Store Refresh Suggestion - Refresh on mission completion

Instead of having the in-game store (Not the premium one) refresh every hour, how about instead having it refresh after every mission completion?

That way, player action actually matters and you still achieve the goal of keeping people playing the game.

Nothing good in store? Just play another match and try again - Instead of waiting for the duration of roughly 3 games.

In order to avoid people losing items they want by refreshing (Like if they’re missing the credits to purchase it), add a “Item reserve” mechanic that allows the player lock items in the store (Say maybe up to 3 items per category), so that they stay even as the rest of the inventory is refreshed.

Well aware that this is a considerable overhaul, but I feel that the current design of the store is nothing but frustrating and too far detached from player actions.

2 Likes

Or: just let us reroll the store with credits like we roll weeklies.

If it has to be limited, let us roll twice.

What if there is something good and you’re one mission short of the ordos for it?

RNG shop like this would be tolerable if we had crafting, but as it is, we need to be able to have access to all the weapons.

This is why I suggested the reserve mechanic - Locking items you want to buy later, so that they stay between shop refreshes.

I somehow completely missed that part. :sweat_smile:

[Edit: they still need to just completely overhaul the shop. It’s terrible.]