I am well aware of why Quickplay is in the game and the reasons behind it. I’m not trying to discourage that.
That said… it doesn’t make any sense to me that Quickplay and the associated rewards are excluded from private groups (1-3 players + bots).
There are a number of reasons why my buddies and I don’t really like playing with random/public groups: in a private group, we know we can do whatever the hell we want, play with non-meta classes and weapons, try out weird builds, sometimes screw around or afk in-between maps without bothering or wasting anyone else’s time. In addition, I usually host due to the fact that my internet connection is much better/stable than my friends’, and with Quickplay that simply isn’t an option.
We regularly complete 3 tome/2 grim runs on Champion. Without the Quickplay bonus, the only way to get an Emperor’s Chest is by finding 2 Loot Dice and hoping Ranald’s is generous enough to reward a full tier. If no Loot Dice are found in the map, it is virtually impossible to receive an Emperor’s. Just for the simple fact that our group isn’t a full 4-stack or open to public, the game decided we don’t deserve 50% of a chest tier.
This feels punishing, considering:
- The game ISN’T any easier with bots. In fact, one could argue it is significantly harder on Champion and Legend with bots.
- The game doesn’t scale difficulty based on the amount of players.
- We are completing all of the same objectives as any other group.
- A full 4-person group is already inherently a private group, since no one else can join.
So why can a full 4-man group reap the rewards of quickplay, but a 2-3 player private group cannot? Neither group is open to public players (unless someone happens to drop out mid-map).
The first Vermintide, by comparison, didn’t give certain players one less dice roll or worse dice rolls, based on the way they queued into a game.
It just seems so arbitrarily restricting.