. I did more than a few missions with the 2 most prevalent ESP mods, kept with it even after it was obvious after a short time what they were.
Their value and contribution became apparent very quickly, but I kept at it (to gather data).
YOU may not have noticed the mods’ effect, but the limiting factor here is YOU, not the mod.
P.S. Again, go read @Zoralink explanation of this to you, they did it better and more thoroughly that I could or care to.

It technicall also has the downside of potentially getting in the way when there’s too many bars on your screen
That’s …not a downside, it’s a bonus. The bars let you track the mobs, you’re essentially auto-tagging them all with 1 point of damage (shredder frag nade), and as with the radar, very customizable.
Remember, DT DID have HP bars before release.
All FS needed to do was be a bit more clear, they still can even if it’s only stating “Nexus does not equal approval or authorization”, and at the very least discussion and mod development can at least be more productive and honest.
I just meant that there can be so many bars on screen that it gets in the way of tracking an idividual enemy for a precision shot. It can happen but it’s rather rare and not much of a downside.

Remember, DT DID have HP bars before release.
It did? I played just a handfull of matches in the beta and I honestly don’t remember. Did HP bars continue to exist after launch or was it just a beta thing?

just meant that there can be so many bars on screen that it gets in the way of tracking an idividual enemy for a precision shot. It can happen but it’s rather rare and not much of a downside.
I understood what you meant, my point was that bar is there to help you track the mob too, clutter is irrelevant if you can pick and choose.
The tracking is an appreciable boost, I know because I see it in vids all the time and tried it myself.
Hel, with the plasma you can shoot through walls, and you can better line up mobs to skewer (plasma)in the middle of all the chaos.
I know where to attack, who to attack first and what with, who’s about to bleed out and I should not shoot. If I’m warned (vanilla or mod) about a special threat, I can break, deal with it and return to my previous duties. Special running off but will die to dots? Ignore, no need for follow-up shots.
So in that brief time I dealt with special, the mobs shifted, repositioned, died, but I have their new positions and new states available to me at a glance(as well as new hurt mobs).
This is a big tactical advantage, I know because when I was testing it I couldn’t not process it even if I tried, the brain just works that way.
HP bars were gone by open beta IIRC?

even though every mod that affects in-mission play (LessAnnoyingIndicators, Spidey Sense, Numeric UI, Ration Pack, Weapon Customization, Clean Force Blocking, even Reject Invites While In Mission) provide a tangible benefit.
Lists a bunch of mods, equates them all, refuses to ever elaborate, leaves.

LessAnnoyingIndicators, Spidey Sense,
LMAO, well played.
Peak comedy right here.
LOLOL.
P.S. Why no mention of LessAnnoyingFx anymore? Rude! (JK OFC, not rude, no need to flag and delete post) no answered required, I know why.
It’s still going because more and more of these types of mods are coming off the assembly line due to normalization and passive acceptance.
There’s also been recent FS posts that warranted further discussions, as well as old, obfuscated posts that saw some sunlight.
mod author stops supporting mod/mod gets broken via other changes
players suddenly can’t play on the difficulty they’ve been playing on for X time
players are now ruining matches for other players when their crutches are taken away
Bad times for all! Yay! Also because, you know, since we love to throw around Fatshark’s vague rules:
Using mods that devalue other players’ investments (time or monetary) in the game
Mods allowing players to play difficulties above their paygrade is the epitome of devaluing someone’s time in terms of learning the game.

or even the mods that are theoretically possible, because with the server-authoritative nature of the game, there’s just not much mods can do.
laughs in Deadly Boss Mods for WoW
Using ye olde boogey man of “It’s server authoritative so it’s not possible for something to have a large impact” is ignorant as hell.
Side note: I wish the game was less server authoritative, so that’s a particularly funny stance to me. The game has/had plenty of issues over its lifetime due to using the server authoritative nature for everything. Looking at you, forced reversed weapon swaps and ghost bullets.
EDIT: Before we go down the road of “It helps you win so it’s fine” yet again: The more matches are made easier and the more frequently you win without needing to try as hard and whatnot, the worse the experience is for many people. Darktide (and Vermintide) are pretty heavily skill based games at their core (though I’d argue Darktide has been devaluing skill over time, honestly), things that undermine the need for players to express said skill are not a good thing. It’s a very similar vein to when you get the players who are using hard meta combined with the unbalanced nature of the game; it makes the game less fun (for me, before someone says they don’t care about it).
When option A is: Get good enough at the game with enough awareness to keep track of every enemy as much as possible to avoid any surprises like ninja crushers.
And option B is: Install a mod that does that for you.
…Yeah.

mod author stops supporting mod/mod gets broken via other changes
players suddenly can’t play on the difficulty they’ve been playing on for X time
players are now ruining matches for other players when their crutches are taken away
I’m not aware of this actually happening.

Mods allowing players to play difficulties above their paygrade is the epitome of devaluing someone’s time in terms of learning the game.
As I mentioned, I don’t actually believe any of the mods I’ve ever seen rise to this level of enabling lower-skilled players to jump difficulties.

laughs in Deadly Boss Mods for WoW
Using ye olde boogey man of “It’s server authoritative so it’s not possible for something to have a large impact” is ignorant as hell.
Boogey man…hrm ok. I’m only talking about Darktide, the mods we’ve seen in Darktide, and what is actually possible via modding in Darktide (yes because of the server-client architecture).

I’m not aware of this actually happening.
That’s literally just how it works when a mod author stops updating it and someone else doesn’t create a fork of it/alternative. You hearing about it or not doesn’t change that.

As I mentioned, I don’t actually believe any of the mods I’ve ever seen rise to this level of enabling lower-skilled players to jump difficulties.
We’ve literally been discussing the impact of things like Spideysense in terms of how much they can allow someone to offset their shortcomings. Do we need some sort of graphical design and empirical research? (X number of people suddenly jumped to Y difficulty after installing Z mod!) You’re doing the exact same stuff as I mentioned, effectively trying to make shove others out of the conversation with stuff you logically should know can’t be directly shown. It’s literally worthless fluff in the conversation that just tries to side step actually addressing anything.
Even in this response you’re ignoring the entire aspect of players having their own abilities devalued due to mods, regardless of full difficulty jumps.

Boogey man…hrm ok. I’m only talking about Darktide, the mods we’ve seen in Darktide, and what is actually possible via modding in Darktide (yes because of the server-client architecture).
Because MMOs sure are known for not being server authoritative. Yep.
Totally.
I used a specific example for a reason, easily one of the most well known mods for World of Warcraft, DBM. It’s a client side only mod that does similar stuff to Spideysense in terms of putting giant warnings on screen that tell you of effects and whatnot. It very quickly became required by many raiding guilds to even be allowed to do raids. Sounds familiar, like a giant CLEAVE warning.
Downplaying the impact of things like this is ignoring that similar mods and such have been huge in high end PvE content of all types for years and years in favor of “Well I don’t think so.”
And yes, I’m fully aware Darktide is not an MMO, before someone tries to dodge responding that way too.