In my opinion, the Mission Board and Weapon Shop are quite disfunctional at the moment. It is very hard to get what you want from the game, because most of the time it is not on offer.
Starting with the Mission Board: I would guess that most players only care for missions at one specific difficulty level. Just yesterday I was looking for threat 4 missions, and there were literally zero on offer, so I could only Quick Play. Bad. Alt+F4. Sometimes there is one, but I don’t lile it, and it will only refresh in 30 minutes… Bad, bad. Alt+F4.
I am not necessarily opposed to timed RNG mission generation, but there’s just not enough variety within the difficulty level that I am interested in. Not even mentioning weekly challanges, secondaries, modifiers, etc.
Here’s what I would like to see:
Same thing we have at the moment, but with a global difficulty selector. A dozen different missions to choose from, some of them in the same map but with different secondary objectives and modifiers. Good stuff. I can probably find something I feel like playing in here.
A couple nit-pick complaints: display the refresh time in sensible units (not 752:23, please, clocks have hours) and ged rid of the word “play” for the sake of ma immuhrsionz. Suggestions in the image.
Then about the Weapon Shop: similar problem. It’s very frustrating to find the weapon you are looking for due to timed RNG generation, let alone find the weapon you are looking for with acceptable stats.
What I would prefer to see is something along these lines:
Again, I wouldn’t mind keeping timed RNG to generate stats, as long as we have a system where you can find maybe 1-5 different options for each weapon type. It would keep the excitement (for some, I suppose) of visiting the shop every hour to see if there’s a new, better weapon, but it would remove the frustration of not even being able to test a weapon because shop has had none in the last three days.
TL,DR: keep timed RNG generation, but add more relevant variety.