Remove Mod Support

You know that I had the same reaction when seeing the mod on nexus. For me, it was obviously cheatty then Gpkgpk was keeping talking about it… So I wanted to try.

As I said above, the mod does not provide a real help if you don’t need it and you would be better at using sounds to locate enemies (if you have no problem with sounds).
So a mod that does not provide an advantage is not something I would call cheatty.

The situation reminds me the perspective mod that was described as a cheat also, cause you could see behind you.
I don’t use it actually cause it was making me missing weakspot. With it I was at 35-40% weakspots, without I am at 50%. As a result, I deal more damages since I stopped using it.

Hopefully, I have never said that… As I pointed it is useless, and even counter productive, if you have good headset and no hearing impairment.

Insisting that it cannot benefit someone with a good headset and no hearing impairment is genuinely just completely false information. Just because you did not personally take advantage of it does not mean it cannot be beneficial.

The rest of this conversation is just fluff if that’s going to be your stance. Again: Everyone will miss audio cues for one reason or another. Having an additional cue is always going to be a benefit. The most well designed fights and enemies of games have both audio and visual cues to their attacks. There’s a reason for this.

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Reread what I wrote… First week you will think this is too much help.
At the end, you realize it is not and that you don’t need it, and that without, you can do better. I removed it cause at the end, the christmas tree around my crosshair is kore an annoyance than an help.
I just point my experience. That is also the experience of several. Cause, I tested it…
And as I said you, I installed it with the biaised opinion that I would just think it is cheatty… But I was wrong.

Edit: answer posted before boarding a plane and I have read too fast and did not see that it was not to zoralink that I was answering. Apologies.

You’re essentially asking me to prove something unproveable in the moment despite all prior experience I’ve had, for literally decades (well, a decade and a half, pretty much since the subgenre was created with L4D1) of playing games like this in the most difficult manner. I’ve brought it up previously, but I was one of the very first people to even do true solo stuff (before it was called true solo) in L4D2. I do have some rough idea of what I’m talking about (that was meant to be extremely sardonic, for the record). Darktide does not do even close to enough differently to suddenly invalidate all of that experience, combined with personally messing with it, albeit not for your arbitrary criteria that’s just attempting to shove me out of the conversation. This is why I stayed out of it for a while.

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I don’t want this tread closed so all I will say is this.
If you miss a sound que (no idea how) and they target you (net,sniper etc) It is to late. In game you have les then a second to react and if you have to look at Spidey sense it is to late.

I havent tried using it only on one enemy ( stagger /gpdk gave examples) so maybe there is some benefit there ill have to look. I can inmagine if you only enable it for netters it can assist you and it is less of a cluster-fock

That beeing said, A sound que cant be missed.

I get what you are saying, you have a real time display of were they are, but if you are semi decent you already know exactly were they are.

Tdlr; I have to try using it on one enemy maybe there is some merit there. In other cases if you think you need it you are just a bad player.

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If you’re relying on exclusively audio cues and not able to build muscle memory for both audio and visual in tandem, that’s a huge personal issue and has nothing to do with the initial missing of a cue.

You make it sound like you have to whip out your reading glasses and slowly shift your focus over to a slow reading of “There is a sniper currently aiming at you, be prepared to dodge good sir” or something.

Absolute and complete crap. Anyone who pretends they’ve never missed something or made a mistake, for whatever reason, is lying through their teeth.

None of that is what I said. I never once said you need it. Throw in the poor attempt at shade and there’s a reason these discussions are impossible.

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Mate eat a Snickers i aint trowing shade or whatever. You are saying when you mis a sound cue you can look at Spidey sense and it is solved.

That is just not how the game works and if I miss understand you I’m all open for corrections but don’t go on a tandrum about shade etc.

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It’s not a tantrum to not play the passive aggressive game and just be blunt dude. :person_shrugging:

There’s no point dancing around things. It just wastes everybody’s time.

And no, that is not what I’m saying at all. Anyone worth their salt can listen to audio cues while building up muscle memory to see a separate visual warning and make the ultimate decision based on that. You can simultaneously prioritize audio cues while still utilizing visual cues. It’s quite literally the opposite of what you’re saying, the better you get the more you can work with additional information.

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My point is it is additional information that is not relevant in the sense that if you pay attention to the game you are already aware of it.

Ill try to make some screenshots in game of what i mean but i have difficultys with making screenshots after win update but ill try.

And maybe we have a different opinion thats fine.

If i come Blunt or passive agressive over thats not my intend, I’m dutch and i get that feedback sometimes so sorry if i did come over that way.

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Yeah I havent used it like in your example. Just the standard mod.

Ill give it a shot, I can inmagine there is some benefit if you only use it for bursters and if so then it needs to be removed.

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Nobody can pay attention to literally everything at all times, particularly once crap hits the fan.

As a basic example: You can set it up to only warn you for crushers at less than 4 meter range for their overhead. Particularly useful for that teammate that likes to stack on top of you while being targeted by the crusher. You might be assuming they’d be handling it/not stacking on you and avoid that lovely surprise. Should you be avoiding it? Generally, yes. Is it possible to be caught off guard and the mod can prevent that? Also yes.

Again: It’s not going to be gamebreaking and win matches on its own. Is it going to be an advantage? Also yes. My issue is with pretending like it’s not advantageous at all. Even in the case of simply allowing you to relax your focus some.

Fair enough, points for that, no worries. :+1:

(Also I was calling myself out for being blunt, I tend to come across abrasively because I type more dramatically than I’m actually feeling while not dancing around things)

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I don’t get what you’re trying to say.

That wasn’t a reply to you so that’s mostly why I’m confused.

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I have been looking tru the mod, not tried yet but I’m also seeing options that give some sort of warning when a trapper or Crusher attacks.

For me personly I find that a Cheat., and a big one at that. It circumvents the hole game mechanic.

So my stance at this moment is, that needs to be removed atleast. I cannot yet speak for adjusting certain settings but getting a litteral warning is a big no for me.

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Can you elaborate?

Didn’t bother me in the least, I was 100% sure it didn’t bother @Zoralink , I think we all share this trait. I for one appreciate bluntness instead of that “dancing around”.

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That’s the thing, and as soon as you start tweaking it you can see any incidental balance going out the window. Tweak it some more, then use it some more and any “clutter” is a non-issue.

I also didn’t give it 3 weeks because I also had this experience:

I had the same experience with other ubiquitous mods too, I saw the very obvious advantages it gave me in terms of using information I wouldn’t normally have to make the game easier, noticeably.

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It’s funny you use this as an example, because people did indeed use it to gain awareness and see behind them (or tried to), but here you list a substantial negative/trade-off (IDK if it is).
With the other mods there are no trade-offs, no real negatives, no balancing factors whether intentional or not.

English isnt my first tonque so i’ll try to elaborate.

I tried it with adjusted settings and the options you showed in the picture.

First off, normally you have to listen and look out for disablers etc., with the warning text you can in a basic form forgo all that. You just have to dodge when there is ‘ClEAVE’ text on your screen, same for the others. The intend of the game is that you are busy listening to sound ques, looking around and paying attention.

So in short, for me this is a exploit/cheat. It makes it possible to circumvent one game mechanic if not more.

Also i adjusted some settings, disabled some enemy’s to show up on spidey sense and it does make it easier pay attention to the show visuel indicator’s. I find this a difficult matter of weither it is or isnt a exploit. I’m leaning towards the latter but i remain of the opinion that to a good player it does not ad anything, however to a player with less skill i can inmagine it does and would make it even possible for them to play on a higher difficulty than they can without the mod.

Edit: After thinking about it and playing with it, i do believe that the way the mod is now cannot remain. Warning text should be removed at the very least, it just gives to big of an advantage and circumvents to many mechanics in the game.

The other options should also be altered a bit. I believe if they can intercrate it in the base game in can be a nice qol thing, but just not the way it is know. It needs ad the very least less options.

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See that’s the thing, these types of mod still add value to good players as they are an extra sensory layer of protection against potential high level threats.
So warning for :dogs, trappers, bursters with customized threat range and warning text, crusher cleaves (?). The games throws a lot of stuff on you and mods like this reduce risk of you messing up appreciably. You’ve added an extra layer of defense and insurance for muck-ups that wasn’t built-in and others don’t have access to.
Pair it with other mods of this type, which it usually is, and you’ve covered nearly all the bases.

That’s an issue in itself right? If something is bumping you to a higher difficulty that something is giving you a considerable boost.

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I think you misunderstand me, the warning text should be removed. there is no denying that.

the other part of the mod, once adjusted does not bring me personal benefit, but i could see it would for others and therefore i think it is best the mod author changes some of these so called ‘features’ to be inplemented in a different way than they are now.
How i dont know, but if you adjust settings the mod can give certain advanteges which is not ok.

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If a mod increases someone’s effectiveness to the point where it makes it possible for them to successfully play a higher difficulty (something I dont believe any, or even all of the available mods and extra programs together, can really do) and they enjoy that difficulty more, that’s a good thing imo.

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